Maestro/Wanderer Skill Balance Formula


Maestro/Wanderer
Categorized Wanderer/Maestro Songs into A and B group. Skills in the same group will overwrite each other. Skills in Group A and B can stack, meaning that they will not overwrite each other.
< Group A >
Swing Dance
Lover’s Symphony
Moonlight Serenade
Windmill Rush
Echo Song
Harmonize
<Skills in Group A will not stack; These skills will overwrite each other.>
< Group B > - These skills can only be removed by special skills.
Siren’s Voice
Deep Sleep Lullaby
Circling Nature
Gloomy Shyness
Song of Mana
Dance with Wargs
Saturday Night Fever
Lerard’s Dew
Sinking Melody
Warcry from Beyond
Unlimited Humming Voice
< Skills in B group can stack with A group. B group skills can only be removed through special skills such as Clearance, Howling of Lion, Sound of Destruction etc. >

Swing Dance
Variable Cast Time: 1 second
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
ASPD increase: [(Skill Level x 5) + (Voice Lessons Skill Level)] %
Lover’s Symphony
Variable Cast Time: 1 second
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
MDEF increase: [(Skill Level x 12) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] %
Moonlight Serenade
Variable Cast Time: 1 second
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
MATK increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 5)]

Echo Song
Variable Cast Time: 1 second
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
DEF increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] %
Harmonize
Variable Cast Time: 1 second
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
Duration: 60 seconds
Stat reduction: now reduces all stat by - (5 + 5 * Skill Level)
Voice Lesson
Max SP increase: + 30 * Skill Level
SP regen increase: same as SP recovery passive skill
Allows 3rd class skill usage while performing at level 5 and higher.
Metallic Sound
Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: (1.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
Number of Hits: Level 1 ~ 2: 2 hits
Level 3 ~ 4: 3 hits
Level 5: 4 hits
MATK [{(Skill Level x 120) + (Voice Lesson Skill Level x 60)} x Caster’s Base Level / 100] %
Targets hit by Metallic sound will lose [(HP Damage / 10) x {1 / (11 - Voice Lesson Skill Level)}] SP.
If target is in Sleep or Deep Sleep status, it will take 1.5 times more damage.
Reverberation
Variable Cast Time: (1 + 0.1 * Skill Level) second
Global Skill Delay: 1 second
Duration: (8 + 1 * Skill Level) seconds
Reverberation can be destroyed by attacking it.
Reverberation has Max HP of (Skill Level + 1), taking 1 damage every time it is attacked.
Damage: ATK [{(Skill Level x 100) + 300} x Caster’s Base Level / 100] % +
MATK [{(Skill Level x 100) + 100} x Caster’s Base Level / 100] %
Dominion Impulse
Global Skill Delay: 1 second
AoE: 11x11
Severe Rainstorm
Fixed Cast Time: 0.5 second
Variable Cast Time: (1 + 0.5 * Skill Level) seconds
Skill re-use Delay: (4.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: 11x11
Number of hits: 12
ATK [{(Caster’s DEX + AGI) x (Skill Level / 5)} x Caster’s Base Level / 100] %
Song of Despair
Variable Cast Time: 3 seconds
Immobilization duration: (6 + 2 * Skill Level) seconds
Skill duration: (7 + 2 * Skill Level) - {(Target’s Base Level / 50) + (Target’s Job Level / 10)} seconds
Can be dispelled with Status Recovery / Howling of Lion
Cannot be placed beneath a player

Siren’s Voice
Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1: 5x5
Level 2: 7x7
Level 3: 9x9
Level 4: 11x11
Level 5: 13x13
Duration: (12 + 3 * Skill Level) - {(Target’s Base Level / 10) + (Target’s Job Level / 5)} seconds
Success chance: (Skill Level x 6) + (Voice Lesson Skill Level x 2) + (Caster’s Job Level / 2) %
Siren’s Voice will end immediately when targets receive damage or at the end of skill duration
Death Valley
Fixed Cast Time: 1 second
Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
Success Chance: (88 + 2 * Skill Level) %
Revived target loses (60 - 10 * Skill Level) % SP.
Target’s SP will be converted into HP, and SP set to 0

Deep Sleep Lullaby
Fixed Cast Time: 1 second
Variable Cast Time: 2 seconds
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
Self-target skill
AoE: Level 1: 11x11
Level 2: 13x13
Level 3: 15x15
Level 4: 17x17
Level 5: 19x19
Duration: (10 + 2 * Skill Level) - {(Target’s Base Level / 20) + (Target’s Base INT / 20)}] seconds.
Minimum of 5 second duration.
Success Chance: [(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] %
Circling Nature
Variable Cast Time: 2 seconds
Skill re-use Delay: 15 seconds
Global Skill Delay: 1 second
Duration: 60 seconds
AoE: Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
SP drain: (4 * Skill Level) SP per second
HP regen: (40 * Skill Level) HP per second
Improvised Song
Skill re-use Delay: 3 seconds
Global Skill Delay: 1 second
Activated spell level: (4 + 1 * Skill Level)

Gloomy Shyness
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
Flee reduction: - (20 + 5 * Skill Level)
ASPD reduction: - (15 + 5 * Skill Level) %
Duration: (15 + 15 * Skill Level) seconds
Reduces target’s movement speed by half at (Skill Level x 1)% chance
Damage amplification formula: Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.
Great Echo
Fixed Cast Time: 0.5 second
Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
AoE: Level 1: 5x5
Level 2 ~ 3: 7x7
Level 4 ~ 5: 9x9
ATK [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] %
If there are more than 2 Wanderer or Maestro in the party, additional 100% damage, increased by 2 times for every other Maestro/Wanderer in party.
For example, 3 Wanderer and/or Maestro = 100%, 4 = 200%, 5 = 400%, 6 = 800% etc.
Additional damage will go up to a maximum of 7 player worth.

