tag:blogger.com,1999:blog-10757639405677004362024-03-14T01:55:26.945+08:00Ragnarok ReviewEverything way can learn.Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.comBlogger43125tag:blogger.com,1999:blog-1075763940567700436.post-75805329642417860832014-10-24T16:53:00.003+08:002014-10-24T16:53:41.238+08:00EnlightenRO - 10x/10x/7x Classic Server<span style="font-family: Trebuchet MS, sans-serif;">Hi Guys, Long time no see, it's been years when my last post. Anyway we're hosting our own server, we'll run this server on October 27, 2014. Let's meet and play.</span><br />
<span style="font-family: Trebuchet MS, sans-serif;"><br /></span>
<span style="font-family: Trebuchet MS, sans-serif;">https://www.enlightenro.com</span><br />
<br />Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-51526466454508776972013-07-13T00:29:00.002+08:002013-09-13T07:53:47.289+08:00Ragnarok PH Dual Client - June 2013 Patch<span style="font-family: Trebuchet MS, sans-serif;">It is been a long time since the last I visited my blog, and after a few months of not visiting because of my job, and I was amazed about the <u>pageviews</u> and thank you to all former supporters of mine!</span><br />
<span style="font-family: Trebuchet MS, sans-serif;"><br /></span>
<span style="font-family: Trebuchet MS, sans-serif;">I updated the current client, since I visited pRO this <u>June 2013.</u></span><br />
<u><span style="font-family: Trebuchet MS, sans-serif;"><br /></span></u>
<span style="font-family: Trebuchet MS, sans-serif;">I will be redirecting you to our forums, you may also post your concerns about the issues or even posting just a "THANKS DAISON"</span><br />
<span style="font-family: Trebuchet MS, sans-serif;"><br /></span>
<br />
<span style="font-family: Trebuchet MS, sans-serif;">File name: RagnaBotKo-June-2013-Update-Multi-Client.rar</span><br />
<span style="font-family: Trebuchet MS, sans-serif;">Procedure: paste to your Ragnarok Folder and run any specific .bat file like [Valkyrie.bat and so on]</span><br />
<span style="font-family: Trebuchet MS, sans-serif;">Link to Forum: </span><a href="http://ragnareview.freeforums.org/ragnarok-multiple-client-as-of-june-2013-t20.html"><span style="font-family: Courier New, Courier, monospace;">http://ragnareview.freeforums.org/ragnarok-multiple-client-as-of-june-2013-t20.html</span></a>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-86352283200926206102012-09-29T19:33:00.000+08:002012-09-29T19:33:14.328+08:00Ragnarok PH Dual Client - Sept 27, 2012 PatchHello ragnabotko viewers and fans,<br />
<br />
I uploaded the latest patched multiple client and ready to run<br />
<br />
forum link direct: <a href="http://ragnareview.freeforums.org/ragnarok-ph-dual-client-sept-27-2012-patch-t16.html">http://ragnareview.freeforums.org/ragnarok-ph-dual-client-sept-27-2012-patch-t16.html</a><br />
<br />
<br />
Please comment and rate this postDaisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com19tag:blogger.com,1999:blog-1075763940567700436.post-46949563360618257722012-06-06T07:17:00.002+08:002012-06-06T07:25:17.697+08:00Job Level Boosting[Freeze your Base Level]<div style="font-family: "Trebuchet MS",sans-serif;"></div><a name='more'></a>Why every time we are leveling, always our Job Level get the lesser points or it is always late when it comes to leveling, why?..is this because of the Base Level? is their any solution about this?<br />
<div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;">This kind of questions can be answered, I will explain every single information about Leveling.</div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;">Leveling holds </div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;">Let me create a sample Character and Monster:</div><h4 style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: large;">Character Info: <b> </b></span></h4><blockquote class="tr_bq" style="font-family: "Trebuchet MS",sans-serif;">Class: <u>3rd Job</u><br />
Base Level: <u>100</u><br />
Job Level: <u>1</u><br />
Map Leveling: ve_fild03<u><span style="color: #bf9000;"></span></u></blockquote><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><h4 style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: large;">Monster Info:</span></h4><blockquote class="tr_bq" style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: large;"><span style="font-size: small;">Monster Name: Magmaring</span></span><br />
<span style="font-size: large;"><span style="font-size: small;">Level: 110</span></span> <u><span style="color: #bf9000;">+40% <span style="font-size: small;">ex</span><span style="font-size: small;">p because of 10 level gap</span></span></u></blockquote><div style="font-family: "Trebuchet MS",sans-serif;"><u><span style="color: #bf9000;"><br />
</span></u></div><h4 style="font-family: "Trebuchet MS",sans-serif;"><span style="color: black;"><span style="font-size: small;">Exp that you will get:</span></span><u><span style="color: #bf9000;"><span style="font-size: small;"> </span></span></u></h4><div style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">Base Exp: 3804 x 140% = <u>5325 exp</u></span></div><div style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: large;"><span style="font-size: small;">Job Exp: 2855 x 140% = <u>3997 exp</u></span></span></div><div style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: large;"><br />
</span></div><div style="font-family: "Trebuchet MS",sans-serif;">After Leveling up to Job Level 2, lets recompute again</div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><h4 style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: large;">Newly Level Up Character: </span></h4><blockquote class="tr_bq" style="font-family: "Trebuchet MS",sans-serif;">Class: <u>3rd Job</u><br />
Base Level: <u>100</u><br />
Job Level: <u>2</u><br />
Map Leveling: ve_fild03</blockquote><div style="font-family: "Trebuchet MS",sans-serif;">Then try to kill a <span style="color: #990000;">"Magmaring"</span> it is the same <u style="color: #990000;">Experience</u> you will get, so our summary of this guide is to maintain your character until you reached Job Level 20+, and it is better to join a guild and inform them to give you a <u>FULL TAX</u> to reduce the <u>Base Level Exp</u>, so that your character will never suffer like other characters that they are now <u style="color: #990000;">Level 150, but their Job Level is about 30~40</u> only.<br />
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<br />
Level 100 Job Level 1+ = Magmaring(Level 110)</div><div style="font-family: "Trebuchet MS",sans-serif;">Level 103 Job Level 20+ = Venatu(Level 113)<br />
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After Leveling up to Job Level 20+, maintain not to take a <u>Daily Quest</u> that is <u>lesser Job Exp than Base Exp</u>, you must be at-least reach the Job Level 50, before taking those quest.<br />
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<div style="font-family: "Trebuchet MS",sans-serif;">Proof of this Guide:</div></div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-ovaFG6Bz1k4/T86TgmKY8WI/AAAAAAAAAIY/pBNa4WzpLyU/s1600/screenvalkyrie005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://3.bp.blogspot.com/-ovaFG6Bz1k4/T86TgmKY8WI/AAAAAAAAAIY/pBNa4WzpLyU/s400/screenvalkyrie005.jpg" width="400" /></a></div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;">Leave some comment to help other readers for them to where they will get a better Job Exp.</div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1tag:blogger.com,1999:blog-1075763940567700436.post-45757875737797266572012-06-05T07:57:00.001+08:002012-06-05T08:03:21.478+08:00Total Defense and Reduction Percentage<h2 style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: large;"><a name='more'></a>Armor's Defense</span></h2><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Let me introduce to you about the Defense Formula and the Reduction Percentage, wherein users can compute their own Defense, you already know what Ragnarok Def's structure has, its like <b>A+B</b>, wherein <b>A</b> is the equipment's def, while <b>B</b> is the upgrade's def</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Let me create a variables for each, to store our values:</div><ul style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><li><b>ArmorDef</b> = this refers to the armor's def</li>
<li><b>UpgradeDef</b> = this refers to the upgrade's def per <b>armor</b></li>
<li><b>Bonus_UpgradeDef</b> = this refers to the upgrade's bonus</li>
<li><b>FinalDef</b> = this refers to the total of all Def, and Bonus</li>
</ul><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>ArmorDef</b> = Headgear's Def + Armor's Def + Robe's Def + Shoe's Def + Accessory's Def</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>UpgradeDef</b> = +9 Headgear, +9 Armor, +9 Robe + 9 Shoes = <b>36 Upgrade's Def(sample)</b></div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: large;"><b>Bonus_UpgradeDef:</b></span><br />
<b>+5</b></div><blockquote class="tr_bq" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>Bonus_UpgradeDef </b>= UpgradeDef + (Equip-4) = +1Bonus per equip with +5</blockquote><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>+9</b></div><blockquote class="tr_bq" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>Bonus_UpgradeDef </b>= UpgradeDef + (Equip-8) = +1Bonus per equip with +9</blockquote><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>+12</b> </div><blockquote class="tr_bq" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>Bonus_UpgradeDef </b>= UpgradeDef + (Equip-11) = +1Bonus per equip with +12</blockquote><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>+17</b> </div><blockquote class="tr_bq" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>Bonus_UpgradeDef </b>= UpgradeDef + (Equip-16) = +1Bonus per equip with +16</blockquote><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>FinalDef</b> = A + B where <b>A</b> is the Armor's Def, and <b>B</b> is the upgrade's def</div><blockquote class="tr_bq" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>FinalDef</b> = ArmorDef + (UpgradeDef + Bonus_UpgradeDef)</blockquote><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
</div><h2 style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: large;">Reduction Percentage</span></h2><blockquote class="tr_bq" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: large;"><span style="font-size: small;"><b>Reduction %</b> = [FinalDef * (Number of Monster's attacking you -2) * 5] /100 </span> </span></blockquote><h2 style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"></h2>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1tag:blogger.com,1999:blog-1075763940567700436.post-70786873480700888292012-06-03T06:04:00.001+08:002012-06-03T06:04:34.806+08:00Rune Knight Skill Balance Formula<div id="header"><br />
<a name='more'></a><br />
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<div class="c1 c4"><span class="c3">Rune Knight</span></div><div class="c2 c4 c1"><span class="c3"></span></div><div class="c1"><span class="c0">Enchant Blade</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">[(Skill Level x 20 + 100) x (Caster’s Base Level / 150)] + Caster’s INT</div><div class="c1">Can only be cast on self</div><div class="c2 c1"></div><div class="c1"><span class="c0">Sonic Wave</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Skill re-use Delay: 2 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">ATK {((Skill Level + 5) x 100) x (1 + [(Caster’s Base Level - 100) / 200])} %</div><div class="c2 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Death Bound</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Damage Amplification: (500 + 100 * Skill Level) %</div><div class="c1">Skill re-use Delay: 3 seconds</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">Deflects 70% of the damage taken back at the attacker, Caster takes 30% of the amplified damage.</div><div class="c2 c1"></div><div class="c1"><span class="c0">Hundred Spear</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: (1.1 - 0.1 * Skill Level) seconds</div><div class="c1">Fixed Cast Time: None</div><div class="c1">Skill re-use Delay: 3 seconds</div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c1">Spear Boomerang Activation Chance: (10 + 3 * Skill Level) %</div><div class="c1">Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster’s Base Level - 100) / 200])] %</div><div class="c1">*** If the spear’s weight is over 1,000, it will be set to 1,000 in the calculation.</div><div class="c1">Bonus damage: (Clashing Spiral skill level x ATK 50%).</div><div class="c2 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c2 c1"></div><div class="c1"><span class="c0">Wind Cutter</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Skill re-use Delay: 2 seconds</div><div class="c1">Fear Chance: (3 + 2 * Skill Level) %</div><div class="c1">Damage = ATK { ((Skill Level + 2) x 50) x Base Level / 100} %</div><div class="c2 c1"></div><div class="c1"><span class="c0">Ignition Break</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 2 seconds</div><div class="c1">If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage.</div><div class="c1">3x3 cell Damage</div><div class="c1">= ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}] %</div><div class="c1">7x7 cell Damage</div><div class="c1">= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}] % </div><div class="c1">11x11 cell Damage</div><div class="c1">= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}] %</div><div class="c2 c1"></div><div class="c1"><span class="c0">Dragon Training</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">ASPD Recovery: (75 + 5 * Skill Level) %</div><div class="c1">Dragon Breath damage bonus: (95 + 5 * Skill Level) %</div><div class="c1">Weight Limit: + (500 + 200 * Skill Level)</div><div class="c1">While equipped with spear, Increases ATK by (Spear Mastery Skill Level x 10) and deal 100% damage to Small / Medium / Large monsters.</div><div class="c2 c1"></div><div class="c2 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c2 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Dragon Breath</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">{(Caster’s HP / 50) + (Caster’s MSP / 4)} x (Dragon Breath Skill Level x Caster’s Base Level / 150)} x Dragon Training bonus damage</div><div class="c1">Fixed Cast Time: 0.5 second</div><div class="c1">Variable Cast Time: </div><div class="c1">Level 1 ~ 3: None</div><div class="c1">Level 4 ~ 6: 1 second</div><div class="c1">Level 7 ~ 8: 1.5 seconds</div><div class="c1">Level 9 ~ 10: 2 seconds</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">Burning Chance: 15%</div><div class="c1">Duration: 10 seconds</div><div class="c2 c1"></div><div class="c1"><span class="c0">Phantom Thrust</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">ATK [{(Skill Level x 50) + (Spear Master Level x 10)} x Caster’s Base Level / 150] %</div><div class="c2 c1"></div><div class="c1"><span class="c0">Dragon Howling</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Skill re-use Delay: 10 seconds</div><div class="c1">Fear Chance: (50 + 6 * Skill Level) %</div><div class="c1">Duration: 15 seconds</div><div class="c1">Immobilization duration: 2 seconds</div><div class="c1">AoE:</div><div class="c1">Level 1: 7x7</div><div class="c1">Level 2: 9x9</div><div class="c1">Level 3: 11x11</div><div class="c1">Level 4: 13x13</div><div class="c1">Level 5: 15x15</div><div class="c2 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c2 c1"></div><div class="c1"><span class="c0">Rune Mastery</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Success Chance: (a) + (b) + (c) + (d)</div><div class="c1">where, (a) = (51 + 2 * Skill Level) %</div><div class="c1">(b) = (Dex / 30 + LUK / 10 + Caster’s Job Level/10) %</div><div class="c1">(c) = </div><div class="c1">Normal rough runestone: Success rate + 2%</div><div class="c1">Quality rough runestone: Success rate + 5%</div><div class="c1">Rare rough runestone: Success rate + 8%</div><div class="c1">Ancient rough runestone: Success rate +11%</div><div class="c1">Mystic rough runestone: Success rate +14%</div><div class="c1">(d) = </div><div class="c1">S rank runestone: -20%</div><div class="c1">A rank runestone: -15%</div><div class="c1">B rank runestone: -10%</div><div class="c1">C rank runestone: -5%</div><div class="c2 c1"></div><div class="c1"><span class="c0">Verkana Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank S</div><div class="c1"># of shields summoned: 2 shields at 50% chance, 3 shields at 30% chance, 4 shields at 20% chance.</div><div class="c1">Duration: 3 minutes</div><div class="c1">Re-use Delay: 1 minute</div><div class="c1">Global Skill Delay: 1 second</div><div class="c2 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Rhydo Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank C</div><div class="c1">Skill re-use Delay: 30 seconds</div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]%</div><div class="c1">20% chance to destroy the weapon.</div><div class="c1">Duration: 30 seconds</div><div class="c2 c1"><span class="c0"></span></div><div class="c2 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c2 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Noseige Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank A</div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 120 seconds</div><div class="c1">Removes: Stun / Sleep / Curse / Petrification / Poison / Blind / Silence / Bleeding / Chaos / Frozen / Deep Sleep / Burning / Freezing / Crystallization / Toxin / Paralyze / Venombleed / Magic mushroom / Disheart / Pyrexia / Oblivion curse / Marsh of Abyss / Howling of Mandragora</div><div class="c1">1 minute duration</div><div class="c2 c1"></div><div class="c1"><span class="c0">Turisus Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank C</div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">STR Bonus: 30</div><div class="c1">Duration: 3 minutes</div><div class="c1">15% chance to increase the next normal melee attack damage by 300%.</div><div class="c1">0.1% chance to break Caster’s weapon.</div><div class="c2 c1"></div><div class="c1"><span class="c0">Hagalaz Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank C</div><div class="c1">Fixed Cast Time: 2 seconds</div><div class="c1">Consumes 20% HP on cast.</div><div class="c1">Duration: 3 minutes or when Stoneskin’s HP reaches 0.</div><div class="c1">Stoneskin’s HP: 20% of Caster’s HP</div><div class="c1">DEF/MDEF increase: (Caster’s Job Level x Rune Mastery) / 4.</div><div class="c1">30% chance to break attacker’s weapon on normal melee attack.</div><div class="c1">30% chance to reduce monster’s ATK by 25% for 10 seconds.</div><div class="c2 c1"></div><div class="c1"><span class="c0">Isia Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank B</div><div class="c1">Increases effectiveness of all incoming healing effects by 50%.</div><div class="c1">Prevents all natural SP regeneration.</div><div class="c1">Decreases effectiveness of SP recovery potions by 50%.</div><div class="c1">Duration: 3 minutes</div><div class="c2 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c2 c1"></div><div class="c1"><span class="c0">Pertz Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank B</div><div class="c1">Variable Cast Time: 2 seconds</div><div class="c1">AoE: 7x7</div><div class="c1">ATK [{Rune Mastery Skill Level + (Caster’s INT / 8)} x 100] %</div><div class="c2 c1"></div><div class="c1"><span class="c0">Asir Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank C</div><div class="c1">ATK bonus: Number of party members x 7 ATK.</div><div class="c1">Party members will receive 1/4 of ATK bonus.</div><div class="c1">ASPD bonus = (Rune Mastery Level / 10 x 4).</div><div class="c1">Duration: 3 minutes</div><div class="c2 c1"></div><div class="c1"><span class="c0">Urz Rune</span></div><div class="c2 c1"><span class="c0"></span></div><div class="c1">Rank A</div><div class="c1">Restores 60 SP every 10 second.</div><div class="c1">3 minute duration</div><div class="c2 c1"></div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-47568114010752573122012-06-03T06:03:00.000+08:002012-06-03T06:03:48.651+08:00Maestro/Wanderer Skill Balance Formula<div id="header"><br />
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<div class="c0 c5"><span class="c4">Maestro/Wanderer</span></div><div class="c0 c5 c1"></div><div class="c0">Categorized Wanderer/Maestro Songs into A and B group. Skills in the same group will overwrite each other. Skills in Group A and B can stack, meaning that they will not overwrite each other.</div><div class="c0"> </div><div class="c0">< Group A > </div><div class="c0">Swing Dance</div><div class="c0">Lover’s Symphony</div><div class="c0">Moonlight Serenade</div><div class="c0">Windmill Rush</div><div class="c0">Echo Song</div><div class="c0">Harmonize</div><div class="c0"><<span class="c2">Skills in Group A will not stack; These skills will overwrite each other.></span></div><div class="c0"><span class="c2"> </span></div><div class="c0">< Group B > - These skills can only be removed by special skills.</div><div class="c0">Siren’s Voice</div><div class="c0">Deep Sleep Lullaby</div><div class="c0">Circling Nature</div><div class="c0">Gloomy Shyness</div><div class="c0">Song of Mana</div><div class="c0">Dance with Wargs</div><div class="c0">Saturday Night Fever</div><div class="c0">Lerard’s Dew</div><div class="c0">Sinking Melody</div><div class="c0">Warcry from Beyond</div><div class="c0">Unlimited Humming Voice</div><div class="c0"> </div><div class="c0"><span class="c2">< Skills in B group can stack with A group. B group skills can only be removed through special skills such as Clearance, Howling of Lion, Sound of Destruction etc. ></span></div><div class="c0 c1"></div><div class="c0 c1"><span class="c2"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"><span class="c2"></span></div><div class="c0"><span class="c2">Swing Dance</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: Level 1: 15x15</div><div class="c0">Level 2: 17x17</div><div class="c0">Level 3: 19x19</div><div class="c0">Level 4: 21x21</div><div class="c0">Level 5: 23x23</div><div class="c0">Duration: 60 seconds</div><div class="c0">ASPD increase: [(Skill Level x 5) + (Voice Lessons Skill Level)] %</div><div class="c0 c1"></div><div class="c0"><span class="c2">Lover’s Symphony</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: Level 1: 15x15</div><div class="c0">Level 2: 17x17</div><div class="c0">Level 3: 19x19</div><div class="c0">Level 4: 21x21</div><div class="c0">Level 5: 23x23</div><div class="c0">Duration: 60 seconds</div><div class="c0">MDEF increase: [(Skill Level x 12) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] %</div><div class="c0 c1"></div><div class="c0"><span class="c2">Moonlight Serenade</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: Level 1: 15x15</div><div class="c0">Level 2: 17x17</div><div class="c0">Level 3: 19x19</div><div class="c0">Level 4: 21x21</div><div class="c0">Level 5: 23x23</div><div class="c0">Duration: 60 seconds</div><div class="c0">MATK increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 5)]</div><div class="c0 c1"></div><div class="c0 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"></div><div class="c0"><span class="c2">Echo Song</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: Level 1: 15x15</div><div class="c0">Level 2: 17x17</div><div class="c0">Level 3: 19x19</div><div class="c0">Level 4: 21x21</div><div class="c0">Level 5: 23x23</div><div class="c0">Duration: 60 seconds</div><div class="c0">DEF increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] %</div><div class="c0 c1"></div><div class="c0"><span class="c2">Harmonize</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: 60 seconds</div><div class="c0">Stat reduction: now reduces all stat by - (5 + 5 * Skill Level)</div><div class="c0 c1"></div><div class="c0"><span class="c2">Voice Lesson</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Max SP increase: + 30 * Skill Level</div><div class="c0">SP regen increase: same as SP recovery passive skill</div><div class="c0">Allows 3rd class skill usage while performing at level 5 and higher.