Mechanic Skill Balance Formula


Mechanic
Axe Mastery
ATK Bonus: + (5 * Skill Level)
HIT Bonus: + (3 * Skill Level)
Mace weapons will receive (Skill Level x 4) ATK and (Skill Level x 2) HIT from this skill.
Works with Mado Gear
Fire Earth Research
Resistance Bonus: + (10 * Skill Level)
ATK Bonus: + (10 * Skill Level)
Works with Mado Gear
Axe Boomerang
ATK [ { ( Skill Level x 50 ) + 250 + Axe Weight } x Caster’s Base Level / 100 ] %
Skill re-use Delay: (5.5 - 0.5 * Skill Level) seconds
Power Swing
Damage: [(300 + 100 * Skill Level) + Bonus ATK] %
Bonus ATK = { ( Caster’s STR + DEX ) x Caster’s Base Level / 100 }
Global Skill Delay: 1 second
10% chance to stun for 2 seconds (fixed).
Axe Boomerang Activation Chance: (Skill Level * 5) %

Axe Tornado
ATK [ { ( Skill Level x 100 ) + 200 + Caster’s VIT } x Caster’s Base Level / 100 ] %
If the Caster’s using a Wind Element weapon, ATK portion is increased 1.25 times.
Skill re-use Delay: (4.5 - 0.5 * Skill Level) seconds
Global Skill Delay: 0.5 second
AoE:
Level 1 ~ 2: 5x5
Level 3 ~ 5: 7x7
Level 1 ~ 5 will deal full damage in 5x5 area.
Level 3 ~ 5 will deal 75% damage outside of 5x5 area.
FAW: Silver Sniper
Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Bonus ATK:
Level 1: 200
Level 2: 400
Level 3: 800
Level 4: 1000l
Duration: (10 + 10 * Skill Level) seconds
FAW: Silver Sniper’s Base STAT
DEX 100 / AGI 60 / STR, INT, LUK, VIT 10 / ATK 300
Silver Sniper Max HP
= (Caster’s MHP / 3) + (Skill Level x 1000) + (Caster’s Level x 12)
FAW: Magic Decoy
Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Duration: (10 + 10 * Skill Level) seconds
MATK: + (250 + 50 * Skill Level)
FAW:Magic Decoy’s Base STAT
INT 100 / DEX 50 / STR, INT, AGI, VIT 10
Magic Casting Time = {(Skill Level + 1) / 2 second}
Magic Decoy’s Max HP
= (Caster’s MSP x 4) + (Skill Level x 1000) + (Caster’s Base Level x 12)

Mado Gear License
ATK Bonus: + (15 * Skill Level)
Movement Speed reduction: - (50 - 10 * Skill Level) %
Knuckle Boost
ATK [ { ( Skill Level x 100 ) + 200 + (Caster’s DEX) } x Caster’s Base Level / 120 ] %
Variable Cast Time: (0.2 * Skill Level) second
Pile Bunker
ATK [ { ( Skill Level x 100 ) + 300 + Caster’s STR } x Caster’s Base Level / 100 ] %
Skill re-use Delay: 5 seconds
Global Skill Delay: 2 seconds
Cast Range: (2 + 1 * Skill Level) cell
Success Chance: (25 + 15 * Skill Level) %
Removes: Kyrie Eleison, Assumptio, Mental Strength,Gentle Touch:Change, Gentle Touch:Revitalize, Guard, Reflect Shield, Defending Aura, Reflect Damage, Prestige, Banding,
Millennium Shield
Vulcan Arm
ATK [ { ( Skill Level x 70 ) + Caster’s DEX } x Caster’s Base Level / 120 ] %
Global Skill Delay: (0.4 - 0.1 * Skill Level) second
AoE: 3x3 around target
Flame Launcher
ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] %
Fixed Cast Time: 0.5 second
Variable Cast Time: (0.5 * Skill Level)
Global Skill Delay: (2 - 0.5 * Skill Level)
AoE:
Level 1: 5x5
Level 2: 7x7
Level 3: 9x9
Burning Chance: (20 + 10 * Skill Level) %
Burning Duration: [Skill Level x 7] seconds
Ice Launcher
ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] %
Variable Cast Time: 1 second
Global Skill Delay: (1 * Skill Level) seconds
AoE:
Level 1: 5x5
Level 2: 7x7
Level 3: 9x9
Frozen status chance: (10 * Skill Level) %
Freezing chance: (20 + 10 * Skill Level) %
Duration: [Skill Level x 7] seconds
Arm Cannon
Small Monster: ATK [ { ( Skill Level x 400 ) + 300 } x Caster’s Base Level / 120 ] %
Medium Monster: ATK { { ( Skill Level x 350 ) + 300 } x Caster’s Base Level / 120 ] %
Large Monster: ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 120 ] %
Fixed Cast Time: (0.8 - 0.2 * Skill Level) second
Variable Cast Time: (1.2 + 0.2 * Skill Level) seconds
Global Skill Delay:
Level 1: 0.5 second
Level 2: 1 second
Level 3: 2 seconds
AoE:
Level 1: 7x7 around target
Level 2: 5x5 around target
Level 3: 3x3 around target
Acceleration
Duration: (30 + 30 * Skill Level) seconds
Hovering
Duration: 90 seconds
Prevents the following skills from affecting Mechanic:
Skid Trap / Land Mine / Ankle Snare / Flasher / Shockwave Trap / Sandman / Freezing Trap / Blast Mine / Claymore Trap / Quagmire / Gravitation Field / Volcano / Deluge / Whirlwind / Watery Evasion / Electric Walk / Fire Walk / Vacuum Extreme / Windmill / Moon Slasher