Song of Mana
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 90 seconds
Global Skill Delay: 1 second
AoE: Level 1: 11x11
Level 2: 13x13
Level 3: 15x15
Level 4: 17x17
Level 5: 19x19
Duration: (30 * Skill Level) seconds
SP Regen: 10 per 5 seconds
This effect is enhanced by the number of Wanderers/Maestros in party. If there are more than 2 Wanderer/Maestro in party, each performer will add 5 SP regeneration per 5 seconds, up to a maximum of 7 times.
Dance with Wargs
Fixed Cast Time: 0.5 second
Variable Cast Time: (1 + 0.5 * Skill Level) seconds
Skill re-use Delay: 90 seconds
Global Skill Delay: 1 second
AoE: Level 1: 11x11
Level 2: 13x13
Level 3: 15x15
Level 4: 17x17
Level 5: 19x19
Duration: (30 * Skill Level) seconds
Warg Strike / Warg Bite / Warg Dash damage is increased by
ATK [(Skill Level x 10) x Number of Maestro/Wanderer in party(Maximum of 7)] %
Fixed Cast Time reduction: Number of Maestro/Wanderer in party affects Fixed Cast Time reduction. Each Maestro/Wanderer in party will reduce the fixed cast time by 10%, maximum of up to 70%.
ASPD increase: ASPD is increased by 5%, further increased by 5% per Maestro/Wanderer in party, up to a maximum of 30%.
Ranger’s Warg-related skills will deal additional damage.
Equipment ATK is increased by [(Skill Level x 2) x Number of Wanderer/Maestro in party (Up to a maximum of 7)]
Destruction Song
Fixed Cast Time: 0.5 second
Variable Cast Time: (-0.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: (5 + 1 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
Removes all performance / chorus effects in target area.
Success chance: [(Voice Lesson Skill Level x 2) + (Destruction Song Skill Level x 4)] %
Targets who have had their performance/chorus skill removed will take: (Skill Level x 1000) + (Voice Lesson Skill Level x INT) damage and stunned at 100% chance.
If there are more than 2 Maestro/Wanderer in party, Destruction Song’s success chance and damage are further enhanced by the number of Maestro/Wanderer in party, 10% per additional performer(After the initial 2) up to a maximum of 50%.
Saturday Night Fever
Fixed Cast Time: 1 second
Variable Cast Time: (1 * Skill Level) seconds
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
Duration: (5 + 5 * Skill Level) seconds
HP/SP drain: 1% ever (12 - 2 * Skill Level) seconds
ATK increase: + 100 * Skill Level
DEF decrease: - (10 + 10 * Skill Level) %
Flee decrease: - (40 + 10 * Skill Level) %
Success chance: {(Caster’s INT / 6) + (Caster’s Job Level / 5)} + (Skill Level x 4)} %

Lerard’s Dew
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Max HP increase: 200 * Skill Level
If there are more than 2 Maestro/Wanderer in party, Max HP increase is enhanced by another 300 per additional performer(After the initial 2) in party, up to a maximum of 2500.
Duration: (10 + 10 * Skill Level) seconds
Sinking Melody
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Success chance: (15 + 5 * Skill Level) %
If there are more than 2 Maestro/Wanderer in the party, success chance will increase by 5% per additional performer(After the initial 2) in the party, up to a maximum of 65%.
Duration: (10 + 10 * Skill Level) seconds
SP drain: (Skill Level x 2)% SP per second
If there are more than 2 Maestro/Wanderer in party, enemies will lose additional 2% SP per additional performer(After the initial 2) in party, up to a maximum of 20%.
INT reduction: (Skill Level x Number of Maestro/Wanderer in party)

Warcry from Beyond
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Success Chance: (15 + 5 * Skill Level) %
Success chance is also enhanced by the number of Maestro/Wanderer in the party, 5% increase up to a maximum of 65%.
Duration: (10 + 10 * Skill Level) seconds
Max HP reduction: (Skill Level x 4) %
If there are more than 2 Maestro/Wanderer in the party, Max HP will decrease further by another 4% per additional performer in the party (After the initial 2), up to a maximum of 40%.
STR and CRIT increase: (Skill Level x Number of Maestro/Wanderer party members)
Unlimited Humming Voice
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: (100 + 10 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Duration: (30 + 30 * Skill Level) seconds
SP Cost increase: 15%
If there are more than 3 Maestro/Wanderer in the party, SP Cost increase will be decreased by 3% for additional performer(after initial 2) in the party up to a maximum of 0%.

Windmill Rush
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
[ (Skill Level x 6 ) + ( Voice Lesson Skill Level ) + (Caster’s Job Level / 5 ) ]

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