</div><div class="c0 c1"></div><div class="c0"><span class="c2">Metallic Sound</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: (1.5 + 0.5 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Number of Hits: Level 1 ~ 2: 2 hits</div><div class="c0">Level 3 ~ 4: 3 hits</div><div class="c0">Level 5: 4 hits</div><div class="c0">MATK [{(Skill Level x 120) + (Voice Lesson Skill Level x 60)} x Caster’s Base Level / 100] %</div><div class="c0">Targets hit by Metallic sound will lose [(HP Damage / 10) x {1 / (11 - Voice Lesson Skill Level)}] SP.</div><div class="c0">If target is in Sleep or Deep Sleep status, it will take 1.5 times more damage.</div><div class="c0"><span class="c2">Reverberation</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: (1 + 0.1 * Skill Level) second</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: (8 + 1 * Skill Level) seconds</div><div class="c0">Reverberation can be destroyed by attacking it.</div><div class="c0">Reverberation has Max HP of (Skill Level + 1), taking 1 damage every time it is attacked.</div><div class="c0">Damage: ATK [{(Skill Level x 100) + 300} x Caster’s Base Level / 100] % +</div><div class="c0">MATK [{(Skill Level x 100) + 100} x Caster’s Base Level / 100] %</div><div class="c0 c1"></div><div class="c0"><span class="c2">Dominion Impulse</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: 11x11</div><div class="c0 c1"></div><div class="c0"><span class="c2">Severe Rainstorm</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: (1 + 0.5 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: (4.5 + 0.5 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: 11x11</div><div class="c0">Number of hits: 12</div><div class="c0">ATK [{(Caster’s DEX + AGI) x (Skill Level / 5)} x Caster’s Base Level / 100] %</div><div class="c0 c1"></div><div class="c0"><span class="c2">Song of Despair</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: 3 seconds</div><div class="c0">Immobilization duration: (6 + 2 * Skill Level) seconds</div><div class="c0">Skill duration: (7 + 2 * Skill Level) - {(Target’s Base Level / 50) + (Target’s Job Level / 10)} seconds</div><div class="c0">Can be dispelled with Status Recovery / Howling of Lion</div><div class="c0">Cannot be placed beneath a player</div><div class="c0 c1"></div><div class="c0 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"></div><div class="c0"><span class="c2">Siren’s Voice</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1: 5x5</div><div class="c0">Level 2: 7x7</div><div class="c0">Level 3: 9x9</div><div class="c0">Level 4: 11x11</div><div class="c0">Level 5: 13x13</div><div class="c0">Duration: (12 + 3 * Skill Level) - {(Target’s Base Level / 10) + (Target’s Job Level / 5)} seconds</div><div class="c0">Success chance: (Skill Level x 6) + (Voice Lesson Skill Level x 2) + (Caster’s Job Level / 2) %</div><div class="c0">Siren’s Voice will end immediately when targets receive damage or at the end of skill duration</div><div class="c0 c1"></div><div class="c0"><span class="c2">Death Valley</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 1 second</div><div class="c0">Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Success Chance: (88 + 2 * Skill Level) %</div><div class="c0">Revived target loses (60 - 10 * Skill Level) % SP.</div><div class="c0">Target’s SP will be converted into HP, and SP set to 0</div><div class="c0 c1"></div><div class="c0 c1"><span class="c2"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"><span class="c2"></span></div><div class="c0"><span class="c2">Deep Sleep Lullaby</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 1 second</div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: 10 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Self-target skill</div><div class="c0">AoE: Level 1: 11x11</div><div class="c0">Level 2: 13x13</div><div class="c0">Level 3: 15x15</div><div class="c0">Level 4: 17x17</div><div class="c0">Level 5: 19x19</div><div class="c0">Duration: (10 + 2 * Skill Level) - {(Target’s Base Level / 20) + (Target’s Base INT / 20)}] seconds.</div><div class="c0">Minimum of 5 second duration.</div><div class="c0">Success Chance: [(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] %</div><div class="c0 c1"></div><div class="c0"><span class="c2">Circling Nature</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: 15 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: 60 seconds</div><div class="c0">AoE: Level 1: 7x7</div><div class="c0">Level 2: 9x9</div><div class="c0">Level 3: 11x11</div><div class="c0">Level 4: 13x13</div><div class="c0">Level 5: 15x15</div><div class="c0">SP drain: (4 * Skill Level) SP per second</div><div class="c0">HP regen: (40 * Skill Level) HP per second</div><div class="c0 c1"></div><div class="c0"><span class="c2">Improvised Song</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Skill re-use Delay: 3 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Activated spell level: (4 + 1 * Skill Level)</div><div class="c0 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"></div><div class="c0"><span class="c2">Gloomy Shyness</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 10 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Flee reduction: - (20 + 5 * Skill Level)</div><div class="c0">ASPD reduction: - (15 + 5 * Skill Level) %</div><div class="c0">Duration: (15 + 15 * Skill Level) seconds</div><div class="c0">Reduces target’s movement speed by half at (Skill Level x 1)% chance</div><div class="c0">Damage amplification formula: Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.</div><div class="c0 c1"></div><div class="c0"><span class="c2">Great Echo</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: 10 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1: 5x5</div><div class="c0">Level 2 ~ 3: 7x7</div><div class="c0">Level 4 ~ 5: 9x9</div><div class="c0">ATK [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] %</div><div class="c0">If there are more than 2 Wanderer or Maestro in the party, additional 100% damage, increased by 2 times for every other Maestro/Wanderer in party.</div><div class="c0">For example, 3 Wanderer and/or Maestro = 100%, 4 = 200%, 5 = 400%, 6 = 800% etc.</div><div class="c0">Additional damage will go up to a maximum of 7 player worth.</div><div class="c0 c1"></div><div class="c0 c1"><span class="c2"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"><span class="c2"></span></div><div class="c0"><span class="c2">Song of Mana</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 90 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1: 11x11</div><div class="c0">Level 2: 13x13</div><div class="c0">Level 3: 15x15</div><div class="c0">Level 4: 17x17</div><div class="c0">Level 5: 19x19</div><div class="c0">Duration: (30 * Skill Level) seconds</div><div class="c0">SP Regen: 10 per 5 seconds</div><div class="c0">This effect is enhanced by the number of Wanderers/Maestros in party. If there are more than 2 Wanderer/Maestro in party, each performer will add 5 SP regeneration per 5 seconds, up to a maximum of 7 times.</div><div class="c0 c1"></div><div class="c0"><span class="c2">Dance with Wargs</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: (1 + 0.5 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: 90 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1: 11x11</div><div class="c0">Level 2: 13x13</div><div class="c0">Level 3: 15x15</div><div class="c0">Level 4: 17x17</div><div class="c0">Level 5: 19x19</div><div class="c0">Duration: (30 * Skill Level) seconds</div><div class="c0">Warg Strike / Warg Bite / Warg Dash damage is increased by</div><div class="c0">ATK [(Skill Level x 10) x Number of Maestro/Wanderer in party(Maximum of 7)] %</div><div class="c0">Fixed Cast Time reduction: Number of Maestro/Wanderer in party affects Fixed Cast Time reduction. Each Maestro/Wanderer in party will reduce the fixed cast time by 10%, maximum of up to 70%.</div><div class="c0">ASPD increase: ASPD is increased by 5%, further increased by 5% per Maestro/Wanderer in party, up to a maximum of 30%.</div><div class="c0">Ranger’s Warg-related skills will deal additional damage.</div><div class="c0">Equipment ATK is increased by [(Skill Level x 2) x Number of Wanderer/Maestro in party (Up to a maximum of 7)]</div><div class="c0"><span class="c2">Destruction Song</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: (-0.5 + 0.5 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: (5 + 1 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1 ~ 2: 9x9</div><div class="c0">Level 3: 11x11</div><div class="c0">Level 4: 13x13</div><div class="c0">Level 5: 15x15</div><div class="c0">Removes all performance / chorus effects in target area.</div><div class="c0">Success chance: [(Voice Lesson Skill Level x 2) + (Destruction Song Skill Level x 4)] %</div><div class="c0">Targets who have had their performance/chorus skill removed will take: (Skill Level x 1000) + (Voice Lesson Skill Level x INT) damage and stunned at 100% chance.</div><div class="c0">If there are more than 2 Maestro/Wanderer in party, Destruction Song’s success chance and damage are further enhanced by the number of Maestro/Wanderer in party, 10% per additional performer(After the initial 2) up to a maximum of 50%.</div><div class="c0 c1"></div><div class="c0"><span class="c2">Saturday Night Fever</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 1 second</div><div class="c0">Variable Cast Time: (1 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: 180 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1: 7x7</div><div class="c0">Level 2: 9x9</div><div class="c0">Level 3: 11x11</div><div class="c0">Level 4: 13x13</div><div class="c0">Level 5: 15x15</div><div class="c0">Duration: (5 + 5 * Skill Level) seconds</div><div class="c0">HP/SP drain: 1% ever (12 - 2 * Skill Level) seconds</div><div class="c0">ATK increase: + 100 * Skill Level</div><div class="c0">DEF decrease: - (10 + 10 * Skill Level) %</div><div class="c0">Flee decrease: - (40 + 10 * Skill Level) %</div><div class="c0">Success chance: {(Caster’s INT / 6) + (Caster’s Job Level / 5)} + (Skill Level x 4)} %</div><div class="c0 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"></div><div class="c0"><span class="c2">Lerard’s Dew</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 180 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1 ~ 2: 11x11</div><div class="c0">Level 3 ~ 4: 13x13</div><div class="c0">Level 5: 15x15</div><div class="c0">Max HP increase: 200 * Skill Level</div><div class="c0">If there are more than 2 Maestro/Wanderer in party, Max HP increase is enhanced by another 300 per additional performer(After the initial 2) in party, up to a maximum of 2500.</div><div class="c0">Duration: (10 + 10 * Skill Level) seconds</div><div class="c0 c1"></div><div class="c0"><span class="c2">Sinking Melody</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 180 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1 ~ 2: 11x11</div><div class="c0">Level 3 ~ 4: 13x13</div><div class="c0">Level 5: 15x15</div><div class="c0">Success chance: (15 + 5 * Skill Level) %</div><div class="c0">If there are more than 2 Maestro/Wanderer in the party, success chance will increase by 5% per additional performer(After the initial 2) in the party, up to a maximum of 65%.</div><div class="c0">Duration: (10 + 10 * Skill Level) seconds</div><div class="c0">SP drain: (Skill Level x 2)% SP per second</div><div class="c0">If there are more than 2 Maestro/Wanderer in party, enemies will lose additional 2% SP per additional performer(After the initial 2) in party, up to a maximum of 20%.</div><div class="c0">INT reduction: (Skill Level x Number of Maestro/Wanderer in party)</div><div class="c0 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"></div><div class="c0"><span class="c2">Warcry from Beyond</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 180 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1 ~ 2: 11x11</div><div class="c0">Level 3 ~ 4: 13x13</div><div class="c0">Level 5: 15x15</div><div class="c0">Success Chance: (15 + 5 * Skill Level) %</div><div class="c0">Success chance is also enhanced by the number of Maestro/Wanderer in the party, 5% increase up to a maximum of 65%.</div><div class="c0">Duration: (10 + 10 * Skill Level) seconds</div><div class="c0">Max HP reduction: (Skill Level x 4) %</div><div class="c0">If there are more than 2 Maestro/Wanderer in the party, Max HP will decrease further by another 4% per additional performer in the party (After the initial 2), up to a maximum of 40%.</div><div class="c0">STR and CRIT increase: (Skill Level x Number of Maestro/Wanderer party members)</div><div class="c0"> </div><div class="c0"><span class="c2">Unlimited Humming Voice</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: (100 + 10 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1 ~ 2: 11x11</div><div class="c0">Level 3 ~ 4: 13x13</div><div class="c0">Level 5: 15x15</div><div class="c0">Duration: (30 + 30 * Skill Level) seconds</div><div class="c0">SP Cost increase: 15%</div><div class="c0">If there are more than 3 Maestro/Wanderer in the party, SP Cost increase will be decreased by 3% for additional performer(after initial 2) in the party up to a maximum of 0%.</div><div class="c0 c1"></div><div class="c0 c1"><span class="c2"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"><span class="c2"></span></div><div class="c0"><span class="c2">Windmill Rush</span></div><div class="c0 c1"><span class="c2"></span></div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: Level 1: 15x15</div><div class="c0">Level 2: 17x17</div><div class="c0">Level 3: 19x19</div><div class="c0">Level 4: 21x21</div><div class="c0">Level 5: 23x23</div><div class="c0">Duration: 60 seconds</div><div class="c0"><span class="c2 c6">[ (Skill Level x 6 ) + ( Voice Lesson Skill Level ) + (Caster’s Job Level / 5 ) ] </span></div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-14322299805954892562012-06-03T06:02:00.003+08:002012-06-03T06:05:11.182+08:00Shadow Chaser Skill Balance Formula<div id="header"><br />
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<div class="c0 c2"><span class="c11">Shadow Chaser</span></div><div class="c0 c5 c2"><span class="c11"></span></div><div class="c0"><span class="c1">Fatal Menace</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">Hit penalty: - (35 - 5 * Skill Level)</div><div class="c0">AoE: 3x3</div><div class="c0">Damage formula = ATK {(Skill Level + 1) x 100 x Caster’s Base Level / 100} %</div><div class="c0 c5"></div><div class="c0"><span class="c1">Reproduce</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Coped skill level: (Reproduce skill level)</div><div class="c0">Skills copied from Reproduce ability will cost 200% SP</div><div class="c0 c5"></div><div class="c0"><span class="c1">Auto Shadow Spell</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Fixed Cast Time: 2 seconds</div><div class="c0">Variable Cast Time: (4.4 - 0.4 * Skill Level) seconds</div><div class="c0">Duration: (40 + 20 * Skill Level) seconds, 300 seconds at level 10</div><div class="c0">Activation chance: (30 - 2 * Skill Level) %, 15% at level 10</div><div class="c0">Activated skill level: Level 1 ~ 2: level 1</div><div class="c0">Level 3 ~ 4: level 2</div><div class="c0">Level 5 ~ 6: level 3</div><div class="c0">Level 7 ~ 8: level 4</div><div class="c0">Level 9 ~ 10: level 5</div><div class="c0 c5"></div><div class="c0"><span class="c1">Shadow Form</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Number of hits: (4 + 1 * Skill Level)</div><div class="c0">Duration: (20 + 10 * Skill Level) seconds</div><div class="c0">Detecting skills such as Ruwach and Sight have a chance of removing Shadow Form. Higher level of Shadow Form have a chance of resisting detecting skills. Shadow Form removal success chance is calculated once every 2 seconds. </div><div class="c0">Removal success formula = [100 - (Skill Level x 10)] %</div><div class="c0 c5"><span class="c1"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c5"><span class="c1"></span></div><div class="c0"><span class="c1">Triangle Shot</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">Knockback chance: (1 + 1 * Skill Level) %</div><div class="c0">Knockback distance: 3 cells</div><div class="c0">ATK [{(Skill Level - 1) x (Caster’s AGI / 2) + 300} x (Caster’s Base Level / 120)] %</div><div class="c0 c5"></div><div class="c0"><span class="c1">Strip Accessory</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Strip duration: (50 + 10 * Skill Level) seconds</div><div class="c0">Strip chance: (12 + 2 * Skill Level) %</div><div class="c0 c5"></div><div class="c0"><span class="c1">Paint Body</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: 5x5</div><div class="c0">Blind chance: (53 + 2 * Skill Level) %</div><div class="c0">ASPD reduction chance: (20 + 5 * Skill Level) %</div><div class="c0">ASPD reduction: (Skill Level x 5) %</div><div class="c0">ASPD reduction duration: (3 + 2 * Skill Level) seconds</div><div class="c0 c5"></div><div class="c0"><span class="c1">Invisibility</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: (10 + 10 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">CRIT bonus: (20 * Skill Level) %</div><div class="c0">ASPD reduction: - (50 - 10 * Skill Level) %</div><div class="c0">SP drain: (12 - 2 * Skill Level) % per second</div><div class="c0">Detecting skills or damage taken will not bring the Caster out of Invisibility.</div><div class="c0 c5"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c5"></div><div class="c0"><span class="c1">Deadly Infect</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Infection chance: (30 + 10 * Skill Level) %</div><div class="c0">Duration: (5 + 5 * Skill Level) seconds</div><div class="c0">When the Caster attacks a target in close-range or receives close-range attack, Deadly Infect will activate at a certain rate, transferring the status effect(s).</div><div class="c0 c5"></div><div class="c0"><span class="c1">Masquerade: Enervation</span></div><div class="c0 c5"></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: (5 + 5 * Skill Level) seconds</div><div class="c0">ATK reduction: - (20 + 10 * Skill Level) %</div><div class="c0">{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %</div><div class="c0">Minimum of (Skill Level + (DEX / 20)) % success rate.</div><div class="c0">Cannot be used on Boss monsters.</div><div class="c0 c5"></div><div class="c0"><span class="c1">Masquerade: Gloomy</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: (5 + 5 * Skill Level) seconds</div><div class="c0">ASPD reduction: - (20 + 10 * Skill Level) %</div><div class="c0">HIT reduction: - (20 * Skill Level) %</div><div class="c0">{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %</div><div class="c0">Minimum of (Skill Level + (DEX / 20)) % success rate.</div><div class="c0">Cannot be used on Boss monsters.</div><div class="c0 c5"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c5"></div><div class="c0"><span class="c1">Masquerade: Ignorance</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: (5 + 5 * Skill Level) seconds</div><div class="c0">SP drain: 100 * Skill Level</div><div class="c0">SP leech: 50 * Skill Level</div><div class="c0">{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %</div><div class="c0">Minimum of (Skill Level + (DEX / 20)) % success rate.</div><div class="c0">Cannot be used on Boss monsters.</div><div class="c0 c5"></div><div class="c0"><span class="c1">Masquerade: Laziness</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: (5 + 5 * Skill Level) seconds</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="969befbf15fd67cb61c9724d605ec011df2b3aa1"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="0"></a><br />
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<tr><td class="c7"><div class="c0 c2">Level</div></td><td class="c4"><div class="c0 c2">Movement Speed Reduction</div></td><td class="c9"><div class="c0 c2">Casting Time increase</div></td><td class="c10"><div class="c0 c2">FLEE Reduction</div></td><td class="c3"><div class="c0 c2">SP Cost increase</div></td></tr>
<tr><td class="c7"><div class="c0 c2">1</div></td><td class="c4"><div class="c0 c2">Equivalent to Decrease AGI</div></td><td class="c9"><div class="c0 c2">20%</div></td><td class="c10"><div class="c0 c2">-10%</div></td><td class="c3"><div class="c0 c2">+10 SP</div></td></tr>
<tr><td class="c7"><div class="c0 c2">2</div></td><td class="c4"><div class="c0 c2">``</div></td><td class="c9"><div class="c0 c2">30%</div></td><td class="c10"><div class="c0 c2">-20%</div></td><td class="c3"><div class="c0 c2">+20 SP</div></td></tr>
<tr><td class="c7"><div class="c0 c2">3</div></td><td class="c4"><div class="c0 c2">``</div></td><td class="c9"><div class="c0 c2">40%</div></td><td class="c10"><div class="c0 c2">-30%</div></td><td class="c3"><div class="c0 c2">+30 SP</div></td></tr>
</tbody></table><div class="c0">{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %</div><div class="c0">Minimum of (Skill Level + (DEX / 20)) % success rate.</div><div class="c0">Cannot be used on Boss monsters.</div><div class="c0 c5"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c5"><span class="c14"></span></div><div class="c0"><span class="c1">Masquerade: Unlucky</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: (5 + 5 * Skill Level) seconds</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="169bda1d516c3f980308c219fbbe80404b5a4352"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="1"></a><br />
<table cellpadding="0" cellspacing="0" class="c12"><tbody>
<tr><td class="c13"><div class="c0 c2">Level</div></td><td class="c4"><div class="c0 c2">CRIT reduction</div></td><td class="c4"><div class="c0 c2">Perfect Dodge reduction</div></td><td class="c15"><div class="c0 c2">Zeny loss per skill</div></td><td class="c6"><div class="c0 c2">Special status effect(s)</div></td></tr>
<tr><td class="c13"><div class="c0 c2">1</div></td><td class="c4"><div class="c0 c2">- 10</div></td><td class="c4"><div class="c0 c2">- 10</div></td><td class="c15"><div class="c0 c2">250</div></td><td class="c6"><div class="c0 c2">Poison</div></td></tr>
<tr><td class="c13"><div class="c0 c2">2</div></td><td class="c4"><div class="c0 c2">- 20</div></td><td class="c4"><div class="c0 c2">- 20</div></td><td class="c15"><div class="c0 c2">500</div></td><td class="c6"><div class="c0 c2">Poiosn / Bind</div></td></tr>
<tr><td class="c13"><div class="c0 c2">3</div></td><td class="c4"><div class="c0 c2">- 30</div></td><td class="c4"><div class="c0 c2">- 30</div></td><td class="c15"><div class="c0 c2">1000</div></td><td class="c6"><div class="c0 c2">Poison / Blind / Silence</div></td></tr>
