Sura Balance Skill Formula


Sura
Dragon Combo
Stun chance: (1 + Skill Level) %
ATK [{(Skill Level x 40) + 100} x Caster’s Base Level / 100] %
Sky Net Blow
Global Skill Delay: 0.5 second
AoE: 5x5
Knockback: 3 cells
ATK [{(Skill Level x 80) + (Caster’s AGI)} x Caster’s Base Level / 100] %
If used after Dragon Combo,
= ATK [{(Skill Level x 100) + (Caster’s AGI) + 150} x Caster’s Base Level / 100] %
Earthshaker
Skill re-use Delay: 3 seconds
AoE: Level 1: 3x3
Level 2: 5x5
Level 3: 7x7
Level 4: 9x9
Level 5: 11x11
Stun chance: (25 + 5 * Skill Level) %
Stun duration: 1 second
[(Skill Level x 50) x (Caster’s Base Level / 100) + (Caster’s INT x 2)] %
On hidden targets,
[(Skill Level x 150) x (Caster’s Base Level / 100) + (Caster’s INT x 3)] %

Rampage Blaster
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
AoE: 7x7
ATK [{(Skill Level x 20) x Number of Spirit Spheres} x Base Level / 150] %
If in Fury state,
ATK [{(Fury Skill Level x 20) + (Rampage Blaster Skill Level x 20)} x Number of Spirit Spheres x Caster’s Base Level / 120] %
Knuckle Arrow
Global Skill Delay: 1 second
Knockback: (1 + 1 * Skill Level) cells
ATK [(Skill Level x 100 + 500) x Caster’s Base Level / 100] %
Knockback bonus:
ATK [(Skill Level x 150) + (1000 x Target’s current weight / Maximum weight) + (Target’s Base Level x 5) x (Caster’s Base Level / 150)] %
Fallen Empire
ATK [(Skill Level x 150 + 100) x Caster’s Base Level / 150] % + [(Target’s Size value + Skill Level - 1) x Caster’s STR] + [(Target’s current weight x Caster’s DEX / 120)]
Where, Small = 2 / Medium = 4 / Large = 6
On monsters, weight portion is changed to (Monster Level x 50)

Tiger Cannon
Variable Cast Time: (1 + 0.1 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
HP Cost: (10 + 2 * Skill Level) %
SP Cost: (5 + 1 * Skill Level) %
AoE: Level 1 ~ 5: 3x3
Level 6 ~ 10: 5x5
ATK [((Caster’s consumed HP + SP) / 4) x Caster’s Base Level / 100] %
+ (Tiger Cannon skill level x 240) + (Target’s Base Level x 40)
If used as a combo skill after Fallen Empire,
ATK [((Caster’s consumed HP + SP) / 2) x Caster’s Base Level / 100] %
+ (Tiger Cannon skill level x 500) + (Target’s Base Level x 40)
SP Drain: 10% of damage taken
Gate of Hell
Variable Cast Time: (0.8 + 0.2 * Skill Level) seconds
Global Skill Delay: (0.1 * Skill Level) seconds
SP Cost: (10 + 1 * Skill Level) %
SP Damage modifier: (1 + 0.2 * Skill Level)
ATK [(Skill Level x 500) x Caster’s Base Level / 100] % + (Caster’s Max HP - Caster’s Current HP) + (Caster’s SP x Damage modifier) + (Caster’s Base Level x 10)
If used as a combo skill,
ATK [(Skill Level x 800) x Caster’s Base Level / 100] % + (Caster’s Max HP - Caster’s Current HP) + (Caster’s Max SP x Damage Modifier) + (Caster’s Base Level x 40)
Crescent Elbow
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
Duration: (2 + 1 * Skill Level) seconds
Activation chance: [(Job Level / 2) + (50 + 5 * Skill Level)] %
ATK [{(Target’s HP / 100) x Skill Level} x Caster’s Base Level / 125] %
+ [Received damage x {1 + (Skill Level x 0.2)}]
(Maximum of 5000% ATK)
Caster receives 10% of the damage

Windmill
Variable Cast Time: 1 second
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
AoE: 5x5
ATK [(Caster’s Base Level + Caster’s DEX) x Caster’s Base Level / 100] %
Cursed Circle
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
HP Cost: (Skill Level) %
AoE: Level 1 ~ 2: 3x3
Level 3 ~ 4: 5x5
Level 5: 7x7
Duration: (2 + 1 * Skill Level) seconds
Lightning Walk
Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
Activation Chance: [(Job Level / 2) + (40 + 5 * Skill Level)] %
Duration: (4 + 1 * Skill Level) seconds
Lightning Walk does not work on all magic skills
Rising Dragon
Skill re-use Delay: 30 seconds
Global Skill Delay: 1 second
Number of Spirit Spheres: (5 + 1 * Skill Level)
Max HP/SP increase: (2 + 1 * Skill Level) %
Duration: (15 + 15 * Skill Level) seconds

Howling of Lion
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 10 seconds
AoE: Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
Fear chance: (5 + 5 * Skill Level) %
Duration: (10 + 2 * Skill Level) seconds
Removes Maestro and Wanderer class skills from all targets
ATK [(Skill Level x 300) x Caster’s Base Level / 150] %
Lightning Ride
Variable Cast Time: (Skill Level) seconds
Skill re-use Delay: 1 second
AoE: Level 1 ~ 2: 3x3
Level 3 ~ 4: 5x5
Level 5: 7x7
ATK [{(Skill Level x 200) + Additional Damage} x Caster’s Base Level / 100] %
Additional damage (if using Wind Element weapon), (50 * Skill Level), else 0.
Gentle Touch: Silence
Skill re-use Delay: (0.5 + 0.5 * Skill Level) seconds
Silence duration: (3 + 2 * Skill Level) seconds
Success chance: [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 10] %
Damage: ATK [(Skill Level x 100 + Caster’s DEX) x (Caster’s Base Level / 100)] %

Gentle Touch: Cure
Skill re-use Delay: (0.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
HP recovery: Target’s Max HP [Skill Level] % + (Skill Level x 120)
Removes: Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination
Status effect removal chance: [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 4] - (Random Number between 1 ~ 10) %
Gentle Touch: Energy
Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds
Variable Cast Time: 1 second
Global Skill Delay: 1 second
Duration: 240 seconds
Chance to gain Spirit Spheres: (10 + 5 * Skill Level) %
Gentle Touch: Change
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: (220 - 20 * Skill Level) seconds
Global Skill Delay: 1 second
Duration: 240 seconds
ATK increase: ATK [{(Caster’s DEX / 4) + (Caster’s STR / 2)} x Skill Level / 5]
ASPD increase: [(Target’s AGI x Skill Level) / 60] %
MDEF decrease: MDEF [(200 / Caster’s INT) x Skill Level]
Max HP decrease: [Skill Level x 4] %

Gentle Touch: Revitalize
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: (220 - 20 * Skill Level) seconds
Global Skill Delay: 1 second
Duration: 240 seconds
Max HP increase: [Skill Level x 2] %
STAT DEF increase: [(Caster’s VIT / 4) x Skill Level]
Natural HP recovery increase: [(Skill Level x 30) + 50] %
Power Absorption
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: 5x5
SP recovery: Max SP (# of spirit spheres absorbed) %
Power Transfer
Fixed Cast Time: 0.5 second
Variable Cast Time: 1.5 second

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