Remodel Mainframe
DEF Bonus: (20 + 20 * Skill Level)
Overheat Limit increase:
Level 1: 200
Level 2: 280
Level 3: 360
Level 4: 450
Suicidal Destruction
[{(Skill Level + 1) x (Remodel Mainframe Skill Level + 8 ) x (SP Used + Caster’s VIT)} x
Caster’s Base Level / 100] + (Caster’s Current HP)
Damage is reduced by the target’s DEF (both Equipment-based and STAT-based)
Fixed Cast Time: 0.5 second
Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds
Skill re-use Delay: 300 seconds
Global Skill Delay: None
AoE:
Level 1: 5x5
Level 2: 7x7
Level 3: 9x9
Elemental Shift
Fixed Cast Time: 2 seconds
Global Skill Delay: 2 seconds
Duration: 300 seconds

Cooldown
Skill re-use Delay: 5 seconds
Global Skill Delay: 0.5 second

Quality
Skill Effect
Normal
Decreases Overheat counter by 45
Quality
Decreases Overheat counter by 75
High Quality
Decreases Overheat counter by 105
Infrared Scan
Fixed Cast Time: None
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
Success Chance: 100%
Duration: 3 seconds
Reduces Flee by 30% and reveals hidden targets
AoE: 15 x 15
Analyze
Global Skill Delay: 1 second
DEF/MDEF reduction: (14 * Skill Level) %
Success Chance: (30 + 12 * Skill Level) %
Duration: 20 seconds
Magnetic Field
Skill re-use Delay: (25 - 5 * Skill Level) seconds
AoE: 5x5
Targets affected by Magnetic Field can be freed if they take Earth Element damage or are affected by Quagmire.

Neutral Barrier
Skill re-use Delay: (25 - 5 * Skill Level) seconds
Duration: (15 + 15 * Skill Level) seconds
AoE: 5x5
MDEF/DEF increase: (10 + 5 * Skill Level) %
Blocks ranged attacks
Stealth Field
Skill re-use Delay: (25 - 5 * Skill Level) seconds
AoE: 5x5
Repair
Variable Cast Time: (0.1 + 0.1 * Skill Level) second
Global Skill Delay: 1 second
Recovery Rate:
Level 1: 4% Max HP
Level 2: 7% Max HP
Level 3: 13% Max HP
Level 4: 17% Max HP
Level 5: 23% Max HP

2 comments:

  1. thanks man i coundt find axe tornado anyware, all i found was that crappy "standard" bullshit description.

    ReplyDelete
  2. with teh pile bunker i get 485 atak, if your calculation is right shouldnt i get 490?

    ReplyDelete