</tbody></table><div class="c0">Special status effect chance: 100%</div><div class="c0">{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %</div><div class="c0">Minimum of (Skill Level + (DEX / 20)) % success rate.</div><div class="c0">Cannot affect Boss monsters.</div><div class="c0 c5"></div><div class="c0"><span class="c1">Masquerade: Weakness</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: (5 + 5 * Skill Level) seconds</div><div class="c0">Max HP reduction: (10 * Skill Level) %</div><div class="c0">Weapon/Shield Strip</div><div class="c0">{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %</div><div class="c0">Minimum of (Skill Level + (DEX / 20)) % success rate.</div><div class="c0">Cannot affect Boss monsters</div><div class="c0 c5"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c5"></div><div class="c0"><span class="c1">Manhole</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: 3x3</div><div class="c0">Duration: (5 * Skill Level) seconds</div><div class="c0">Cannot be placed under a target.</div><div class="c0">Manhole cannot be placed near another Manhole’s effective range.</div><div class="c0">Targets trapped in Manhole will be unable to move / attack / use skill or items for the skill duration.</div><div class="c0 c5"></div><div class="c0"><span class="c1">Dimension Door</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">Duration: (4 * Skill Level) seconds</div><div class="c0">Will only affect the Caster, party and guild members.</div><div class="c0">Cannot be placed under a target</div><div class="c0 c5"></div><div class="c0"><span class="c1">Chaos Panic</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: 5x5</div><div class="c0">Duration: (5 * Skill Level) seconds</div><div class="c0">Success chance: (35 + 15 * Skill Level) %</div><div class="c0">Chaos duration: (4 * Skill Level) seconds</div><div class="c0 c5"></div><div class="c0"><span class="c1">Maelstrom</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: 5x5</div><div class="c0">Duration: (7 * Skill Level) seconds</div><div class="c0">SP recovery: {(Maesltrom Skill Level x Absorbed Skill Level) + (Caster’s Job Level / 5)} / 2</div><div class="c0">Absorbs traps and monster skills however Caster does not regenerate SP.</div><div class="c0 c5"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c5"></div><div class="c0"><span class="c1">Bloody Lust</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: 7x7</div><div class="c0">Duration: (10 * Skill Level) seconds</div><div class="c0">Inflicts Berserker status on all targets that walk on Bloody Lust. Berserker status is equivalent to Lord Knight Skill: [Frenzy].</div><div class="c0">This status effect will end immediately when targets walk out of Bloody Lust.</div><div class="c0 c5"></div><div class="c0"><span class="c1">Feint Bomb</span></div><div class="c0 c5"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">AoE: 5x5</div><div class="c0">Backslide distance: (3 * Skill Level) cells</div><div class="c0">Enters hiding status after backslide</div><div class="c0">Damage: ATK [(Skill Level + 1) x (Caster’s DEX / 2) x (Caster’s Job Level / 10) x Caster’s Base Level / 120)] %</div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-49791584475751460202012-06-03T06:01:00.002+08:002012-06-03T06:01:51.963+08:00Sorcerer Skill Balance Formula<div id="header"><br />
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<div class="c3 c1"><span class="c12">Sorcerer</span></div><div class="c3 c8 c1"><span class="c12"></span></div><div class="c1"><span class="c0">Sorcerer Elementals</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Summoned Elemental’s STATs are affected by the Caster’s Base Level and STATs.</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="9120afa235c402092283ef602bdc16daa9fc056e"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="0"></a><br />
<table cellpadding="0" cellspacing="0" class="c20"><tbody>
<tr><td class="c2"><div class="c1">Stats</div></td><td class="c19"><div class="c1">Formula</div></td></tr>
<tr><td class="c2"><div class="c1">HP</div></td><td class="c19"><div class="c1"><span class="c5 c0">[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )]</span></div><div class="c1"><span class="c5 c0">x [(Elemental Summon Level + 2) / 3]</span></div></td></tr>
<tr><td class="c2"><div class="c1">SP</div></td><td class="c19"><div class="c1">Caster’s Max SP /4</div></td></tr>
<tr><td class="c2"><div class="c1">ATK 1 (Presumably Min ATK)</div></td><td class="c19"><div class="c1">Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]</div></td></tr>
<tr><td class="c2"><div class="c1">ATK 2</div><div class="c1">(Presumably Max ATK)</div></td><td class="c19"><div class="c1">Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ]</div></td></tr>
<tr><td class="c2"><div class="c1">MATK</div></td><td class="c19"><div class="c1"><span class="c5">[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)]</span></div></td></tr>
<tr><td class="c2"><div class="c1">ASPD</div></td><td class="c19"><div class="c1"><span class="c5">150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ]</span></div></td></tr>
<tr><td class="c2"><div class="c1">DEF</div></td><td class="c19"><div class="c1">Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level)</div></td></tr>
<tr><td class="c2"><div class="c1">MDEF</div></td><td class="c19"><div class="c1">Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level)</div></td></tr>
<tr><td class="c2"><div class="c1">FLEE</div></td><td class="c19"><div class="c1">Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level)</div></td></tr>
<tr><td class="c2"><div class="c1">HIT</div></td><td class="c19"><div class="c1">Caster’s HIT + (Caster’s Base Level )</div></td></tr>
</tbody></table><div class="c8 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"></div><div class="c1"><span class="c0">Summon Agni/Aqua/Ventus/Tera</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 2 seconds</div><div class="c1">Variable Cast Time: (1 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 60 seconds</div><div class="c1">Duration: (300 + 300 * Skill Level) seconds</div><div class="c8 c1"></div><div class="c1">Fire Elemental Agni will receive the following STAT bonus.</div><div class="c1">ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)</div><div class="c1">Agni (Fire Elemental) Level 1 ~ 3, Caster’s Bonus ATK = (Summon Agni Skill Level x 60) ATK</div><div class="c1">Level 2 Passive: </div><ol class="c15" start="1"><li class="c9 c1">Increases the damage done by Fire Walk by (Caster’s Job Level / 2) %.</li>
</ol><ol class="c15" start="1"><li class="c9 c1">Increases the HP recovery effect from Warmer skill from (Wamer Skill Level x 1)% to (Warmer Skill Level x 3)%.</li>
<li class="c9 c1">Changes Psychic Wave element to Fire, and increases the SP Cost of Psychic Wave by 1.5 times. </li>
</ol><div class="c1 c8"></div><div class="c1">Water Elemental Aqua will receive the following STAT bonus.</div><div class="c1">MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)</div><div class="c1">Aqua (Water Elemental) Level 1 ~ 3, Caster’s Bonus MATK = (Summon Aqua Skill Level x 40) MATK</div><div class="c1">Level 2 Passive: </div><ol class="c15" start="1"><li class="c9 c1">Crystallization chance from Diamond Dust is increased by (Caster’s Job Level / 5)%.</li>
<li class="c1 c9">Increases the damage done by Diamond Dust by (Caster’s Job Level x 5)%.</li>
<li class="c9 c1">Changes Psychic Wave element to Water, and increases Psychic Wave SP cost by 1.5 times</li>
</ol><div class="c8 c1"></div><div class="c1">Wind Elemental Ventus will receive the following STAT bonus.</div><div class="c1">FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)</div><div class="c1">Ventus (Wind Elemental) Level 1 ~ 3, Caster’s Bonus Stat: 5 ASPD increase and 1 second Fixed Cast time reduction</div><div class="c1">Level 2 Passive: </div><ol class="c15" start="1"><li class="c9 c1">Increases the damage done by Electric Walk by (Caster’s Job Level / 2)%.</li>
<li class="c9 c1">Increases the damage done by Varetyr Spear by (Caster’s Job Level x 5)%</li>
<li class="c9 c1">Changes Psychic Wave element to Wind, and increases the SP Cost of Psychic Wave by 1.5 times</li>
</ol><div class="c8 c1"></div><div class="c8 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"></div><div class="c1">Earth Elemental Tera will receive the following STAT bonus.</div><div class="c1">DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)</div><div class="c1">Tera (Earth Elemental) Level 1 ~ 3, Caster’s Max HP bonus: (Summon Tera Skill Level x 5)%</div><div class="c1">Level 2 Passive:</div><div class="c13 c1">● Increases the damage done by Cloud Kill by (Caster’s Job Level)%</div><div class="c13 c1">● Increases the damage done by Poison Burst by (Caster’s Job Level x 5)%</div><div class="c1 c13">● Increases the damage done by Earth Grave by (Caster’s Job Level x 5)%</div><ol class="c15" start="1"><li class="c9 c1">Changes Psychic Wave element to Earth, and increases the SP cost of Psychic Wave by 1.5 times.</li>
</ol><div class="c8 c1"></div><div class="c1"><span class="c0">Spirit Control</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: 2 seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Elementals in Wait Mode will regenerate 2% HP and SP every 3 seconds.</div><div class="c8 c1"></div><div class="c1"><span class="c0">Elemental Action</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Skill re-use Delay: (Current summoned Elemental Skill Level * 3) seconds</div><div class="c8 c1"></div><div class="c1"><span class="c0">Element Analysis</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 2 seconds</div><div class="c1">Level 1:</div><div class="c1">50% chance to get 6 Elemental ores</div><div class="c1">20% chance to get 7 Elemental ores</div><div class="c1">15% chance to get 8 Elemental ores</div><div class="c1">10% chance to get 9 Elemental ores</div><div class="c1">5% chance to get 10 Elemental ores</div><div class="c1">Level 2:</div><div class="c1">90% chance to create 1 Elemental stone</div><div class="c1">10% chance to fail, and lose all ingredients.</div><div class="c8 c1"></div><div class="c8 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Spirit Sympathy</span></div><div class="c8 c1"><span class="c0"></span></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="37fffb345734aa422b2d7914d490273c8a8529ee"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="1"></a><br />
<table cellpadding="0" cellspacing="0" class="c20"><tbody>
<tr><td class="c4"><div class="c1"><span class="c5">Level</span></div></td><td class="c11"><div class="c1"><span class="c5">Elemental</span></div><div class="c1"><span class="c5">HP, SP bonus</span></div></td><td class="c6"><div class="c1"><span class="c5">Elemental ATK / MATK bonus</span></div></td><td class="c6"><div class="c1"><span class="c5">Elemental summon SP cost reduction</span></div></td></tr>
<tr><td class="c4"><div class="c1"><span class="c5">1</span></div></td><td class="c11"><div class="c1"><span class="c5 c0">MHP +5%</span></div><div class="c1"><span class="c5 c0">MSP + 5%</span></div></td><td class="c6"><div class="c1"><span class="c5">+ 25</span></div></td><td class="c6"><div class="c1"><span class="c5">10%</span></div></td></tr>
<tr><td class="c4"><div class="c1"><span class="c5">2</span></div></td><td class="c11"><div class="c1"><span class="c5 c0">MHP +10 %</span></div><div class="c1"><span class="c5 c0">MSP + 10%</span></div></td><td class="c6"><div class="c1"><span class="c5">+ 50</span></div></td><td class="c6"><div class="c1">15%</div></td></tr>
<tr><td class="c4"><div class="c1"><span class="c5">3</span></div></td><td class="c11"><div class="c1"><span class="c5 c0">MHP +15%</span></div><div class="c1"><span class="c5 c0">MSP + 15%</span></div></td><td class="c6"><div class="c1"><span class="c5">+ 75</span></div></td><td class="c6"><div class="c1">20%</div></td></tr>
<tr><td class="c4"><div class="c1"><span class="c5">4</span></div></td><td class="c11"><div class="c1"><span class="c0 c5">MHP +20%</span></div><div class="c1"><span class="c5 c0">MSP + 20%</span></div></td><td class="c6"><div class="c1"><span class="c5">+100</span></div></td><td class="c6"><div class="c1">25%</div></td></tr>
<tr><td class="c4"><div class="c1"><span class="c5">5</span></div></td><td class="c11"><div class="c1"><span class="c5 c0">MHP +25%</span></div><div class="c1"><span class="c5 c0">MSP + 25%</span></div></td><td class="c6"><div class="c1"><span class="c5">+125</span></div></td><td class="c6"><div class="c1">30%</div></td></tr>
</tbody></table><div class="c8 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Spirit Cure</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: 2 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Consumes 10% HP and SP to recover Elemental’s HP and SP for the same amount.</div><div class="c8 c1"><span class="c0"></span></div><div class="c8 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Fire Insignia</span></div><div class="c8 c1"></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 60 seconds</div><div class="c8 c1"></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="52fd971073d4a66c5bc999207f9f9a325e280d1f"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="2"></a><br />
<table cellpadding="0" cellspacing="0" class="c20"><tbody>
<tr><td class="c7"><div class="c1"><span class="c5">Level</span></div></td><td class="c14"><div class="c1"><span class="c5">Skill Effect</span></div></td><td class="c10"><div class="c1"><span class="c5">Duration</span></div></td></tr>
<tr><td class="c7"><div class="c1"><span class="c5">1</span></div></td><td class="c14"><div class="c1"><span class="c5">Increases Agni (Fire Elemental) attack power by 20% and increases natural recovery by 2 times.</span></div></td><td class="c10"><div class="c1"><span class="c5">60 second</span></div></td></tr>
<tr><td class="c7"><div class="c1"><span class="c5">2</span></div></td><td class="c14"><div class="c1"><span class="c5 c0">All targets in the area will have their ATK increased by 50, Weapon element changed to Fire, Physical ATK increased by 10%.</span></div></td><td class="c10"><div class="c1"><span class="c5">60 second</span></div></td></tr>
<tr><td class="c7"><div class="c1"><span class="c5">3</span></div></td><td class="c14"><div class="c1"><span class="c5 c0">All targets in the area will have their MATK increased by 50, Fire element magic damage by 25%.</span></div></td><td class="c10"><div class="c1"><span class="c5">60 second</span></div></td></tr>
</tbody></table><div class="c8 c1"></div><div class="c1">Fire element players or monsters will regenerate 1% Max HP every 5 seconds.</div><div class="c1">Earth element players or monsters will lose 1% Max HP every 5 seconds.</div><div class="c1">All targets within Fire Insignia skill range will take 1.5 times more damage from Water Element.</div><div class="c8 c1"></div><div class="c8 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Water Insignia</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 60 seconds</div><div class="c8 c1"></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="7f47a8b3d95cff8e8e893d1496255dba573ba520"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="3"></a><br />
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<tr><td class="c7"><div class="c3 c1"><span class="c5">Level</span></div></td><td class="c14"><div class="c3 c1"><span class="c5">Skill Effect</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">Duration</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">1</span></div></td><td class="c14"><div class="c3 c1"><span class="c5">Increases Aqua’s (Water Elemental) ATK by 20% and natural recovery by 2 times.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">2</span></div></td><td class="c14"><div class="c3 c1"><span class="c5 c0">Healing effectivness on targets within range by 10%, Changes Weapon element to Water and increases Physical ATK by 10%.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">3</span></div></td><td class="c14"><div class="c3 c1"><span class="c5 c0">Reduces 30% Variable Cast Time of Water spells, and increases damage of Water element magic by 25%.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
</tbody></table><div class="c8 c1"></div><div class="c1">Water element players or monsters will regenerate 1% Max HP every 5 seconds.</div><div class="c1">Fire element players or monsters will lose 1% Max HP every 5 seconds.</div><div class="c1">All targets within Water Insignia skill range will take 1.5 times more damage from Wind Element.</div><div class="c8 c1"></div><div class="c8 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Wind Insignia</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 60 seconds</div><div class="c8 c1"></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="0ed989f7bd4e5f5a296ba8ed8cfb95688a32ad72"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="4"></a><br />
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<tr><td class="c7"><div class="c3 c1"><span class="c5">Level</span></div></td><td class="c18"><div class="c3 c1"><span class="c5">Skill Effect</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">Duration</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">1</span></div></td><td class="c18"><div class="c3 c1"><span class="c5">Increases Ventus’ (Wind elemental) ATK by 20%, and natural recovery by 2 times.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">2</span></div></td><td class="c18"><div class="c3 c1"><span class="c5 c0">Reduces After Delay of all skills by 10%. Weapon element changed to Wind, Physical ATK increased by 10%.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">3</span></div></td><td class="c18"><div class="c3 c1"><span class="c5 c0">After Delay of Wind element spells reduced by 50%. Increases damage done by Wind element spells by 25%.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
</tbody></table><div class="c8 c1"></div><div class="c1">Wind element players or monsters will regenerate 1% Max HP every 5 seconds.</div><div class="c1">Water element players or monsters will lose 1% Max HP every 5 seconds.</div><div class="c1">All targets within Wind Insignia skill range will take 1.5 times more damage from Earth Element.</div><div class="c8 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"></div><div class="c1"><span class="c0">Earth Insignia</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 60 seconds</div><div class="c8 c1"></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="39b2f9bfbc3f6ea10836fcf4eb7d3d93e858f33d"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="5"></a><br />
<table cellpadding="0" cellspacing="0" class="c20"><tbody>
<tr><td class="c7"><div class="c3 c1"><span class="c5">Level</span></div></td><td class="c17"><div class="c3 c1"><span class="c5">Skill Effect</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">Duration</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">1</span></div></td><td class="c17"><div class="c1 c3"><span class="c5">Increases Tera’s (Earth Elemental) ATK by 20%, and natural regeneration by 2 times.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">2</span></div></td><td class="c17"><div class="c3 c1"><span class="c5 c0">Increases Max HP by 500, DEF by 50. Changes weapon element to Earth, and increases Physical ATK by 10%.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
<tr><td class="c7"><div class="c3 c1"><span class="c5">3</span></div></td><td class="c17"><div class="c3 c1"><span class="c5 c0">Increases Max SP and MDEF by 50, and the damage done by Earth element magic by 25%.</span></div></td><td class="c10"><div class="c3 c1"><span class="c5">60 second</span></div></td></tr>
</tbody></table><div class="c8 c1"></div><div class="c1">Earth element players or monsters will regenerate 1% Max HP every 5 seconds.</div><div class="c1">Wind element players or monsters will lose 1% Max HP every 5 seconds.</div><div class="c1">All targets within Earth Insignia skill range will take 1.5 times more damage from Fire Element.</div><div class="c8 c1"></div><div class="c1"><span class="c0">Fire Walk</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Skill duration: 30 seconds</div><div class="c1">Damage cell duration: 12 seconds</div><div class="c1">Number of cells: (6 + 2 * Skill Level)</div><div class="c1">MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage.</div><div class="c8 c1"></div><div class="c1"><span class="c0">Electric Walk</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Skill duration: 30 seconds</div><div class="c1">Damage cell duration: 12 seconds</div><div class="c1">Number of cells: (6 + 2 * Skill Level)</div><div class="c1">MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage</div><div class="c1"><span class="c0">Spell Fist</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Duration: (15 + 5 * Skill Level) seconds</div><div class="c1">Number of hits: (Skill Level + 1)</div><div class="c1">Damage: MATK [(100 * Bolt Skill Level) + (50 * Skill Level)] %</div><div class="c8 c1"></div><div class="c1"><span class="c0">Vacuum Extreme</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: Level 1 ~ 2: 3x3</div><div class="c1">Level 3 ~ 4: 5x5</div><div class="c1">Level 5: 7x7</div><div class="c1">Duration: [(2 + 2 * Skill Level) - (Target’s Base STR / 20)] seconds</div><div class="c8 c1"></div><div class="c1"><span class="c0">Psychic Wave</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (1.1 - 0.1 * Skill Level) seconds</div><div class="c1">Variable Cast Time: (7 + 1 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: Level 1 ~ 2: 7x7</div><div class="c1">Level 3 ~ 4: 9x9</div><div class="c1">Level 5: 11x11</div><div class="c1">Number of hits: (2 + 1 * Skill Level)</div><div class="c1">MATK = [{( Skill Level x 70 ) + ( Caster’s INT x 3 )} x ( Caster’s Base Level / 100 )] %</div><div class="c8 c1"></div><div class="c8 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Killing Cloud</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (0.9 - 0.2 * Skill Level), 0 at level 5</div><div class="c1">Variable Cast Time: (2.1 + 0.2 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: 7x7</div><div class="c1">Duration: (6 + 2 * Skill Level) seconds</div><div class="c1">MATK [( Skill Level x 40 ) x Caster’s Base Level / 100 ] %</div><div class="c1">Poison chance: 100%</div><div class="c8 c1"></div><div class="c1"><span class="c0">Poison Burst</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (1 - 0.2 * Skill Level) second</div><div class="c1">Variable Cast Time: (1 + 1.2 * Skill Level) seconds, 6 second at level 5</div><div class="c1">Skill re-use Delay: 2 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: 3x3 around target</div><div class="c1">MATK [{( Skill Level x 300 ) + 1000 } x Caster’s Base Level / 120 ]%</div><div class="c8 c1"></div><div class="c1"><span class="c0">Striking</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 2 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">CRIT increase: + (1 * Skill Level) %</div><div class="c1">Duration: 60 seconds</div><div class="c1">[{( Skill Level x 2 ) + 8 } x Target’s Weapon Level] </div><div class="c1">Caster’s learned level of Endow Blaze / Quake / Tsunami / Tornado increases the Weapon ATK increase from Striking by 5 per level</div><div class="c8 c1"></div><div class="c8 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Earth Grave</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</div><div class="c1">Variable Cast Time: (2 + 0.2 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: Level 1 ~ 3: 7x7</div><div class="c1">Level 4 ~ 5: 9x9</div><div class="c1">Bleed chance: (5 * Skill Level) %</div><div class="c1">Bleed duration: (5 + (Skill Level * 3)) seconds</div><div class="c1">MATK [{ Skill Level x INT ) + ( Endow Quake Level x 200 )} x Caster’s Base Level / 100] %</div><div class="c8 c1"></div><div class="c1"><span class="c0">Diamond Dust</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (1 - 0.2 * Skill Level) seconds</div><div class="c1">Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: Level 1 ~ 3: 7x7</div><div class="c1">Level 4 ~ 5: 9x9</div><div class="c1">Crystallization chance: (5 + 5 * Skill Level) %</div><div class="c1">Crystallization duration: [(10 + (Diamond Dust Skill Level * 2)) - (Target’s Base VIT / 10)] seconds</div><div class="c1">Targets in Crystallization status will take 1.5 times more damage from Mace and Axe type weapons.</div><div class="c1">Targets in Crystallization status will take 50% less damage from Dagger, Sword and Arrow type weapons.</div><div class="c1">Targets in Crystallization status will take 1.5 times more damage from Wind element attacks.</div><div class="c1">Boss monsters cannot be crystallization.</div><div class="c1">MATK [{( Skill Level x INT ) + ( Endow Tsunami Skill Level x 200 )} x Caster’s Base Level / 100 ] %</div><div class="c8 c1"></div><div class="c8 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c8 c1"></div><div class="c1"><span class="c0">Warmer</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</div><div class="c1">Variable Cast Time: (2 + 0.2 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: (30 + 5 * Skill Level) seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: 7x7</div><div class="c1">Duration: (35 + 5 * Skill Level) seconds</div><div class="c1">HP regen: (Skill Level) % every 3 seconds</div><div class="c8 c1"></div><div class="c1"><span class="c0">Varetyr Spear</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</div><div class="c1">Variable Cast Time: (2 + 0.2 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 2 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Aoe: 3x3 around target</div><div class="c1">Stun chance: (5 * Skill Level) %</div><div class="c1">Stun duration: [(Skill Level * 0.2) + 2] seconds</div><div class="c1">ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster’s Base Level / 100 ] % </div><div class="c1">+ MATK [{( Endow Tornado skill level x 50 ) + ( Caster’s INT x Varetyr Spear Skill level )} x Caster’s Base Level / 100 ] %</div><div class="c8 c1"></div><div class="c1"><span class="c0">Arullo</span></div><div class="c8 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (1 - 0.2 * Skill Level) seconds</div><div class="c1">Variable Cast Time: (2 + 0.2 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: (4 + 1 * Skill Level) seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: Level 1 ~ 2: 3x3</div><div class="c1">Level 3 ~ 4: 5x5</div><div class="c1">Level 5: 7x7</div><div class="c1">Success chance: [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] %</div><div class="c1">Duration: [(6 + 2 * Skill Level) - {( Target’s Base Level / 20 ) + ( Target’s Base INT / 40 )}]</div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1tag:blogger.com,1999:blog-1075763940567700436.post-91854197538358696222012-06-03T06:00:00.003+08:002012-06-03T06:05:14.182+08:00Sura Balance Skill Formula<div id="header"><br />
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<div class="c1 c3"><span class="c4">Sura</span></div><div class="c0 c3"><span class="c4"></span></div><div class="c1"><span class="c2">Dragon Combo</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Stun chance: (1 + Skill Level) %</div><div class="c1">ATK [{(Skill Level x 40) + 100} x Caster’s Base Level / 100] %</div><div class="c0"></div><div class="c1"><span class="c2">Sky Net Blow</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c1">AoE: 5x5</div><div class="c1">Knockback: 3 cells</div><div class="c1">ATK [{(Skill Level x 80) + (Caster’s AGI)} x Caster’s Base Level / 100] %</div><div class="c1">If used after Dragon Combo,</div><div class="c1">= ATK [{(Skill Level x 100) + (Caster’s AGI) + 150} x Caster’s Base Level / 100] %</div><div class="c0"></div><div class="c1"><span class="c2">Earthshaker</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Skill re-use Delay: 3 seconds</div><div class="c1">AoE: Level 1: 3x3</div><div class="c1">Level 2: 5x5</div><div class="c1">Level 3: 7x7</div><div class="c1">Level 4: 9x9</div><div class="c1">Level 5: 11x11</div><div class="c1">Stun chance: (25 + 5 * Skill Level) %</div><div class="c1">Stun duration: 1 second</div><div class="c1">[(Skill Level x 50) x (Caster’s Base Level / 100) + (Caster’s INT x 2)] %</div><div class="c1">On hidden targets,</div><div class="c1">[(Skill Level x 150) x (Caster’s Base Level / 100) + (Caster’s INT x 3)] %</div><div class="c0"></div><div class="c0"></div><hr style="display: none; page-break-before: always;" /><div class="c0"></div><div class="c1"><span class="c2">Rampage Blaster</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Skill re-use Delay: 10 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: 7x7</div><div class="c1">ATK [{(Skill Level x 20) x Number of Spirit Spheres} x Base Level / 150] %</div><div class="c1">If in Fury state,</div><div class="c1">ATK [{(Fury Skill Level x 20) + (Rampage Blaster Skill Level x 20)} x Number of Spirit Spheres x Caster’s Base Level / 120] %</div><div class="c0"></div><div class="c1"><span class="c2">Knuckle Arrow</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Knockback: (1 + 1 * Skill Level) cells</div><div class="c1">ATK [(Skill Level x 100 + 500) x Caster’s Base Level / 100] %</div><div class="c1">Knockback bonus:</div><div class="c1">ATK [(Skill Level x 150) + (1000 x Target’s current weight / Maximum weight) + (Target’s Base Level x 5) x (Caster’s Base Level / 150)] %</div><div class="c0"></div><div class="c1"><span class="c2">Fallen Empire</span></div><div class="c0"><span class="c2"></span></div><div class="c1">ATK [(Skill Level x 150 + 100) x Caster’s Base Level / 150] % + [(Target’s Size value + Skill Level - 1) x Caster’s STR] + [(Target’s current weight x Caster’s DEX / 120)]</div><div class="c1">Where, Small = 2 / Medium = 4 / Large = 6</div><div class="c1">On monsters, weight portion is changed to (Monster Level x 50)</div><div class="c0"></div><div class="c0"><span class="c2"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0"><span class="c2"></span></div><div class="c1"><span class="c2">Tiger Cannon</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Variable Cast Time: (1 + 0.1 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">HP Cost: (10 + 2 * Skill Level) %</div><div class="c1">SP Cost: (5 + 1 * Skill Level) %</div><div class="c1">AoE: Level 1 ~ 5: 3x3</div><div class="c1">Level 6 ~ 10: 5x5</div><div class="c1">ATK [((Caster’s consumed HP + SP) / 4) x Caster’s Base Level / 100] %</div><div class="c1">+ (Tiger Cannon skill level x 240) + (Target’s Base Level x 40)</div><div class="c1">If used as a combo skill after Fallen Empire,</div><div class="c1">ATK [((Caster’s consumed HP + SP) / 2) x Caster’s Base Level / 100] %</div><div class="c1">+ (Tiger Cannon skill level x 500) + (Target’s Base Level x 40)</div><div class="c1">SP Drain: 10% of damage taken</div><div class="c0"></div><div class="c1"><span class="c2">Gate of Hell</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Variable Cast Time: (0.8 + 0.2 * Skill Level) seconds</div><div class="c1">Global Skill Delay: (0.1 * Skill Level) seconds</div><div class="c1">SP Cost: (10 + 1 * Skill Level) %</div><div class="c1">SP Damage modifier: (1 + 0.2 * Skill Level)</div><div class="c1">ATK [(Skill Level x 500) x Caster’s Base Level / 100] % + (Caster’s Max HP - Caster’s Current HP) + (Caster’s SP x Damage modifier) + (Caster’s Base Level x 10)</div><div class="c1">If used as a combo skill,</div><div class="c1">ATK [(Skill Level x 800) x Caster’s Base Level / 100] % + (Caster’s Max HP - Caster’s Current HP) + (Caster’s Max SP x Damage Modifier) + (Caster’s Base Level x 40)</div><div class="c0"></div><div class="c1"><span class="c2">Crescent Elbow</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Duration: (2 + 1 * Skill Level) seconds</div><div class="c1">Activation chance: [(Job Level / 2) + (50 + 5 * Skill Level)] %</div><div class="c1">ATK [{(Target’s HP / 100) x Skill Level} x Caster’s Base Level / 125] %</div><div class="c1">+ [Received damage x {1 + (Skill Level x 0.2)}]</div><div class="c1">(Maximum of 5000% ATK)</div><div class="c1">Caster receives 10% of the damage</div><hr style="display: none; page-break-before: always;" /><div class="c1"><span class="c2">Windmill</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 3 seconds</div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c1">AoE: 5x5</div><div class="c1">ATK [(Caster’s Base Level + Caster’s DEX) x Caster’s Base Level / 100] %</div><div class="c0"></div><div class="c1"><span class="c2">Cursed Circle</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Skill re-use Delay: 10 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">HP Cost: (Skill Level) %</div><div class="c1">AoE: Level 1 ~ 2: 3x3</div><div class="c1">Level 3 ~ 4: 5x5</div><div class="c1">Level 5: 7x7</div><div class="c1">Duration: (2 + 1 * Skill Level) seconds</div><div class="c0"></div><div class="c1"><span class="c2">Lightning Walk</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Activation Chance: [(Job Level / 2) + (40 + 5 * Skill Level)] %</div><div class="c1">Duration: (4 + 1 * Skill Level) seconds</div><div class="c1">Lightning Walk does not work on all magic skills</div><div class="c0"></div><div class="c1"><span class="c2">Rising Dragon</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Skill re-use Delay: 30 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Number of Spirit Spheres: (5 + 1 * Skill Level)</div><div class="c1">Max HP/SP increase: (2 + 1 * Skill Level) %</div><div class="c1">Duration: (15 + 15 * Skill Level) seconds</div><div class="c0"></div><hr style="display: none; page-break-before: always;" /><div class="c0"></div><div class="c1"><span class="c2">Howling of Lion</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Fixed Cast Time: 0.5 second</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: 10 seconds</div><div class="c1">AoE: Level 1: 7x7</div><div class="c1">Level 2: 9x9</div><div class="c1">Level 3: 11x11</div><div class="c1">Level 4: 13x13</div><div class="c1">Level 5: 15x15</div><div class="c1">Fear chance: (5 + 5 * Skill Level) %</div><div class="c1">Duration: (10 + 2 * Skill Level) seconds</div><div class="c1">Removes Maestro and Wanderer class skills from all targets</div><div class="c1">ATK [(Skill Level x 300) x Caster’s Base Level / 150] %</div><div class="c0"></div><div class="c1"><span class="c2">Lightning Ride</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Variable Cast Time: (Skill Level) seconds</div><div class="c1">Skill re-use Delay: 1 second</div><div class="c1">AoE: Level 1 ~ 2: 3x3</div><div class="c1">Level 3 ~ 4: 5x5</div><div class="c1">Level 5: 7x7</div><div class="c1">ATK [{(Skill Level x 200) + Additional Damage} x Caster’s Base Level / 100] %</div><div class="c1">Additional damage (if using Wind Element weapon), (50 * Skill Level), else 0.</div><div class="c0"></div><div class="c1"><span class="c2">Gentle Touch: Silence</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Skill re-use Delay: (0.5 + 0.5 * Skill Level) seconds</div><div class="c1">Silence duration: (3 + 2 * Skill Level) seconds</div><div class="c1">Success chance: [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 10] %</div><div class="c1">Damage: ATK [(Skill Level x 100 + Caster’s DEX) x (Caster’s Base Level / 100)] %</div><div class="c0"></div><hr style="display: none; page-break-before: always;" /><div class="c0"></div><div class="c1"><span class="c2">Gentle Touch: Cure</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Skill re-use Delay: (0.5 + 0.5 * Skill Level) seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">HP recovery: Target’s Max HP [Skill Level] % + (Skill Level x 120) </div><div class="c1">Removes: Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination</div><div class="c1">Status effect removal chance: [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 4] - (Random Number between 1 ~ 10) %</div><div class="c0"></div><div class="c1"><span class="c2">Gentle Touch: Energy</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Duration: 240 seconds</div><div class="c1">Chance to gain Spirit Spheres: (10 + 5 * Skill Level) %</div><div class="c0"></div><div class="c1"><span class="c2">Gentle Touch: Change</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: (220 - 20 * Skill Level) seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Duration: 240 seconds</div><div class="c1">ATK increase: ATK [{(Caster’s DEX / 4) + (Caster’s STR / 2)} x Skill Level / 5]</div><div class="c1">ASPD increase: [(Target’s AGI x Skill Level) / 60] %</div><div class="c1">MDEF decrease: MDEF [(200 / Caster’s INT) x Skill Level]</div><div class="c1">Max HP decrease: [Skill Level x 4] %</div><div class="c0"></div><div class="c0"><span class="c2"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0"><span class="c2"></span></div><div class="c1"><span class="c2">Gentle Touch: Revitalize</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: (220 - 20 * Skill Level) seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Duration: 240 seconds</div><div class="c1">Max HP increase: [Skill Level x 2] %</div><div class="c1">STAT DEF increase: [(Caster’s VIT / 4) x Skill Level]</div><div class="c1">Natural HP recovery increase: [(Skill Level x 30) + 50] %</div><div class="c0"></div><div class="c1"><span class="c2">Power Absorption</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: 5x5</div><div class="c1">SP recovery: Max SP (# of spirit spheres absorbed) %</div><div class="c0"></div><div class="c1"><span class="c2">Power Transfer</span></div><div class="c0"><span class="c2"></span></div><div class="c1">Fixed Cast Time: 0.5 second</div><div class="c1">Variable Cast Time: 1.5 second</div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-90977616039894632152012-06-03T05:58:00.003+08:002012-06-03T06:05:17.752+08:00Ranger Balance Skill Formula<div id="header"><br />
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<div class="c3 c1"><span class="c12">Ranger</span></div><div class="c3 c1 c11"><span class="c12"></span></div><div class="c1"><span class="c0">Arrow Storm</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">Fixed Cast Time: None</div><div class="c1">Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: (5.2 - 0.2 * Skill Level) seconds</div><div class="c1">Global Skill Delay: None</div><div class="c1">ATK [{(Skill Level x 80) + 1000} x (Caster’s Base Level/100)] %</div><div class="c1">AoE: </div><div class="c1">Level 1 ~ 5: 7x7</div><div class="c1">Level 6 ~ 9: 9x9</div><div class="c1">Level 10: 11x11</div><div class="c1 c11"></div><div class="c1"><span class="c0">Main Ranger</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">Tolerance/ATK: + (5 * Skill Level)</div><div class="c1 c11"><span class="c0"></span></div><div class="c1"><span class="c0">Aimed Bolt</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 0.5 second</div><div class="c1">Variable Cast Time: 4 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Targets affected by Ankle Snare / Electric Shocker / Warg Bite’s immobilization state will receive bonus damage from Aimed Bolt.</div><div class="c1">If used on <targets not affected by immobilization state> will only be hit once by the skill.</div><div class="c1">Number of hits (on immobilized targets):</div><div class="c1">Small: 2 ~ 3 hits (2 Hit: 50% / 3 Hit: 50% chance)</div><div class="c1">Medium: 3 ~ 4 hits (3 Hit: 60% / 4 Hit: 40% chance)</div><div class="c1">Large: 4 ~ 5 hits (4 Hit: 70% / 5 Hit: 30% chance)</div><div class="c1">Aimed Bolt will remove Immobilization state from all targets.</div><div class="c1">Each hit is increased by the Skill modifier.</div><div class="c1">Damage: ATK [{ 500 + (Skill Level x 50)} x (Caster’s Base Level/100)] %</div><hr style="display: none; page-break-before: always;" /><div class="c1"><span class="c0">Fear Breeze</span></div><div class="c1 c11"></div><div class="c1">Fixed Cast Time: 2 seconds</div><div class="c1">Melee attacks will not activate Fear Breeze</div><div class="c1">Unequipping or changing weapon will cause Fear Breeze buff to disappear</div><div class="c1 c11"><span class="c25"></span></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="4123f6fda73fe3a470876593e181c8bbd56a6bed"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="0"></a><br />
<table cellpadding="0" cellspacing="0" class="c19"><tbody>
<tr><td class="c8"><div class="c3 c1">Level</div></td><td class="c4"><div class="c3 c1">1</div></td><td class="c9"><div class="c3 c1">2</div></td><td class="c9"><div class="c3 c1">3</div></td><td class="c9"><div class="c3 c1">4</div></td><td class="c9"><div class="c3 c1">5</div></td></tr>
<tr><td class="c8"><div class="c3 c1">Duration</div></td><td class="c4"><div class="c3 c1">60 second</div></td><td class="c9"><div class="c3 c1">90 second</div></td><td class="c9"><div class="c3 c1">120 second</div></td><td class="c9"><div class="c3 c1">150 second</div></td><td class="c9"><div class="c3 c1">180 second</div></td></tr>
<tr><td class="c8"><div class="c3 c1">Consecutive attacks</div></td><td class="c4"><div class="c3 c1">2</div></td><td class="c9"><div class="c3 c1">2</div></td><td class="c9"><div class="c3 c1">2 ~ 3</div></td><td class="c9"><div class="c3 c1">2 ~ 4</div></td><td class="c9"><div class="c3 c1">2 ~ 5</div></td></tr>
<tr><td class="c8"><div class="c3 c1">SP Cost</div></td><td class="c4"><div class="c3 c1"><span class="c0">55</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">60</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">65</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">70</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">75</span></div></td></tr>
<tr><td class="c8"><div class="c3 c1">Individual</div><div class="c3 c1">Activation Chance</div><div class="c3 c1"></div></td><td class="c4"><div class="c3 c1"><span class="c0">12 % chance to attack 2 times.</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">12 % chance to attack 2 times.</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">9 % chance to attack 3 times.</span></div><div class="c3 c1"><span class="c0">12 % chance to attack 2 times</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">6 % chance to attack 4 times.</span></div><div class="c3 c1"><span class="c0">9 % chance to attack 3 times.</span></div><div class="c1 c3"><span class="c0">12 % chance to attack 2 times.</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">3 % chance to attack 5 times.</span></div><div class="c3 c1"><span class="c0">6 % chance to attack 4 times.</span></div><div class="c3 c1"><span class="c0">9 % chance to attack 3 times.</span></div><div class="c3 c1"><span class="c0">12 % chance to attack 2 times.</span></div></td></tr>
<tr><td class="c8"><div class="c3 c1">Total Activation Chance</div></td><td class="c4"><div class="c3 c1"><span class="c0">12 %</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">12 %</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">21 %</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">27 %</span></div></td><td class="c9"><div class="c3 c1"><span class="c0">30 %</span></div></td></tr>
</tbody></table><div class="c1 c11"></div><div class="c1"><span class="c0">Electric Shocker</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">SP Drain per second: (5 * Skill Level) %</div><div class="c1">Duration: (18 + 2 * Skill Level) - [(Target’s AGI + VIT)/10] * 0.7seconds</div><div class="c1">Target’s VIT and AGI reduces the duration of the trap by [{(VIT + AGI) / 10} x 0.7] seconds.</div><div class="c1 c11"></div><hr style="display: none; page-break-before: always;" /><div class="c1 c11"></div><div class="c1"><span class="c0">Bomb Cluster</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">Skill Modifier + [ { (Skill Level x Caster’s DEX) + (INT x 5) } x (1.5 + (Caster’s Base Level / 100)) } ] x { (Trap Research Skill Level x 20) / 50 }</div><div class="c1">AoE: 7x7</div><div class="c1">Cannot be placed under a target</div><div class="c1 c11"></div><div class="c1"><span class="c0">Warg Rider</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c1 c11"></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="217fa874cb1707065394d0b3cff2586b7823b773"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="1"></a><br />
<table cellpadding="0" cellspacing="0" class="c19"><tbody>
<tr><td class="c15"><div class="c2 c1">Level</div></td><td class="c7"><div class="c2 c1">1</div></td><td class="c6"><div class="c2 c1">2</div></td><td class="c20"><div class="c2 c1">3</div></td></tr>
<tr><td class="c15"><div class="c2 c1">Movement Speed</div></td><td class="c7"><div class="c2 c1">10% slower than Pecopeco</div></td><td class="c6"><div class="c2 c1">Same as Pecopeco</div></td><td class="c20"><div class="c2 c1">10% faster than Pecopeco</div></td></tr>
</tbody></table><div class="c1 c11"></div><div class="c1 c11"></div><div class="c1"><span class="c0">Warg Dash</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">Global Skill Delay: None</div><div class="c1">If Ranger has learned Warg Strike,</div><div class="c1">ATK 300% + (Caster’s Current Weight x 10 / 8) + Tooth of Warg (damage bonus from tooth of warg depends on skill level)</div><div class="c1">*** Warg will deal 3x3 splash damage when it is forcibly stopped by an obstacle.</div><div class="c1 c11"></div><div class="c1"><span class="c0">Warg Strike</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">(Skill Level x 200% ATK) + (Tooth of Warg bonus damage)</div><div class="c1">*** When attacking in close or long range, Auto-Warg Strike activates at 1% per 3 points in LUK.</div><div class="c1 c11"></div><div class="c1 c11"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c1 c11"><span class="c0"></span></div><div class="c1"><span class="c0">Warg Bite</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">Duration: (Skill Level x 1 ) + (Tooth of Warg x 0.5 ) second</div><div class="c1">Duration is no longer reduced by target’s Stats</div><div class="c1">Re-use Delay: (2 + 2 * Skill Level) seconds</div><div class="c1">Damage: </div><div class="c1">Level 1: 600%</div><div class="c1">Level 2: 800%</div><div class="c1">Level 3: 1000%</div><div class="c1">Level 4: 1200%</div><div class="c1">Level 5: 1500%</div><div class="c1">Immobilization Success chance: </div><div class="c1">[{(Base Success chance) - (Target’s AGI / 4)} + (Tooth of Warg skill level x 2)] %</div><div class="c1">,where base success chance = (50 + 10 * Skill Level) %</div><div class="c1">* Success chance cannot go below 50%.</div><div class="c1 c11"></div><div class="c1 c11"></div><div class="c1"><span class="c0">Tooth of Warg</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">ATK bonus: 30 * Skill Level</div><div class="c1 c11"></div><div class="c1"><span class="c0">Keen Nose</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">Global Skill Delay: 3 seconds</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="5d11f269629a6957eae47339137366e9171379a3"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="2"></a><br />
<table cellpadding="0" cellspacing="0" class="c19"><tbody>
<tr><td class="c18"><div class="c2 c1">Level</div></td><td class="c22"><div class="c2 c1">1</div></td><td class="c14"><div class="c2 c1">2</div></td><td class="c5"><div class="c2 c1">3</div></td><td class="c10"><div class="c2 c1">4</div></td><td class="c5"><div class="c2 c1">5</div></td></tr>
<tr><td class="c18"><div class="c2 c1">ATK</div></td><td class="c22"><div class="c2 c1">150 %</div></td><td class="c14"><div class="c2 c1">200%</div></td><td class="c5"><div class="c2 c1">250%</div></td><td class="c10"><div class="c2 c1">300%</div></td><td class="c5"><div class="c2 c1">350%</div></td></tr>
<tr><td class="c18"><div class="c2 c1">Warg Bite Activation Chance</div></td><td class="c22"><div class="c2 c1">8 %</div></td><td class="c14"><div class="c2 c1">16%</div></td><td class="c5"><div class="c2 c1">24%</div></td><td class="c10"><div class="c2 c1">32%</div></td><td class="c5"><div class="c2 c1">40%</div></td></tr>
<tr><td class="c18"><div class="c2 c1">Detecting Range</div></td><td class="c22"><div class="c2 c1"><span class="c0">7 x 7</span></div></td><td class="c14"><div class="c2 c1"><span class="c0">9 x 9</span></div></td><td class="c5"><div class="c2 c1"><span class="c0">11 x 11</span></div></td><td class="c10"><div class="c2 c1"><span class="c0"> 13 x 13</span></div></td><td class="c5"><div class="c2 c1"><span class="c0">15 x 15</span></div></td></tr>
</tbody></table><div class="c1 c11"></div><div class="c1 c11"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c1 c11"><span class="c0"></span></div><div class="c1"><span class="c0">Camouflage</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">While in Camouflage, CRIT chance and damage increases by 10% and +30 (Fixed) per second respectively. However Ranger’s DEF will decrease by 5% per second.</div><div class="c1">(CRIT is increased up to 100%, Damage is increased up to +300 (Fixed) )</div><div class="c1">Movement Speed:</div><div class="c1">Level 1 ~ 2: 0%</div><div class="c1">Level 3: 50%</div><div class="c1">Level 4: 75%</div><div class="c1">Level 5: 100%</div><div class="c1 c11"></div><div class="c1"><span class="c0">Trap Research</span></div><div class="c1 c11"></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="7749f9dd74ceff1f370d98bc6a340f97f03aa6b7"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="3"></a><br />
<table cellpadding="0" cellspacing="0" class="c19"><tbody>
<tr><td class="c16"><div class="c2 c1">Level</div></td><td class="c17"><div class="c2 c1">Bonus ATK</div></td><td class="c8"><div class="c2 c1">Bonus INT</div></td><td class="c13"><div class="c2 c1">Bonus MSP</div></td><td class="c21"><div class="c2 c1">Bonus Trap Range</div></td></tr>
<tr><td class="c16"><div class="c2 c1">1</div></td><td class="c17"><div class="c2 c1">+ 40</div></td><td class="c8"><div class="c2 c1">+1</div></td><td class="c13"><div class="c2 c1"><span class="c0">+220</span></div></td><td class="c21"><div class="c2 c1"><span class="c0">+ 1 cell</span></div></td></tr>
<tr><td class="c16"><div class="c2 c1">2</div></td><td class="c17"><div class="c2 c1">+ 80</div></td><td class="c8"><div class="c2 c1">+2</div></td><td class="c13"><div class="c2 c1"><span class="c0">+240</span></div></td><td class="c21"><div class="c1 c2"><span class="c0">+ 1 cell</span></div></td></tr>
<tr><td class="c16"><div class="c2 c1">3</div></td><td class="c17"><div class="c2 c1">+ 120</div></td><td class="c8"><div class="c2 c1">+3</div></td><td class="c13"><div class="c2 c1"><span class="c0">+260</span></div></td><td class="c21"><div class="c2 c1"><span class="c0">+ 2 cell</span></div></td></tr>
<tr><td class="c16"><div class="c2 c1">4</div></td><td class="c17"><div class="c2 c1">+ 160</div></td><td class="c8"><div class="c2 c1">+4</div></td><td class="c13"><div class="c2 c1"><span class="c0">+280</span></div></td><td class="c21"><div class="c2 c1"><span class="c0">+ 2 cell</span></div></td></tr>
<tr><td class="c16"><div class="c2 c1">5</div></td><td class="c17"><div class="c2 c1">+ 200</div></td><td class="c8"><div class="c2 c1">+5</div></td><td class="c13"><div class="c2 c1"><span class="c0">+300</span></div></td><td class="c21"><div class="c2 c1"><span class="c0">+ 3 cell</span></div></td></tr>
</tbody></table><div class="c1"><span class="c0">Fire Trap</span></div><div class="c1 c11"><span class="c0"></span></div><div class="c1">ATK 100% + [{(Fire Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }</div><div class="c1">Burning chance: (50 + 10 * Skill Level) %</div><div class="c1">Duration: 15 seconds</div><div class="c1">Fire Element</div><div class="c1 c11"></div><div class="c1"><span class="c0">Ice Trap</span></div><div class="c1 c11"></div><div class="c1">ATK 100% + [{(Ice Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100}</div><div class="c1">Freezing chance: (50 + 10 * Skill Level) %</div><div class="c1">Duration: 20 seconds</div><div class="c1">Water Element</div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-13832948167635843282012-06-03T05:57:00.003+08:002012-06-03T06:05:21.439+08:00Genetic Balance Skill Formula<div id="header"><br />
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<div class="c0 c4"><span class="c3">Genetic</span></div><div class="c4 c1 c0"><span class="c3"></span></div><div class="c0"><span class="c2">Sword Training</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Increases ATK and HIT when using Dagger or Sword weapon.</div><div class="c0">ATK Bonus: + (10 * Skill Level)</div><div class="c0">HIT Bonus: + (3 * Skill Level)</div><div class="c1 c0"></div><div class="c0"><span class="c2">Cart Remodeling</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Cart Skill HIT bonus: + (4 * Skill Level)</div><div class="c0">Cart Weight bonus: + (500 * Skill Level)</div><div class="c1 c0"></div><div class="c0"><span class="c2">Cart Tornado</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Skill re-use Delay: (- 0.5 + 0.5 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">AoE: 5x5</div><div class="c0">ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster’s Base STR ))] + ( Cart Remodeling Skill Level x 50 )] %</div><div class="c1 c0"></div><div class="c0"><span class="c2">Cart Cannon</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: (0.5 + 0.5 * Skill Level)</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">AoE: Level 1 ~ 2: 3x3 around target</div><div class="c0">Level 3 ~ 4: 5x5 around target</div><div class="c0">Level 5: 7x7 around target</div><div class="c0">ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] %</div><div class="c1 c0"></div><div class="c1 c0"><span class="c2"></span></div><hr style="display: none; page-break-before: always;" /><div class="c1 c0"><span class="c2"></span></div><div class="c0"><span class="c2">Cart Boost</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1.5 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">Movement speed bonus: Level 1 ~ 2: 50%</div><div class="c0">Level 3 ~ 4: 75%</div><div class="c0">Level 5: 100%</div><div class="c0">ATK bonus: 10 * Skill Level</div><div class="c0">Duration: 90 seconds</div><div class="c1 c0"></div><div class="c0"><span class="c2">Thorn Trap</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1.5 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">AoE: 3x3</div><div class="c0">Damage: (100 + 200 * Skill Level + Caster’s INT) per second</div><div class="c0">Duration: (8 + 2 * Skill Level) seconds</div><div class="c0">*** Thorn Trap cannot be created near another trap.</div><div class="c0">*** Thorn Trap cannot be created under a target.</div><div class="c0">*** Maximum of 3 Thorn Trap can be active.</div><div class="c1 c0"></div><div class="c0"><span class="c2">Blood Sucker</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1.5 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">Damage: (200 + 100 * Skill Level + Caster’s INT) per second</div><div class="c0">HP Leech: (5 + 5 * Skill Level) %</div><div class="c0">Duration: (18 + 2 * Skill Level) seconds</div><div class="c1 c0"></div><div class="c1 c0"><span class="c2"></span></div><hr style="display: none; page-break-before: always;" /><div class="c1 c0"><span class="c2"></span></div><div class="c0"><span class="c2">Spore Explosion</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast time: 1.5 seconds</div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">Delay before explosion: Level 1 ~ 2: 2 seconds</div><div class="c0">Level 3 ~ 4: 3 seconds</div><div class="c0">Level 5: 4 seconds</div><div class="c0">AoE: Level 1: 3x3</div><div class="c0">Level 2: 5x5</div><div class="c0">Level 3: 7x7</div><div class="c0">Level 4: 9x9</div><div class="c0">Level 5: 11x11</div><div class="c0">ATK [{( Skill Level x 100 ) + ( 200 + Caster’s INT ) x Caster’s Base Level / 100 }] %</div><div class="c1 c0"></div><div class="c0"><span class="c2">Thorn Wall</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1.5 seconds</div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">Damage: Caster’s ATK [ 100 + (Skill Level x 10)] %</div><div class="c0">Thorn Wall HP: (2000 + 2000 * Skill Level)</div><div class="c0">Duration: (9 + 1 * Skill Level)</div><div class="c0">AoE: 5x5</div><div class="c0">Thorn wall can be destroyed by attacking it.</div><div class="c0">Fire Element damage will convert Thorn Wall into Fire Wall immediately.</div><div class="c0">(Level 5 Thorn wall turns into Level 5 Fire wall)</div><div class="c1 c0"></div><div class="c0"><span class="c2">Crazy Weed</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: (2.5 + 0.5 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">AoE: 9x9 (deals damage in 5x5 area)</div><div class="c0">Damage: ATK (500 + 100 * Skill Level) %</div><div class="c1 c0"></div><div class="c1 c0"></div><hr style="display: none; page-break-before: always;" /><div class="c1 c0"></div><div class="c0"><span class="c2">Demonic Fire</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: (2.5 + 0.5 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">AoE: 5x5</div><div class="c0">Damage: MATK (110 + 20 * Skill Level) %</div><div class="c0">Duration: (8 + 2 * Skill Level) seconds</div><div class="c0">Burning Chance: (4 + 4 * Skill Level) %</div><div class="c0">Burning duration: (8 * Skill Level) seconds</div><div class="c1 c0"></div><div class="c0"><span class="c2">Hell Plant</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: (2.5 + 0.5 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">AoE: 3x3</div><div class="c0">Maximum number of hell plants: (1 + 1 * Skill Level)</div><div class="c0">Duration: ([Hell Plant Skill Level + 1] x 7 seconds)</div><div class="c0">Bleeding chance: (5 + 5 * Skill Level) %</div><div class="c0">Stun chance: (20 + 10 * Skill Level) %</div><div class="c0">Bleeding and Stun duration is 20 seconds, reduced by target’s STAT.</div><div class="c0">[{( Hell Plant Skill Level x Caster’s Base Level ) x 10 } + {( Caster’s INT x 7 ) / 2 } x { 18 + ( Caster’s Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))</div><div class="c1 c0"></div><div class="c1 c0"></div><hr style="display: none; page-break-before: always;" /><div class="c1 c0"><span class="c2"></span></div><div class="c0"><span class="c2">Fire Expansion</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c1 c0"></div><div class="c0">Level 1</div><div class="c0">Demonic Fire damage is increased by + MATK (Caster’s INT + Job Level) %.</div><div class="c0">Demonic Fire duration increases by 10 seconds.</div><div class="c1 c0"></div><div class="c0">Level 2</div><div class="c0">- Deals Demonic Fire damage + MATK (Caster’s INT x 10)% damage.</div><div class="c0">- Demonic Fire duration ends immediately.<span class="c2"> </span></div><div class="c1 c0"></div><div class="c0">Level 3</div><div class="c0">Demonic Fire no longer deals damage.</div><div class="c0">Demonic Fire skill animation changes. (Red flame to Purple gas)</div><div class="c0">Targets in Demonic Fire will have 50% resistance against ranged attacks.</div><div class="c0">(Reduces ranged damage taken by 50%)</div><div class="c0">Targets in Demonic Fire will have 15% resistance against melee attacks.</div><div class="c0">(Reduces ranged damage taken by 15%)</div><div class="c0">Targets in Demonic Fire will have their FLEE increased by 20%.</div><div class="c0">Effects last {( Demonic Fire Skill Level + 1 ) x 4 } seconds.</div><div class="c1 c0"></div><div class="c0">Level 4</div><div class="c0">Demonic Fire no longer deals damage.</div><div class="c0">Demonic Fire skill animation changes. (Red flame effect to Grey Smoke)</div><div class="c0">Targets in Demonic Fire will be forced to use /cry emote once every 3 seconds.</div><div class="c0">Targets in Demonic Fire will lose 5% HP every 2 seconds.</div><div class="c0">Targets FLEE and HIT will decrease by 50%.</div><div class="c0">Effects last {( Demonic Fire Skill Level + 1 ) x 5 } seconds.</div><div class="c1 c0"></div><div class="c0">Level 5</div><div class="c0">Targets in Demonic Fire will take the same amount of damage as Acid Bomb.</div><div class="c0">If the Caster has not learned Acid Bomb, this skill will deal Acid Bomb level 5 damage.</div><div class="c0">If the Caster has learned Acid Bomb, highest learned level will be activated.</div><div class="c0">Demonic Fire immediately ends.</div><div class="c1 c0"></div><div class="c1 c0"></div><hr style="display: none; page-break-before: always;" /><div class="c1 c0"></div><div class="c0"><span class="c2">Howling of Mandragora</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 15 seconds</div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">AoE: Level 1: 11x11</div><div class="c0">Level 2 ~ 3: 13x13</div><div class="c0">Level 4 ~ 5: 15x15</div><div class="c0">INT reduction: - 4 * Skill Level</div><div class="c0">SP drain: (25 + 5 * Skill Level) %</div><div class="c0">Success chance: ( Howling of Mandragora Base Success chance ) - {( Target’s VIT + LUK ) / 5 }</div><div class="c0">Base success chance: (25 + 10 * Skill Level) %</div><div class="c0">Minimum of 10% success Chance.</div><div class="c0">Fixed Cast Time increase: (Howling of Mandragora Skill Level / 2) seconds</div><div class="c0">Duration: (Howling of Mandragora Skill Level + 1) * 5 seconds.</div><div class="c1 c0"></div><div class="c0"><span class="c2">Sling Item</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Skill re-use Delay: 1 second</div><div class="c0 c1"></div><div class="c0"><span class="c2">Mixed Cooking</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Success formula compares the value of A to B.</div><div class="c0">A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3)</div><div class="c0">B = Random number between (30 ~ 150) + Difficulty rate</div><div class="c0">Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate </div><div class="c0">Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate</div><div class="c0">1. If A value is 30+ greater than B value, creates 10 ~ 12 Foods.</div><div class="c0">2. If A value is 10+ greater than B value, creates 10 Foods.</div><div class="c0">3. If A value is exactly 10 less than B value, creates 8 Foods.</div><div class="c0">4. If A value is 30+ less than B value, creates 5 Foods.</div><div class="c0">5. If A value is 50+ less than B value, Food creation fails.</div><div class="c1 c0"></div><div class="c0">Item difficulty omitted.</div><div class="c1 c0"></div><hr style="display: none; page-break-before: always;" /><div class="c1 c0"></div><div class="c0"><span class="c2">Bomb Creation</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Success formula compares the value of A to B.</div><div class="c0">A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3)</div><div class="c0">B = Random number between (30 ~ 150) + Difficulty rate</div><div class="c0"></div><div class="c0">Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate</div><div class="c0"></div><div class="c0">Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate</div><div class="c1 c0"></div><div class="c0">1. If A value is 30+ greater than B value, creates 10 ~ 12 Bombs.</div><div class="c0">2. If A value is 10+ greater than B value, creates 10 Bombs.</div><div class="c0">3. If A value is exactly 10 less than B value, creates 8 Bombs.</div><div class="c0">4. If A value is 30+ less than B value, creates 5 Bombs.</div><div class="c0">5. If A value is 50+ less than B value, bomb creation fails.</div><div class="c1 c0"></div><div class="c0">Item difficulty omitted</div><div class="c1 c0"><span class="c2"></span></div><div class="c0"><span class="c2">Special Pharmacy</span></div><div class="c1 c0"><span class="c2"></span></div><div class="c0">Success formula: compares value of A (Caster’s Stat) to B (Skill Level specific B value)</div><div class="c0">A = (Caster’s INT) + (Caster’s DEX / 2) + (Caster’s LUK) + (Caster’s Job Level) + Random number between (30 ~ 150) + (Caster’s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10)</div><div class="c0">B = Special Pharmacy level specific value + Difficulty.</div><div class="c0">Special Pharmacy level specific value: (620 - 20 * Skill Level)</div><div class="c0">If the value of A is 400+ higher than B, Maximum number of potions will be created.</div><div class="c0">If the value of A is 300+ higher than B, [Maximum number of potions creatable - 3] will be created.</div><div class="c0">If the value of A is 100+ higher than B, [Maximum number of potions creatable - 4] will be created.</div><div class="c0">If the value of A is 1+ higher than B, [Maximum number of potions creatable - 5] will be created.</div><div class="c0">If the value of A is lower than B, [Maximum number of potions creatable - 6] will be created.</div><div class="c1 c0"></div><div class="c0">Item difficulty omitted.</div><div class="c1 c0"></div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-25035953100898305092012-06-03T05:56:00.001+08:002012-06-03T05:56:44.646+08:00Warlock Skill Balance Formula<div id="header"><br />
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<div class="c1 c3"><span class="c10">Warlock</span></div><div class="c1 c2 c3"><span class="c10"></span></div><div class="c1"><span class="c0">White Imprison</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Skill re-use Delay: 4 seconds</div><div class="c1">Duration: On Players, (4 + 2 * Skill Level), reduced by stat (requires formula)</div><div class="c1">On Monsters, 15 second - {[Monster’s VIT + LUK] / 20} = duration</div><div class="c1">Global Skill Delay: None</div><div class="c1">Success Chance: On self, 100%</div><div class="c1">On Monsters, (40 + 10 * Skill Level) %</div><div class="c1">On Players, (20 + 10 * Skill Level) %</div><div class="c1">White imprison can only be used to imprison (White Imprison Skill Level) targets at a time.</div><div class="c1"> </div><div class="c1"><span class="c0">Soul Expansion</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Variable Cast Time: 2 seconds</div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c1">AoE: Level 1 ~ 3: 3x3</div><div class="c1">Level 4 ~ 5: 5x5</div><div class="c1">MATK [{( Skill Level + 4 ) x 100 ) + ( Caster’s INT )} x ( Caster’s Base Level / 100 )] %</div><div class="c1">Deals twice the amount of damage on White Imprisoned targets</div><div class="c1 c2"></div><div class="c1"><span class="c0">Frosty Misty</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 0.5 second</div><div class="c1">Variable Cast Time: (1.5 + 0.5 * Skill Level)</div><div class="c1">Skill re-use Delay: 4 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: 19x19</div><div class="c1">Freezing chance: (25 + 5 * Skill Level) %</div><div class="c1">MATK [{( Skill Level x 100 ) + 200 } x ( Caster’s Base Level / 100 )] %</div><div class="c1">Freezing duration: 6 second Fixed + [ 7 second - { (Target’s VIT + DEX) / 20} second]</div><div class="c1">(Lasts minimum of 6 second)</div><div class="c1">Freezing status effect: - 50% movement speed / - 15% attack speed / + 15% Variable Cast Time, - 10% DEF.</div><div class="c1 c2"></div><hr style="display: none; page-break-before: always;" /><div class="c1 c2"></div><div class="c1"><span class="c0">Jack Frost</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">AoE: Level 1: 11x11</div><div class="c1">Level 2: 13x13</div><div class="c1">Level 3: 15x15</div><div class="c1">Level 4: 17x17</div><div class="c1">Level 5: 19x19</div><div class="c1">This skill will always inflict Frozen status at 100% chance.</div><div class="c1">(Targets not in Freezing status)</div><div class="c1">= MATK [{( Skill Level x 100 ) + 500 )} x ( Caster’s Base Level / 150 )] %</div><div class="c1">(Targets in Freezing status)</div><div class="c1">= MATK [{( Skill Level x 300 ) + 1000 )} x ( Caster’s Base Level / 100 )] %</div><div class="c1 c2"></div><div class="c1"><span class="c0">Marsh of Abyss</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 0.5 second</div><div class="c1">Variable Cast Time: 2.5 seconds</div><div class="c1">Skill re-use Delay: None</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Movement reduction: - (10 * Skill Level) %</div><div class="c1">AGI/DEX reduction on players: - (3 * Skill Level) %</div><div class="c1">AGI/DEX reduction on monsters: - (6 * Skill Level) %</div><div class="c1">Skill duration is: 5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second }</div><div class="c1">(If this value is negative, set to 0)</div><div class="c1">Marsh of Abyss will remove Acolyte Skill: Increase AGI, Sniper Skill: Wind Walk, and Attack speed increasing potions.</div><div class="c1">Movement penalty can stack with other movement slowing effects such as Quagmire, however player’s movement speed cannot be brought below 50%.</div><div class="c1 c2"></div><div class="c1 c2"></div><hr style="display: none; page-break-before: always;" /><div class="c1 c2"></div><div class="c1"><span class="c0">Recognized Spell</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Skill re-use Delay: (20 + 30 * Skill Level) seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Duration: (30 + 30 * Skill Level) seconds</div><div class="c1 c2"></div><div class="c1"><span class="c0">Sienna Execrate</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Variable Cast Time: 2 seconds</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">AoE: Level 1: 3x3</div><div class="c1">Level 2 ~ 3: 5x5</div><div class="c1">Level 4 ~ 5: 7x7</div><div class="c1">Success Chance: (45 + 5 * Skill Level) %</div><div class="c1">Petrification status duration from Sienna Execrate is not affected by Target’s STAT</div><div class="c1 c2"></div><div class="c1"><span class="c0">Radius</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Variable Cast Time: 2 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Duration: 300 seconds</div><div class="c1">Bonus Cast range: (Skill Level) cell(s)</div><div class="c1">Fixed Cast reduction: [{(Caster’s INT / 15) + (Caster’s Base Level / 15) + (Radius Skill Level x 5)}] %</div><div class="c1 c2"></div><div class="c1 c2"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c1 c2"><span class="c0"></span></div><div class="c1"><span class="c0">Stasis</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 3 seconds</div><div class="c1">Skill re-use Delay: 5 minutes</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">AoE: Level 1: 19x19</div><div class="c1">Level 2: 21x21</div><div class="c1">Level 3: 23x23</div><div class="c1">Level 4: 25x25</div><div class="c1">Level 5: 27x27</div><div class="c1">Duration: 5 second (fixed) + { Stasis Skill level * 5 - (Target’s VIT + DEX) / 20 }</div><div class="c1">(If this value becomes negative, the duration is set to 0)</div><div class="c1 c2"></div><div class="c1"><span class="c0">Drain Life</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 4 seconds</div><div class="c1">Skill re-use Delay: 2 seconds</div><div class="c1">HP Leech: (5 + 5 * Skill Level) %</div><div class="c1">Success Chance: (70 + 5 * Skill Level) %</div><div class="c1">MATK [{( Skill Level x 200 ) + ( Caster’s INT ) } x ( Caster’s Base Level / 100 )] %</div><div class="c1 c2"></div><div class="c1"><span class="c0">Crimson Rock</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 2 seconds</div><div class="c1">Variable Cast Time: 5 seconds</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">AoE: 7x7</div><div class="c1">Stun chance: 40%</div><div class="c1">MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) + 1300 }] %</div><div class="c1 c2"></div><div class="c1 c2"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c1 c2"><span class="c0"></span></div><div class="c1"><span class="c0">Hell Inferno</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 3 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Burning chance: (55 + 5 * Skill Level) %</div><div class="c1">(Shadow Element)</div><div class="c1">= MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) x 4/5 }] %</div><div class="c1">(Fire Element)</div><div class="c1">= MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) /5 }] %</div><div class="c1">Burning Status: </div><div class="c1">Deals 1000 + (Target’s MHP 3%) damage every 3 seconds.</div><div class="c1">Reduces the target’s MDEF by 25%.</div><div class="c1">15 second base duration, reducible by STAT. 5 second minimum duration.</div><div class="c1 c2"></div><div class="c1"><span class="c0">Chain Lightning</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: (3 + 0.5 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 3 seconds</div><div class="c1">Global Skill Delay: None</div><div class="c1">Number of chains: (4 + 1 * Skill Level) </div><div class="c1">MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] %</div><div class="c1">Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] %</div><div class="c1">After damaging the primary target, if there is another enemy within 5x5 range, it will bounce to the other target.</div><div class="c1">After 2 bounces, it will bounce to other targets in 7x7 range.</div><hr style="display: none; page-break-before: always;" /><div class="c1 c2"><span class="c0"></span></div><div class="c1"><span class="c0">Comet</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds</div><div class="c1">Variable Cast Time: (9 + 1 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 60 seconds</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">AoE: 19x19</div><div class="c1">Burning Chance: 100%</div><div class="c1">Burning duration: 15 seconds</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="074b7ab2692be82f6c2ff1ca2a2fe9dc0b7dd855"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="0"></a><br />
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<tr><td class="c7"><div class="c1 c3"><span class="c8"> </span></div></td><td class="c5 c8"><div class="c1 c3"><span class="c8">Level 1</span></div></td><td class="c4 c8"><div class="c1 c3"><span class="c8">Level 2</span></div></td><td class="c4 c8"><div class="c1 c3"><span class="c8">Level 3</span></div></td><td class="c4 c8"><div class="c1 c3"><span class="c8">Level 4</span></div></td><td class="c4 c8"><div class="c1 c3"><span class="c8">Level 5</span></div></td></tr>
<tr><td class="c7"><div class="c1 c3"><span class="c8">7 x 7 cell</span></div></td><td class="c5"><div class="c1 c3"><span class="c0">3000%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">3500%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">4000%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">4500%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">5000%</span></div></td></tr>
<tr><td class="c7"><div class="c1 c3"><span class="c8">11 x 11 cell</span></div></td><td class="c5"><div class="c1 c3"><span class="c0">2500%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">3000%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">3500%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">4000%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">4500%</span></div></td></tr>
<tr><td class="c7"><div class="c1 c3"><span class="c8">15 x 15 cell</span></div></td><td class="c5"><div class="c1 c3"><span class="c0">2000%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">2500%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">3000%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">3500%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">4000%</span></div></td></tr>
<tr><td class="c7"><div class="c1 c3"><span class="c8">19 x 19 cell</span></div></td><td class="c5"><div class="c1 c3"><span class="c0">1500%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">2000%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">2500%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">3000%</span></div></td><td class="c4"><div class="c1 c3"><span class="c0">3500%</span></div></td></tr>
</tbody></table><div class="c1">If there is another Warlock party member within 7 x 7 range of the Caster, the following changes occur.</div><div class="c1">Warlock party member will incur 1/2 of the SP cost from comet. If there are more than 1 Warlock party member in the area, a random Warlock will be chosen.</div><div class="c1">Both the Caster and Warlock party member must have learned Comet.</div><div class="c1">When the above conditions are met, Comet will deal the following fixed damage in 19 x 19 cell,</div><div class="c1">= MATK [{( Skill Level x 400 ) x ( Caster’s Base Level / 120 )} + 2500 ] %</div><div class="c1 c2"></div><div class="c1 c2"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c1 c2"><span class="c0"></span></div><div class="c1"><span class="c0">Earth Strain</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 2 seconds</div><div class="c1">Variable Cast Time: (1 + 1 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 10 seconds</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">MATK [{( Skill Level x 100 ) + 2000 } x ( Caster’s Base Level / 100 )] %</div><div class="c1">AoE: Level 1: 15 x 5</div><div class="c1">Level 2: 15 x 6</div><div class="c1">Level 3: 15 x 7</div><div class="c1">Level 4: 15 x 8</div><div class="c1">Level 5: 15 x 9</div><div class="c1">Strip Chance: Level 1: 6%</div><div class="c1">Level 2: 14%</div><div class="c1">Level 3: 24%</div><div class="c1">Level 4: 36%</div><div class="c1">Level 5: 50%</div><div class="c1 c2"></div><div class="c1"><span class="c0">Tetra Vortex</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 2 seconds</div><div class="c1">Variable Cast Time: (4 + 1 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 15 seconds</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">Status effect chance: 100%</div><div class="c1">MATK (500 + 500 * Skill Level) % * 4</div><div class="c1 c2"></div><div class="c1"><span class="c0">Summon Fire/Lightning/Water/Stone</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Variable Cast Time: 2 seconds</div><div class="c1">Duration: (80 + 40 * Skill Level) seconds</div><div class="c1 c2"></div><div class="c1"><span class="c0">Reading Spellbook</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 1 second</div><div class="c1">Variable Cast Time: 5 seconds</div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c1 c2"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c1 c2"><span class="c0"></span></div><div class="c1"><span class="c0">Freezing Spell</span></div><div class="c1 c2"><span class="c0"></span></div><div class="c1">(Skill Level x 4) + (Caster’s Base Level / 10) + (Caster’s INT / 10)</div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1tag:blogger.com,1999:blog-1075763940567700436.post-61564484411167950072012-06-03T05:55:00.002+08:002012-06-03T05:55:33.964+08:00Mechanic Skill Balance Formula<div id="header"><br />
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<div class="c1 c8"><span class="c10">Mechanic</span></div><div class="c8 c5 c1"><span class="c10"></span></div><div class="c1"><span class="c0">Axe Mastery</span></div><div class="c5 c1"></div><div class="c1">ATK Bonus: + (5 * Skill Level)</div><div class="c1">HIT Bonus: + (3 * Skill Level)</div><div class="c1">Mace weapons will receive (Skill Level x 4) ATK and (Skill Level x 2) HIT from this skill.</div><div class="c1">Works with Mado Gear</div><div class="c5 c1"></div><div class="c1"><span class="c0">Fire Earth Research</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Resistance Bonus: + (10 * Skill Level)</div><div class="c1">ATK Bonus: + (10 * Skill Level)</div><div class="c1">Works with Mado Gear</div><div class="c5 c1"></div><div class="c1"><span class="c0">Axe Boomerang</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">ATK [ { ( Skill Level x 50 ) + 250 + Axe Weight } x Caster’s Base Level / 100 ] %</div><div class="c1">Skill re-use Delay: (5.5 - 0.5 * Skill Level) seconds</div><div class="c5 c1"></div><div class="c1"><span class="c0">Power Swing</span></div><div class="c5 c1"></div><div class="c1">Damage: [(300 + 100 * Skill Level) + Bonus ATK] %</div><div class="c1">Bonus ATK = { ( Caster’s STR + DEX ) x Caster’s Base Level / 100 }</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">10% chance to stun for 2 seconds (fixed).</div><div class="c1">Axe Boomerang Activation Chance: (Skill Level * 5) %</div><div class="c5 c1"></div><div class="c5 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c5 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Axe Tornado</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">ATK [ { ( Skill Level x 100 ) + 200 + Caster’s VIT } x Caster’s Base Level / 100 ] %</div><div class="c1"> If the Caster’s using a Wind Element weapon, ATK portion is increased 1.25 times.</div><div class="c1">Skill re-use Delay: (4.5 - 0.5 * Skill Level) seconds</div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c1">AoE:</div><div class="c1">Level 1 ~ 2: 5x5</div><div class="c1">Level 3 ~ 5: 7x7</div><div class="c1">Level 1 ~ 5 will deal full damage in 5x5 area.</div><div class="c1">Level 3 ~ 5 will deal 75% damage outside of 5x5 area.</div><div class="c5 c1"></div><div class="c1"><span class="c0">FAW: Silver Sniper</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</div><div class="c1">Bonus ATK:</div><div class="c1">Level 1: 200</div><div class="c1">Level 2: 400</div><div class="c1">Level 3: 800</div><div class="c1">Level 4: 1000l</div><div class="c1">Duration: (10 + 10 * Skill Level) seconds </div><div class="c1">FAW: Silver Sniper’s Base STAT</div><div class="c1">DEX 100 / AGI 60 / STR, INT, LUK, VIT 10 / ATK 300</div><div class="c1">Silver Sniper Max HP</div><div class="c1">= (Caster’s MHP / 3) + (Skill Level x 1000) + (Caster’s Level x 12)</div><div class="c5 c1"></div><div class="c1"><span class="c0">FAW: Magic Decoy</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</div><div class="c1">Duration: (10 + 10 * Skill Level) seconds</div><div class="c1">MATK: + (250 + 50 * Skill Level)</div><div class="c1">FAW:Magic Decoy’s Base STAT</div><div class="c1">INT 100 / DEX 50 / STR, INT, AGI, VIT 10 </div><div class="c1">Magic Casting Time =<span class="c0"> {(Skill Level + 1) / 2 second}</span></div><div class="c1">Magic Decoy’s Max HP</div><div class="c1">=<span class="c0"> (Caster’s MSP x 4) + (Skill Level x 1000) + (Caster’s Base Level x 12)</span></div><div class="c5 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c5 c1"></div><div class="c1"><span class="c0">Mado Gear License</span></div><div class="c1 c5"><span class="c0"></span></div><div class="c1">ATK Bonus: + (15 * Skill Level) </div><div class="c1">Movement Speed reduction: - (50 - 10 * Skill Level) %</div><div class="c5 c1"></div><div class="c1"><span class="c0">Knuckle Boost</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">ATK [ { ( Skill Level x 100 ) + 200 + (Caster’s DEX) } x Caster’s Base Level / 120 ] %</div><div class="c1">Variable Cast Time: (0.2 * Skill Level) second</div><div class="c5 c1"></div><div class="c1"><span class="c0">Pile Bunker</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">ATK [ { ( Skill Level x 100 ) + 300 + Caster’s STR } x Caster’s Base Level / 100 ] %</div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">Cast Range: (2 + 1 * Skill Level) cell</div><div class="c1">Success Chance: (25 + 15 * Skill Level) %</div><div class="c1">Removes: Kyrie Eleison, Assumptio, Mental Strength,Gentle Touch:Change, Gentle Touch:Revitalize, Guard, Reflect Shield, Defending Aura, Reflect Damage, Prestige, Banding,</div><div class="c1">Millennium Shield</div><div class="c5 c1"></div><div class="c1"><span class="c0">Vulcan Arm</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">ATK [ { ( Skill Level x 70 ) + Caster’s DEX } x Caster’s Base Level / 120 ] %</div><div class="c1">Global Skill Delay: (0.4 - 0.1 * Skill Level) second</div><div class="c1">AoE: 3x3 around target</div><div class="c5 c1"></div><div class="c1"><span class="c0">Flame Launcher</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] %</div><div class="c1">Fixed Cast Time: 0.5 second</div><div class="c1">Variable Cast Time: (0.5 * Skill Level)</div><div class="c1">Global Skill Delay: (2 - 0.5 * Skill Level)</div><div class="c1">AoE:</div><div class="c1">Level 1: 5x5</div><div class="c1">Level 2: 7x7</div><div class="c1">Level 3: 9x9</div><div class="c1">Burning Chance: (20 + 10 * Skill Level) %</div><div class="c1">Burning Duration: [Skill Level x 7] seconds</div><div class="c1"><span class="c0">Ice Launcher</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] %</div><div class="c1">Variable Cast Time: 1 second</div><div class="c1">Global Skill Delay: (1 * Skill Level) seconds</div><div class="c1">AoE:</div><div class="c1">Level 1: 5x5</div><div class="c1">Level 2: 7x7</div><div class="c1">Level 3: 9x9</div><div class="c1">Frozen status chance: (10 * Skill Level) %</div><div class="c1">Freezing chance: (20 + 10 * Skill Level) %</div><div class="c1">Duration: [Skill Level x 7] seconds</div><div class="c5 c1"></div><div class="c1"><span class="c0">Arm Cannon</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c3 c1">Small Monster: ATK [ { ( Skill Level x 400 ) + 300 } x Caster’s Base Level / 120 ] %</div><div class="c3 c1">Medium Monster: ATK { { ( Skill Level x 350 ) + 300 } x Caster’s Base Level / 120 ] %</div><div class="c3 c1">Large Monster: ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 120 ] %</div><div class="c1">Fixed Cast Time: (0.8 - 0.2 * Skill Level) second</div><div class="c1">Variable Cast Time: (1.2 + 0.2 * Skill Level) seconds</div><div class="c1">Global Skill Delay: </div><div class="c1">Level 1: 0.5 second</div><div class="c1">Level 2: 1 second</div><div class="c1">Level 3: 2 seconds</div><div class="c1">AoE:</div><div class="c1">Level 1: 7x7 around target</div><div class="c1">Level 2: 5x5 around target</div><div class="c1">Level 3: 3x3 around target</div><div class="c5 c1"></div><div class="c1"><span class="c0">Acceleration</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Duration: (30 + 30 * Skill Level) seconds</div><div class="c5 c1"></div><div class="c1"><span class="c0">Hovering</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Duration: 90 seconds</div><div class="c3 c1">Prevents the following skills from affecting Mechanic: </div><div class="c3 c1">Skid Trap / Land Mine / Ankle Snare / Flasher / Shockwave Trap / Sandman / Freezing Trap / Blast Mine / Claymore Trap / Quagmire / Gravitation Field / Volcano / Deluge / Whirlwind / Watery Evasion / Electric Walk / Fire Walk / Vacuum Extreme / Windmill / Moon Slasher</div><div class="c5 c1"></div><hr style="display: none; page-break-before: always;" /><div class="c5 c1"></div><div class="c1"><span class="c0">Remodel Mainframe</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">DEF Bonus: (20 + 20 * Skill Level)</div><div class="c1">Overheat Limit increase: </div><div class="c1">Level 1: 200</div><div class="c1">Level 2: 280</div><div class="c1">Level 3: 360</div><div class="c1">Level 4: 450</div><div class="c5 c1"></div><div class="c1"><span class="c0">Suicidal Destruction</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c3 c1">[{(Skill Level + 1) x (Remodel Mainframe Skill Level + 8 ) x (SP Used + Caster’s VIT)} x</div><div class="c3 c1">Caster’s Base Level / 100] + (Caster’s Current HP)</div><div class="c3 c1">Damage is reduced by the target’s DEF (both Equipment-based and STAT-based)</div><div class="c1">Fixed Cast Time: 0.5 second</div><div class="c1">Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds</div><div class="c1">Skill re-use Delay: 300 seconds</div><div class="c1">Global Skill Delay: None</div><div class="c1">AoE: </div><div class="c1">Level 1: 5x5</div><div class="c1">Level 2: 7x7</div><div class="c1">Level 3: 9x9</div><div class="c5 c1"></div><div class="c1"><span class="c0">Elemental Shift</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: 2 seconds</div><div class="c1">Global Skill Delay: 2 seconds</div><div class="c1">Duration: 300 seconds</div><div class="c5 c1"></div><div class="c5 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c5 c1"><span class="c0"></span></div><div class="c1"><span class="c0">Cooldown</span></div><div class="c5 c1"></div><div class="c1">Skill re-use Delay: 5 seconds</div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c5 c1"></div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="9618ffec5c4c50c8e5658d7e73fbb40449faf954"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="0"></a><br />
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<tr><td class="c4"><div class="c7 c1">Quality</div></td><td class="c2"><div class="c7 c1">Skill Effect</div></td></tr>
<tr><td class="c4"><div class="c7 c1">Normal</div></td><td class="c2"><div class="c7 c1"><span class="c0"> Decreases Overheat counter by 45</span></div></td></tr>
<tr><td class="c4"><div class="c1 c7">Quality</div></td><td class="c2"><div class="c7 c1"><span class="c0">Decreases Overheat counter by 75</span></div></td></tr>
<tr><td class="c4"><div class="c7 c1">High Quality</div></td><td class="c2"><div class="c7 c1"><span class="c0">Decreases Overheat counter by 105</span></div></td></tr>
</tbody></table><div class="c5 c1"></div><div class="c1"><span class="c0">Infrared Scan</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Fixed Cast Time: None</div><div class="c1">Skill re-use Delay: 3 seconds</div><div class="c1">Global Skill Delay: 0.5 second</div><div class="c1">Success Chance: 100%</div><div class="c1">Duration: 3 seconds</div><div class="c1">Reduces Flee by 30% and reveals hidden targets</div><div class="c1">AoE: 15 x 15</div><div class="c5 c1"></div><div class="c1"><span class="c0">Analyze</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">DEF/MDEF reduction: (14 * Skill Level) %</div><div class="c1">Success Chance: (30 + 12 * Skill Level) %</div><div class="c1">Duration: 20 seconds</div><div class="c5 c1"></div><div class="c1"><span class="c0">Magnetic Field</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Skill re-use Delay: (25 - 5 * Skill Level) seconds</div><div class="c1">AoE: 5x5</div><div class="c3 c1">Targets affected by Magnetic Field can be freed if they take Earth Element damage or are affected by Quagmire.</div><div class="c3 c5 c1"></div><div class="c3 c5 c1"><span class="c0"></span></div><hr style="display: none; page-break-before: always;" /><div class="c3 c5 c1"><span class="c0"></span></div><div class="c3 c1"><span class="c0">Neutral Barrier</span></div><div class="c3 c5 c1"><span class="c0"></span></div><div class="c3 c1">Skill re-use Delay: (25 - 5 * Skill Level) seconds</div><div class="c3 c1">Duration: (15 + 15 * Skill Level) seconds</div><div class="c1 c3">AoE: 5x5</div><div class="c3 c1">MDEF/DEF increase: (10 + 5 * Skill Level) %</div><div class="c3 c1">Blocks ranged attacks</div><div class="c3 c5 c1"></div><div class="c1"><span class="c0">Stealth Field</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Skill re-use Delay: (25 - 5 * Skill Level) seconds</div><div class="c1">AoE: 5x5</div><div class="c5 c1"></div><div class="c1"><span class="c0">Repair</span></div><div class="c5 c1"><span class="c0"></span></div><div class="c1">Variable Cast Time: (0.1 + 0.1 * Skill Level) second</div><div class="c1">Global Skill Delay: 1 second</div><div class="c1">Recovery Rate: </div><div class="c1">Level 1: 4% Max HP</div><div class="c1">Level 2: 7% Max HP</div><div class="c1">Level 3: 13% Max HP</div><div class="c1">Level 4: 17% Max HP</div><div class="c1">Level 5: 23% Max HP</div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com2tag:blogger.com,1999:blog-1075763940567700436.post-83221362469601386742012-06-03T05:53:00.000+08:002012-06-03T05:53:10.660+08:00Guillotine Cross Skill Balance Formula<div id="header"><br />
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<div class="c0 c6"><span class="c4">Guillotine Cross</span></div><div class="c0 c1 c6"><span class="c4"></span></div><div class="c0"><span class="c3">Venom Impress</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Poison resistance reduction: - (10 * Skill Level) %</div><div class="c0">Global Skill Delay: (3.5 - 0.5 * Skill Level) seconds</div><div class="c0">Cast range: 10 cells</div><div class="c0 c1"></div><div class="c0"><span class="c3">Cross Impact</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">ATK [{Skill Level x 100) + 1000} x (Caster's Base Level / 120)]</div><div class="c0">Global Skill Delay: (3 - 0.5 * Skill Level) seconds</div><div class="c0 c1"></div><div class="c0"><span class="c3">Dark Illusion</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Damage: ATK 100%</div><div class="c0">Global Skill Delay: 1.5 second</div><div class="c0">Cross Impact Activation chance: (4 * Skill Level) %</div><div class="c0 c1"></div><div class="c0"><span class="c3">New Poison Research</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Brew Success Chance:</div><div class="c0">A + B = (Total Success Chance %)</div><div class="c0">Where A = (30 + 5 * Skill Level) % , B = (Dex/30 + Luk/10 + Job Level/10)%</div><div class="c0">Guillotine Cross Poison Resistance: (5 * Skill Level) %</div><div class="c0">Enchant Deadly Poison duration increase: (3 * Skill Level) seconds</div><div class="c0 c1"></div><div class="c0"><span class="c3">Create New Poison</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Global Skill Delay: 0.5 second</div><div class="c0">Guillotine Cross Poison skill duration is reduced by 1 second for every 2 stat points, calculated VIT + LUK.</div><div class="c0 c1"></div><div class="c0 c1"><span class="c3"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c1"><span class="c3"></span></div><div class="c0"><span class="c3">Types of Poisons</span></div><div class="c0">Nerve paralyzing poison - Toxin</div><div class="c0">300 second base duration; inflicts damage on a target causing it to flinch every 10 seconds. Flinching prevents the target from casting skills and Phen card option (special.sc command) will not prevent skill cast interruption.</div><div class="c0 c1"></div><div class="c0">Paralyzing poison - Paralyze</div><div class="c0">300 second base duration; Attack Speed -10%, FLEE -10%, Movement speed reduced in half. (AGI down, Quagmire, Marsh of Abyss, Freezing cannot bring the target's movement speed down lower than 50% on a target inflicted by Paralyze.</div><div class="c0 c1"></div><div class="c0">Weakening poison - Venom Bleed</div><div class="c0">300 second base duration; Max HP decreases by 15%.</div><div class="c0 c1"></div><div class="c0">Hallucinogenic Mushroom - Magic Mushroom</div><div class="c0">300 second base duration; forces a target to use <laugh> emoticon, and a random skill is used every 4 seconds. Target loses 3% HP every 4 seconds.</div><div class="c0 c1"></div><div class="c0">High fever poison - Pyrexia</div><div class="c0">300 second base duration; inflicted a target with Blind and Hallucination status effect that cannot be recovered with recovery items. Hallucination caused by this poison will not shake the player's screen, but display a largely over exaggerated damage taken over the target's head. If a target is damaged while inflicted by the poison, the player will be remain in flinching motion, which will interrupt skill casting.</div><div class="c0 c1"></div><div class="c0">Oblivion - Oblivion Curse</div><div class="c0">300 second base duration; forces the target to use <?> emoticon and causes status effect: Oblivion. Status Effect: Oblivion will prevent natural SP regeneration and prevent all skill usage during the status effect duration. Oblivion curse is different from Silence; it cannot be cured by Lex Divina, Green Potion etc. Target has a chance of resisting Oblivion curse.</div><div class="c0">Target has a chance of resisting Oblivion Curse poison. If this number is represented by a, 100% - (100 - 0.8 x INT) = a, where if a < 5%, poison resistance is set to 5%.</div><div class="c0 c1"></div><div class="c0">Leech - Leech End</div><div class="c0">300 second base duration; deals certain amount of damage every second.</div><div class="c0">Damage formula: Damage per second = {Target VIT x (New Poison Research Skill Level - 3)} + (Target HP/100)</div><div class="c0 c1"></div><div class="c0">*** Boss Monsters are not affected by Guillotine Cross Poisons.</div><div class="c0"><span class="c3">Poisonous Weapon</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Poisoning Rate: (2 + 2 * Skill Level) %</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0 c1"></div><div class="c0"><span class="c3">Weapon Blocking</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Activation Chance: (10 + 2 * Skill Level) %</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0 c1"></div><div class="c0"><span class="c3">Counter Slash</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">ATK [{(Skill Level x 100) + 300} x Caster's Base Level / 120]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]%</div><div class="c0 c1"></div><div class="c0"><span class="c3">Weapon Crush</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Damage: 100% ATK</div><div class="c0">Strip Chance: same as Rogue skill: Divest weapon</div><div class="c0">Duration: Player = 60 second + (Skill Level x 15) second + {(Caster's DEX - Target's DEX) x 1} second.</div><div class="c0">Monster = 60 seconds + (Skill Level x 30) second + {(Caster's DEX - Target's DEX) x 0.5} second.</div><div class="c0 c1"></div><div class="c0"><span class="c3">Venom Pressure</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Poisoning Chance: (70 + 5 * Skill Level) %</div><div class="c0">HIT bonus: + (10 + 4 * Skill Level)</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0 c1"></div><div class="c0"><span class="c3">Poison Smoke</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Poisoning Chance: 50%</div><div class="c0">Duration: (8 + 2 * Skill Level) seconds</div><div class="c0">No longer consumes Poisonous Weapon buff</div><div class="c0">Fixed Cast Time: 2 seconds</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0 c1"></div><div class="c0 c1"><span class="c3"></span></div><div class="c0"><span class="c3">Cloaking Exceed</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Movement Speed: (90 + 10 * Skill Level) %</div><div class="c0">Number of Hits before being taken out of Cloaking:</div><div class="c0">Level 1~2: 1</div><div class="c0">Level 3~4: 2</div><div class="c0">Level 5: 3</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0 c1"></div><div class="c0"><span class="c3">Phantom Menace</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Damage: 300% ATK</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Will not deal damage to non-hidden targets.</div><div class="c0 c1"></div><div class="c0"><span class="c3">Hallucination Walk</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Skill re-use Delay: 300 seconds</div><div class="c0">Duration: (25 + 5 * Skill Level) seconds</div><div class="c0">Flee bonus: + (50 * Skill Level)</div><div class="c0">Magic avoidance: (10 * Skill Level) %</div><div class="c0">Prevents Extreme Vacuum from affecting Guillotine Cross.</div><div class="c0">- 50% ASPD after skill duration.</div><div class="c0 c1"></div><div class="c0"><span class="c3">Rolling Cutter</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Damage: ATK [{(Skill Level x 50) + 50} x Caster's Base Level/100] %</div><div class="c0">Global Skill Delay: 0.2 second</div><div class="c0">5x5 AoE at level 5</div><div class="c0">Max Counter: 10</div><div class="c0 c1"></div><div class="c0"><span class="c3">Cross Ripper Slasher</span></div><div class="c0 c1"><span class="c3"></span></div><div class="c0">Total Damage = A + B</div><div class="c0">A = ATK [{(Skill Level x 80) + 400} x Caster's Base Level / 100] %</div><div class="c0">Rolling Cutter Counter damage bonus</div><div class="c0">B = ATK [(Rolling Cutter Counter x Caster's AGI)] %</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Cast Range: (8 + 1 * Skill Level) cell</div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-91751175833793577722012-06-03T05:51:00.001+08:002012-06-03T05:53:31.088+08:00Royal Guard Skill Balance Formula<div id="header"><br />
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<div class="c0 c7"><span class="c27">Royal Guard</span></div><div class="c0 c7 c6"><span class="c27"></span></div><div class="c0"><span class="c1">Spear Cannon</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">ATK [{(Skill Level x 50) + (Caster’s STR x Skill Level)} x Caster’s Base Level / 100] %</div><div class="c0 c6"></div><div class="c0"><span class="c1">Vanishing Point</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Bonus Hit: + 3 * Skill Level</div><div class="c0">ATK [{(Skill Level x 50) + (Caster’s learned Bash Level x 30)} x Caster’s Base Level / 100] %</div><div class="c0 c6"></div><div class="c0"><span class="c1">Trample</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Success chance: (25 + 25 * Skill Level)</div><div class="c0">Skill re-use Delay: 1 second</div><div class="c0">If the destroyed traps deal AoE damage, Caster will avoid the damage at</div><div class="c0">[{(Caster’s DEX + Caster’s AGI) / 4} + (Skill Level x 5)]% chance</div><div class="c0 c6"></div><div class="c0"><span class="c1">Shield Press</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">ATK [{(Skill Level x 150) + Caster’s STR + Shield Weight} x Caster’s Base Level / 100] %</div><div class="c0">+ (Caster’s VIT x Shield upgrade level)</div><div class="c0">Stun chance: [(Skill Level x 8) + 30 + (Caster’s DEX / 10) + (Caster’s Job Level / 4)] %</div><div class="c0">Stun duration: [(Skill Level x 0.5) + 3] seconds</div><div class="c0 c6"></div><div class="c0"><span class="c1">Reflect Damage</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Reflect chance: (30 + 10 * Skill Level) %</div><div class="c0">Reflect amount: (15 + 5 * Skill Level) %</div><div class="c0">Maximum number of reflects: (25 + 5 * Skill Level)</div><div class="c0">Oonly reflects close-range damage. (No longer reflects magic damage)</div><div class="c0">Does not reflect trap damage.</div><div class="c0">Caster can only reflect up to a maximum of his or her Max HP. This amount is increased by (Caster’s Base Level / 100) %.</div><div class="c0">Duration: 300 seconds</div><div class="c0">SP drain: 10sp per second</div><div class="c0"><span class="c1">Pinpoint Attack</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">ATK [{(Skill Level x 100) + (Caster’s AGI x 5)} x Caster’s Base Level / 120] %</div><div class="c0">Break chance: 30 + [(Maximum learned level of Pinpoint attack x 5) + (Caster’s AGI + Caster’s Base Level) / 10]%</div><div class="c0">Crits 100% of the time.</div><div class="c0 c6"></div><div class="c0"><span class="c1">Force of Vanguard</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">SP drain: (24 - 4 * Skill Level) per 10 seconds</div><div class="c0">Summons up to (5 + 2 * Skill Level) rage counter spheres</div><div class="c0">Chance to generate rage counter: (8 + 12 * Skill Level) %</div><div class="c0">Rage counter duration: 300 seconds</div><div class="c0">DEF/HP increase omitted</div><div class="c0 c6"></div><div class="c0"><span class="c1">Rage Burst</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Global Skill Delay: 3 seconds</div><div class="c0">ATK [{(Number of Spirit Spheres x 200) + <(Caster’s Max HP - Current HP) / 100>} x Caster’s Base Level / 100] %</div><div class="c0 c6"></div><div class="c0 c6"><span class="c1"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c6"><span class="c1"></span></div><div class="c0"><span class="c1">Shield Spell</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 2 seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0 c6"></div><div class="c0">Level 1 Shield Spell:</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="4eb28f01a48ceedd8d418b62c0b46a9957895999"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="0"></a><br />
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<tr><td class="c9"><div class="c0 c7"><span class="c4">Shield DEF</span></div></td><td class="c13"><div class="c0 c7"><span class="c4">Skill Effect</span></div></td><td class="c26"><div class="c0 c7"><span class="c4">Description</span></div></td></tr>
<tr><td class="c9 c25"><div class="c0 c7"><span class="c2">0 – 40</span></div></td><td class="c11"><div class="c0 c7"><span class="c2">Effect 1</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c14"><div class="c0 c7"><span class="c2">Deals --% ATK Neutral element damage to targets 3x3 around the Caster / Knocks them back 2 cells</span></div></td></tr>
<tr><td class="c9"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c11"><div class="c0 c7"><span class="c2">Effect 2</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c14"><div class="c0 c7"><span class="c2">Reflects close-range attacks</span></div><div class="c0 c7"><span class="c2"> (Does not work on Boss monster)</span></div></td></tr>
<tr><td class="c9"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c11"><div class="c0 c7"><span class="c2">Effect 3</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c14"><div class="c0 c7"><span class="c2">ATK Increase for skill duration</span></div></td></tr>
<tr><td class="c9"><div class="c0 c7"><span class="c4">41 – 80</span></div></td><td class="c13"><div class="c0 c7"><span class="c4">Effect 1</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c26"><div class="c0 c7"><span class="c4">Deals --% Neutral element damage to targets 5x5 around the Caster / Knocks them back 2 cells</span></div></td></tr>
<tr><td class="c9"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c13"><div class="c0 c7"><span class="c4">Effect 2</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c26"><div class="c0 c7"><span class="c4">Reflects close-range attacks</span></div><div class="c0 c7"><span class="c4"> (Does not work on Boss monster)</span></div></td></tr>
<tr><td class="c9"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c13"><div class="c0 c7"><span class="c4">Effect 3</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c26"><div class="c0 c7"><span class="c4">ATK Increase for skill duration</span></div></td></tr>
<tr><td class="c9 c10"><div class="c0 c7"><span class="c10 c4">81 +</span></div></td><td class="c13 c10"><div class="c0 c7"><span class="c10 c4">Effect 1</span></div><div class="c0 c7 c6"><span class="c10 c4"></span></div></td><td class="c26 c10"><div class="c0 c7"><span class="c10 c4">Deals --% Neutral element damage to targets 7x7 around the Caster / Knocks them back 2 cells</span></div></td></tr>
<tr><td class="c9"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c13 c10"><div class="c0 c7"><span class="c10 c4">Effect 2</span></div><div class="c0 c7 c6"><span class="c10 c4"></span></div></td><td class="c26 c10"><div class="c0 c7"><span class="c10 c4">Reflects close-range attacks</span></div><div class="c0 c7"><span class="c10 c4"> (Does not work on Boss monster)</span></div></td></tr>
<tr><td class="c9"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c13 c10"><div class="c0 c7"><span class="c10 c4">Effect 3</span></div><div class="c0 c7 c6"><span class="c10 c4"></span></div></td><td class="c26 c10"><div class="c0 c7"><span class="c10 c4">ATK Increase for skill duration</span></div></td></tr>
</tbody></table><div class="c0">Effect 1: ATK [{(Caster’s Base Level x 4) + (Shield DEF x 10)} + (Caster’s VIT x 2)] %</div><div class="c0">Effect 2: Duration: [Shield DEF] seconds / Reflect rate: [Shield DEF / 10] %</div><div class="c0">Effect 3: Duration: [Shield DEF x 3] seconds / ATK increase [Shield DEF]</div><div class="c0 c6"><span class="c18"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c6"><span class="c18"></span></div><div class="c0">Level 2 Shield Spell</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="e54609b5791bab5cf839b4d15ddf776798a020fc"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="1"></a><br />
<table cellpadding="0" cellspacing="0" class="c17"><tbody>
<tr><td class="c20"><div class="c0 c7"><span class="c4">Shield MDEF</span></div></td><td class="c19"><div class="c0 c7"><span class="c4">Skill Effect</span></div></td><td class="c15"><div class="c0 c7"><span class="c4">Description</span></div></td></tr>
<tr><td class="c20 c25"><div class="c0 c7"><span class="c2">1 ~ 3</span></div></td><td class="c16"><div class="c0 c7"><span class="c2">Effect 1</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c15 c25"><div class="c0 c7"><span class="c2">Deals --% MATK Holy element damage 3x3 around Self.</span></div></td></tr>
<tr><td class="c20"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c16"><div class="c0 c7"><span class="c2">Effect 2</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c15 c25"><div class="c0 c7"><span class="c2">Casts Lex Divina on targets 3x3 around Self.</span></div></td></tr>
<tr><td class="c20"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c16"><div class="c0 c7"><span class="c2">Effect 3</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c15 c25"><div class="c0 c7"><span class="c2">Casts Magnificat</span></div></td></tr>
<tr><td class="c20"><div class="c0 c7"><span class="c4">4 ~ 5</span></div></td><td class="c19"><div class="c0 c7"><span class="c4">Effect 1</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c15"><div class="c0 c7"><span class="c4">Deals --% MATK Holy element damage 5x5 around Self.</span></div></td></tr>
<tr><td class="c20"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c19"><div class="c0 c7"><span class="c4">Effect 2</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c15"><div class="c0 c7"><span class="c4">Casts Lex Divina on targets 5x5 around Self.</span></div></td></tr>
<tr><td class="c20"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c19"><div class="c0 c7"><span class="c4">Effect 3</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c15"><div class="c0 c7"><span class="c4">Casts Magnificat</span></div></td></tr>
<tr><td class="c20 c10"><div class="c0 c7"><span class="c10 c4">6+</span></div></td><td class="c19 c10"><div class="c0 c7"><span class="c10 c4">Effect 1</span></div><div class="c0 c7 c6"><span class="c10 c4"></span></div></td><td class="c15 c10"><div class="c0 c7"><span class="c10 c4">Deals --% MATK Holy element damage 7x7 around Self.</span></div></td></tr>
<tr><td class="c20"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c19 c10"><div class="c0 c7"><span class="c10 c4">Effect 2</span></div><div class="c0 c7 c6"><span class="c10 c4"></span></div></td><td class="c15 c10"><div class="c0 c7"><span class="c10 c4">Casts Lex Divina on targets 7x7 around Self.</span></div></td></tr>
<tr><td class="c20"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c10 c19"><div class="c0 c7"><span class="c10 c4">Effect 3</span></div><div class="c0 c7 c6"><span class="c4 c10"></span></div></td><td class="c15 c10"><div class="c0 c7"><span class="c10 c4">Casts Magnificat</span></div></td></tr>
</tbody></table><div class="c0">Effect 1: MATK [{(Caster’s Base Level x 4) + (Shield MDEF x 100)} + (Caster’s INT x 2)] %</div><div class="c0">Effect 2: Duration: [Shield MDEF x 30] seconds / ATK increase [Shield DEF]</div><div class="c0 c6"><span class="c18"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c6"><span class="c18"></span></div><div class="c0">Level 3 Shield Spell </div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="1bcbbd16463c395e540e8763447e18688539d67e"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="2"></a><br />
<table cellpadding="0" cellspacing="0" class="c17"><tbody>
<tr><td class="c3"><div class="c0 c7"><span class="c4">Shield Upgrade Level</span></div></td><td class="c13"><div class="c0 c7"><span class="c4">Skill Effect</span></div></td><td class="c22"><div class="c0 c7"><span class="c4">Description</span></div></td></tr>
<tr><td class="c3 c25"><div class="c0 c7"><span class="c2">+ 1 ~ 4</span></div></td><td class="c11"><div class="c0 c7"><span class="c2">Effect 1</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c21"><div class="c0 c7"><span class="c2">Increases Status effect resistance depending on Shield Upgrade.</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c11"><div class="c0 c7"><span class="c2">Effect 2</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c21"><div class="c0 c7"><span class="c2">Increases DEF depending on Shield Upgrade</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c11"><div class="c0 c7"><span class="c2">Effect 3</span></div><div class="c0 c7 c6"><span class="c2"></span></div></td><td class="c21"><div class="c0 c7"><span class="c2">Recovers HP depending on Shield Upgrade</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7"><span class="c4">+5 ~ 8</span></div></td><td class="c13"><div class="c0 c7"><span class="c4">Effect 1</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c22"><div class="c0 c7"><span class="c4">Increases Status effect resistance depending on Shield Upgrade.</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c13"><div class="c0 c7"><span class="c4">Effect 2</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c22"><div class="c0 c7"><span class="c4">Increases DEF depending on Shield Upgrade</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c13"><div class="c0 c7"><span class="c4">Effect 3</span></div><div class="c0 c7 c6"><span class="c4"></span></div></td><td class="c22"><div class="c0 c7"><span class="c4">Recovers HP depending on Shield Upgrade</span></div></td></tr>
<tr><td class="c3 c10"><div class="c0 c7"><span class="c10 c4">+9 and over</span></div></td><td class="c10 c13"><div class="c0 c7"><span class="c10 c4">Effect 1</span></div><div class="c0 c7 c6"><span class="c10 c4"></span></div></td><td class="c22 c10"><div class="c0 c7"><span class="c10 c4">Increases Status effect resistance depending on Shield Upgrade.</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c13 c10"><div class="c0 c7"><span class="c10 c4">Effect 2</span></div><div class="c0 c7 c6"><span class="c10 c4"></span></div></td><td class="c22 c10"><div class="c0 c7"><span class="c10 c4">Increases DEF depending on Shield Upgrade</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7"><span class="c4"> </span></div></td><td class="c13 c10"><div class="c0 c7"><span class="c10 c4">Effect 3</span></div><div class="c0 c7 c6"><span class="c10 c4"></span></div></td><td class="c22 c10"><div class="c0 c7"><span class="c10 c4">Recovers HP depending on Shield Upgrade</span></div></td></tr>
</tbody></table><div class="c0">Effect 1: Duration: [Shield Upgrade x 30] seconds.</div><div class="c0">Status effect resistance: [(Shield Upgrade x 2) + (Caster’s LUK / 10)] %</div><div class="c0">Effect 2: Duration: [Shield Upgrade x 20] seconds.</div><div class="c0">DEF increase: [(Shield Upgrade x 10) x (Caster’s Base Level / 100)]</div><div class="c0">Effect 3: (Caster’s Base Level / 10) + (Shield Upgrade + 1) % HP</div><div class="c0 c6"></div><hr style="display: none; page-break-before: always;" /><div class="c0 c6"></div><div class="c0"><span class="c1">Exceed Break</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">Duration: 300 seconds</div><div class="c0">Movement penalty: - (60 - 10 * Skill Level) %</div><div class="c0">ATK [{(Skill Level x 100) + (Caster’s Job Level x 10)} + (Weapon Weight x Weapon Level) x (Caster’s Base Level / 100)] %</div><div class="c0">Removed when weapon is unequipped/changed</div><div class="c0 c6"></div><div class="c0"><span class="c1">Overbrand</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Variable Cast Time: 0.5 second</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">Knockback: (2 + 1 * Skill Level) cells</div><div class="c0">Deals Pierce Damage to targets up to 7 cells infront of the Caster. </div><div class="c0">= ATK [{(Skill Level x 200) + (Spear Quicken Skill Level x 50)} x Caster’s Base Level / 100] %</div><div class="c0">Deals Swing Damage to targets in 5x2 cell infront of the Caster.</div><div class="c0">= ATK [{(Skill Level x 100) + (Caster’s STR + DEX)} x Caster’s Base Level / 100] %</div><div class="c0">Deals additional knockback damage.</div><div class="c0">= ATK [(Skill Level x 100) + Random number between (10 ~ 100)] %</div><div class="c0 c6"></div><div class="c0"><span class="c1">Prestige</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Fixed Cast Time: 2 seconds</div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 60 seconds</div><div class="c0">Duration: (15 + 15 * Skill Level) seconds</div><div class="c0">Magic avoidance: [(Caster’s INT + LUK) x (Skill Level / 20) x (Caster’s Base Level / 200)] + (Skill Level) %</div><div class="c0">DEF increase: [{(Skill Level x 15) + (Defending Aura Skill Level x 10)} x Caster’s Base Level / 100]</div><div class="c0 c6"></div><div class="c0 c6"><span class="c1"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c6"><span class="c1"></span></div><div class="c0"><span class="c1">Banding</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">SP drain: (7 - 1 * Skill Level) SP per 5 seconds</div><div class="c0">If there are more than two Royal Guard with Banding active within 7x7 cell range of each other, increases Royal Guards’ ATK and DEF.</div><div class="c0">Royal Guards will regenerate HP 50% faster and they will share same average HP.</div><div class="c0">ATK increase: [# of Royal Guard party members x (10 + 10 * Skill Level)]</div><div class="c0">DEF increase: [# of Royal Guard party members x (5 + 1 * Skill Level)]</div><div class="c0">Overawe chance: [(Caster’s Base Level / 5) + (Banding Skill Level x 5) - (Target’s AGI / 10)] %</div><div class="c0">AoE: 7x7</div><div class="c0">Overawe movement reduction: 90%</div><div class="c0">Movement reduction duration: (Banding Skill Level x 2) seconds</div><div class="c0 c6"></div><div class="c0"><span class="c1">Moon Slasher</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: (7 - 1 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: 7x7</div><div class="c0">Sit success chance: (32 + 8 * Skill Level)</div><div class="c0">ATK [{(Skill Level x 120) + (Overbrand Skill Level x 80)} x Caster’s Base Level / 100] %</div><div class="c0 c6"></div><div class="c0"><span class="c1">Ray of Genesis</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Fixed Cast Time: 0.5 second</div><div class="c0">Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds</div><div class="c0">Skill re-use Delay: 5 seconds</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">AoE: 11x11</div><div class="c0">ATK [{(Skill Level x 300) + 300} x Caster’s Base Level / 100] %</div><div class="c0">+ MATK [{(Skill Level x 300) + (# of Royal Guard in Banding status x 200)} x Caster’s Job Level / 25] %</div><div class="c0 c6"></div><div class="c0 c6"><span class="c1"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c6"><span class="c1"></span></div><div class="c0"><span class="c1">Piety</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds</div><div class="c0">AoE: 3x3 around target</div><div class="c0">Duration: (40 + 20 * Skill Level) seconds</div><div class="c0 c6"></div><div class="c0"><span class="c1">Earth Drive</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: (8 - 1 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 1 second</div><div class="c0">AoE: Level 1 ~ 2: 3x3</div><div class="c0">Level 3 ~ 4: 5x5</div><div class="c0">Level 5: 7x7</div><div class="c0">ATK [{(Skill Level + 1) x Shield Weight} x Caster’s Base Level / 100] %</div><div class="c0">DEF and ASPD decreased: 25% </div><div class="c0">Duration: (Skill Level x 3) seconds</div><div class="c0">Shield break chance: (Skill Level) % </div><div class="c0 c6"></div><div class="c0 c6"><span class="c1"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c6"><span class="c1"></span></div><div class="c0"><span class="c1">Hesperus Lit</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Variable Cast Time: 1 second</div><div class="c0">Skill re-use Delay: 20 seconds</div><div class="c0">Global Skill Delay: 3 seconds</div><div class="c0">Royal Guard in inspiration status will be calculated as having 3 Royal Guards in banding status during damage calculation.</div><div class="c0">ATK [{(Skill Level x 120) + (Number of Royal Guards in Banding x 200)} x Caster’s Base Level / 100] %</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="5c8f919faa7dec8153971fd81bfbc2b702756d19"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="3"></a><br />
<table cellpadding="0" cellspacing="0" class="c17"><tbody>
<tr><td class="c12"><div class="c0 c7"># of Royal Guards</div></td><td class="c24"><div class="c0 c7">Number of Hits</div></td><td class="c5"><div class="c0 c7">Additional Skill Effect</div></td></tr>
<tr><td class="c12"><div class="c0 c7">3</div></td><td class="c24"><div class="c0 c7">3</div></td><td class="c5"><div class="c0 c7">None</div></td></tr>
<tr><td class="c12"><div class="c0 c7">4</div></td><td class="c24"><div class="c0 c7">4</div></td><td class="c5"><div class="c0 c7"><span class="c1">Targets will be stunned at 100% chance for 4 ~ 8 seconds, irreducible by STAT.</span></div></td></tr>
<tr><td class="c12"><div class="c0 c7">5</div></td><td class="c24"><div class="c0 c7">5</div></td><td class="c5"><div class="c0 c7">Hesperus Lit deals Holy Element damage</div></td></tr>
<tr><td class="c12"><div class="c0 c7">6</div></td><td class="c24"><div class="c0 c7">6</div></td><td class="c5"><div class="c0 c7 c28">Hesperus Lit deals 1.5 times more damage and Pinpoint Attack Level 1 ~ 5 will activate.</div></td></tr>
<tr><td class="c12"><div class="c0 c7">7+</div></td><td class="c24"><div class="c0 c7"><span class="c1">Number of Royal Guards</span></div></td><td class="c5"><div class="c0 c7"><span class="c1">All Royal Guards will generate the maximum number of Spirit Spheres from Force of Vanguard.</span></div></td></tr>
</tbody></table><div class="c0 c6"></div><div class="c0 c6"><span class="c1"></span></div><hr style="display: none; page-break-before: always;" /><div class="c0 c6"><span class="c1"></span></div><div class="c0"><span class="c1">Inspiration</span></div><div class="c0 c6"><span class="c1"></span></div><div class="c0">Fixed Cast Time: 1 second</div><div class="c0">Variable Cast Time: 2 seconds</div><div class="c0">Skill re-use Delay: (600 - 60 * Skill Level) seconds</div><div class="c0">Global Skill Delay: 2 seconds</div><div class="c0">HP drain: (3.5 - 0.5 * Skill Level) %</div><div class="c0">SP drain: (4.5 - 0.5 * Skill Level) %</div><div class="c0">Duration: (15 + 15 * Skill Level) seconds</div><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="feae2867e6cb4987987e2482a5fcf9624af7c70d"></a><a href="http://www.blogger.com/post-create.g?blogID=1075763940567700436#" name="4"></a><br />
<table cellpadding="0" cellspacing="0" class="c17"><tbody>
<tr><td class="c3"><div class="c0 c7">Bonus Effect</div></td><td class="c8"><div class="c0 c7">Description</div></td></tr>
<tr><td class="c3"><div class="c0 c7">HIT Increase</div></td><td class="c8"><div class="c0 c7"><span class="c1">[Skill Level x 5 ] + [Caster’s Job Level / 2 ]</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7">STAT increase</div></td><td class="c8"><div class="c0 c7"><span class="c1">Str / Dex / Agi / Vit / Int / Luk increases by</span></div><div class="c0 c7"><span class="c1"> [(Caster’s Base Level / 10 ) + (Caster’s Job Level / 5 )]</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7">ATK Increase</div></td><td class="c8"><div class="c0 c7"><span class="c1">[Skill Level x 40 ] + [Caster’s Job Level x 3 ]</span></div></td></tr>
<tr><td class="c3"><div class="c0 c7">MHP Increase</div></td><td class="c8"><div class="c0 c7"><span class="c1">(Skill Level x 5 )% + (Skill Level x 600 )</span></div></td></tr>
</tbody></table><div class="c0">Royal Guard takes 1% of the total damage dealt by his or her own skills.</div><div class="c0">When used, this skill will consume 1% experience. This experience cost cannot be avoided by any means. This skill will fail to activate if the Caster attempts to use it without having the necessary amount of experience.</div><div class="c0">Removes all buffs and debuffs from the Caster on use</div><div class="c0">Caster becomes immune to the following effects:</div><div class="c0">Poison / Blind / Stun / Silence / Chaos / Petrification / Sleep / Bleeding / Curse</div><div class="c0">Burning / Freezing / Frozen / Crystalization / Fear / Toxin / Paralyze / Venombleed / Magic Mushroom / Disheart / Pyrexia / Oblivion Curse / Leech End / Deep Sleep / Saturday Night Fever / Paint Body / Masquerade: Enervation, Gloomy, Ignorance, Laziness, Unlucky, Weakness.</div></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1tag:blogger.com,1999:blog-1075763940567700436.post-61864374862955040422012-05-20T22:43:00.000+08:002012-05-20T22:43:57.102+08:00[Update] Emoticon / Emotion DBC bug, fixed<div style="font-family: "Trebuchet MS",sans-serif;"> You can view the FULL GUIDE and DOWNLOADS @ <a href="http://ragnareview.freeforums.org/emoticon-dbc-t13.html">http://ragnareview.freeforums.org/emoticon-dbc-t13.html</a></div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;">This bug came out after some users tried to use /dbc command, while dbc is an emoticon or emotion that we always using, this new emotion came out from kRO, and this emotion already updated to New Chaos, however pRO forgotten to update the other Servers like Valkyrie/Valhalla. The solution of this is to get the Emoticon.spr from the New Chaos, but don't worry I will provide the files and the sprites that you need<br />
<br />
First things first,you need to download the grfbuilder, and the Rar file that I attouched Below<br />
Downloads: <a class="postlink" href="http://ragnareview.freeforums.org/emoticon-dbc-t13.html" rel="nofollow">http://ragnareview.freeforums.org/emoticon-dbc-t13.html</a><br />
<br />
Step 1: (no image) - Extract the <span style="font-weight: bold;">data.rar</span> into your <span style="font-weight: bold;">Desktop</span><br />
<br />
<span style="font-size: 150%; line-height: 116%;">Step 2:</span> download the file = <span style="font-weight: bold;">"grfbuilder-0.1.30.zip"</span> and open it using winrar or the default windows zip, and run the exe application of grfbuilder<br />
<img alt="Image" src="http://i148.photobucket.com/albums/s23/ulitin2008/1-3.jpg" /><br />
<br />
<span style="font-size: 150%; line-height: 116%;">Step 3:</span> click the open file<br />
<img alt="Image" src="http://i148.photobucket.com/albums/s23/ulitin2008/2-2.jpg" /><br />
<br />
<span style="font-size: 150%; line-height: 116%;">Step 4:</span> A new window will prompt you, and you need to access your <span style="font-weight: bold;">Ragnarok Folder</span> and find<span style="font-weight: bold;"> fdata.grf </span>for <span style="font-weight: bold;">Valkyrie</span><br />
<img alt="Image" src="http://i148.photobucket.com/albums/s23/ulitin2008/3-4.jpg" /><br />
<br />
Step 5: After choosing the <span style="font-weight: bold;">fdata.grf</span> you then need to click the <span style="font-weight: bold;">Merge Dir</span><br />
<img alt="Image" src="http://i148.photobucket.com/albums/s23/ulitin2008/4-3.jpg" /><br />
<br />
Step 6: Then a new <span style="font-weight: bold;">Directory Chooser</span> will prompt to you, and you need to click the <span style="font-weight: bold;">"data"</span> folder that you extracted <span style="font-weight: bold;">@ the 1st Step</span><br />
<img alt="Image" src="http://i148.photobucket.com/albums/s23/ulitin2008/5-2.jpg" /><br />
<br />
After clicking the <span style="font-weight: bold;">data</span> folder, click ok and now your Client will never detect the emotion bug!..<br />
<br />
fdata.grf = Valkyrie<br />
f2data.grf = Valhalla<br />
f3data.grf = New Loki<br />
f4data.grf = New Iris<br />
<br />
I hope this helps you!</div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1tag:blogger.com,1999:blog-1075763940567700436.post-74412500475895917792012-05-16T06:45:00.000+08:002012-05-16T06:45:49.901+08:00[Download]Port Malaya FLD Pack<div class="postbody" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><a class="postlink" href="http://forums.openkore.com/viewtopic.php?f=55&t=17219"></a></div><div class="postbody" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"></div><div class="postbody" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"></div><div class="postbody" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><a name='more'></a>Sorry for late update for Port Malaya Map for your OpenKore, you may now download the file<br />
<br />
<a class="postlink" href="http://ragnareview.freeforums.org/post32.html#p32">http://ragnareview.freeforums.org/post32.html#p32</a></div><div class="postbody" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> </div><div class="postbody" style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
don't hesitate to ask questions, you may request a suggestion anytime.</div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-26286832762307462032012-05-07T11:26:00.002+08:002012-05-07T11:26:35.222+08:00[BUG] Let's bug the Guild - idRO issues<span style="background-color: white; font-family: Verdana, sans-serif;"></span><br />
<a name='more'></a><span style="background-color: white; font-family: Verdana, sans-serif;">this thing better be implemented on other RO soon because there is an emergency call bug using this trick :<br /><br />- let's say there is a guild 1 with guild master A and has emergency hall. Then A invited B and C.<br />- B and C delete the chars when they on guild 1 then remake chars with same name<br />- B and C create guild 2 and 3 then learn emergency call<br />- now when A using emergency call, B and C are recalled despite they're another guild master because their old chars are on guild 1. Then B and C can use emergency call too.</span><br />
<span style="background-color: white; font-family: Verdana, sans-serif;"><br /></span><br />
<span style="background-color: white; font-family: Verdana, sans-serif;">Thanks to <span style="color: #b45f06;">Veemon</span> for sharing this bug.</span>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1tag:blogger.com,1999:blog-1075763940567700436.post-66494200133277560332012-05-06T21:16:00.000+08:002012-05-07T14:34:40.228+08:00[Class Balance Changes]kRO Update - as well to other Official Servers<b style="background-color: #ebf1fa; font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;"></b><br />
<a name='more'></a><b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Common Patch</span></b><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Summer event has ended.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- While Severe Rainstorm is active you can no longer change arrows.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span><br />
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Main Server</span></b><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Started the new school year event.</span><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">[Event01]: Bonus experience and drop rate + 50% for 2 weeks.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">[Event02]: Netcafe exclusive event, Netcafe users can access a exclusive dungeon for 2 weeks.</span></li>
</ul>
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Changed the status resistance formula. Level difference penalty is reduced, and Freeze/Stone status ailments are now resisted with magic defense.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Party bonus experience system is changed from 10% bonus per member starting at 3 players to 20% bonus per member starting at 2 players.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Tao Gunka card's "Def/MDef - 50" option is changed to "Reduces all item physical/magical defense by 50%".</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- High Priest card is changed from autocasting Assumptio Lv 1 to casting Assumptio Lv 5.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Homunculus improvement update is applied.</span><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">As part of the update, homunculus Lua AI files will be reset. Old files will be moved to the AI_Backup folder.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">As part of the update, mercenary Lua AI files will be reset. Old files will be moved to the AI_Backup folder.</span></li>
</ul>
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Spiral pierce damage formula is changed.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Acid Bomb damage formula is changed.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Guillotine Fist use penalty has changed, and skill description is updated.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Added 'point' catalyst item merchants in several different locations.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- 3rd job skill balance from the long term Sakray test is applied to main servers. It may be an inconvenience, but the purpose of the update is to improve lesser used skills and to balance excessively strong ones. Please familiarize yourself with the skill balance changes.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span><br />
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Sakray Test Server</span></b><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">- Philippines localized map "Port Malaya" is added.</span><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Port Malaya has 1 regular dungeon and 3 instanced memorial dungeon maps.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Port Malaya has 2 field maps.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Port Malaya field and dungeons have monsters level 100 ~ 150.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Please see and test the various quests monsters and dungeons in the localized map.</span></li>
</ul>
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span><br />
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill Balancing Changes</span></b><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The following skill balance changes are changes being applied to main servers from the previous Sakray test session.</span><br />
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span><br />
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Rune Knight</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Enchant Blade</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Changed from single target to self targeted.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Increased damage formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Hundred Spear</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Casting time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Ignition Break</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Rune Stone Items</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Verkana Runestone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration is changed (300s -> 180s).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Raido Runestone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Using the rune stone will enchant your weapon. On your next physical melee attack, you will auto-cast Crush Strike, and then the effect will be removed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Noseige Runestone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">When used, it recovers and protects against status effects for 60 seconds.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">HP recovered when using the runestone is 25%.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The debuffs removed are as follows:</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Stun, Blind, Curse, Stone, Poison, Sleep, Silence, Bleeding, Chaos, Frozen, Deep Sleep, Burning, Freeze (Frost Mist), Diamond Dust</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">All guillotine Cross poisons</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Marsh of Abyss (Warlock Skill)</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Howling of Mandragora (Genetic Skill)</span></li>
</ul>
</li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Turisus Runsestone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration has changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Hagalaz Runestone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">For the duration of the skill, the physical and magic defense increase is affected by JobLv and Rune Mastery Level.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration has changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Isia Runestone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration has changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Aesir Runestone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration has changed (300s -> 180s).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Pertz Runestone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Storm blast damage formula changed.</span></li>
</ul>
</li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Guillotine Cross</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Dark Illusion</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill range is changed (4 + SkillLv cells).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can now be used in siege.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Counter Slash</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed (Damage is now increased by users BaseLv, Agi, and JobLv).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Halucination Walk</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The HP cost when using the skill is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Rolling Cutter</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage dealt is now increased by your BaseLv.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">At level 5 the area of effect increases from 3x3 to 5x5.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Cross Ripper Slasher</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill range is increased (8 + SkillLv cells).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed (Damage is now increased by BaseLv and AGI).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Poison Smoke</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The success rate is increased.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">When using poison smoke, you no longer lose the poisoning weapon effect.</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Arch Bishop</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Clementia</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost has changed (280/320/360).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Based on your job level, it can add an additional 1 ~ 5 Str/Int/Dex.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Canto Candidus</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (200/220/240).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Based on your job level, it can add an additional 1 ~ 5 Agi.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Coluceo Heal</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (200/220/240)</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The amount of HP healed increases with more party members.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cooldown time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Praefatio</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (80 + SkillLv * 10).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The defense power of the barrier is increased with more party members.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Lauda Agnus</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now also removes Burning, Freeze (Frost Mist) and Diamond Dust status effects.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill success rate is increased.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Lauda Ramus</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now also removed Howling of Mandragora and Deep Sleep status effects.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill success rate is increased.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Clearance</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now also removes the Critical Wounds status effect.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill success rate is increased.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Expiatio</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Changed from self targeted to self and other players.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Highness Heal</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cooldown time is decreased.</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Warlock</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">White Imprison</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cancellation conditions have changed.</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Before: Struck with ghost element magic damage.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">After: Struck with ghost element damage.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can now be cancelled with the Priest skill 'Status Recovery'.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Recognized Spell</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is increased (80 + SkillLv * 20).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cooldown time is decreased.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill duration is changed (30 + SkillLv * 30 seconds).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Comet</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (400 + SkillLv * 80).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cooldown time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Global cooldown is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">If there is a warlock party member nearby (7x7), then comet will deal max damage to all targets in range.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Chain Lightning</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The amount of damage increases with each chain hit.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Earth Drive</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill range is changed (3 cells -> 6 cells).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Summon Fireball/Waterball/Ball Lightning/Stone</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill duration is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Reading Spellbook</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill variable cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill reuse delay is removed.</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Ranger</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Arrow Storm</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is increased.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Cluster Bomb</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Warg Bite</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Success rate is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cooldown time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Maize/Cobalt/Magenta/Verdure Trap</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill changed to use elemental 'point' items.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Firing Trap</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Burning chance is increased.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Icebound Trap</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Freezing chance is increased.</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Mechanic</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">FAW Silver Sniper</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">FAW Magic Decoy</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill changed to consume elemental 'point' items.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Shape Shift</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill changed to consume elemental 'point' items.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill consumption of catalysts is increased.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Boost Knuckle</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill variable cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage now scales with the users BaseLv.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Pile Bunker</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Debuff chance is decreased.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Range is changed (3 cells -> 3/4/5 cells).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now also removes the following buffs: Gentle Touch: Convert, Gentle Touch: Revitalize, Reflect Shield, Defender, Reflect Damage, Prestige, Banding.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Vulcan Arm</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Global cooldown is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage now scales with the users BaseLv.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now deals damage in a 3x3 cell area.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Arm Cannon</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (40/50/60 sp).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Variable casting time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill range is changed (9/11/13 cells).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage now scales with the users BaseLv.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Acceleration</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Hovering</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now allows you to ignore the effects of Fire Walk, Electric Walk, and Vacuum Extreme.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Mainframe Remodel</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The defense bonus is increased.</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Before: 4/7/11/15.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">After: 40/60/80/100.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Overheat limit is changed (From 100 -> 150).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Self Destruction</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Fixed cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Variable cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cooldown time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage now scales with the users BaseLv.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now consumes 3 Mado fuel.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill now no longer has an SP requirement to cast.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Cooldown</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The fuel cost of the skill is changed from 2 to 1.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The Overheat Point decrease by the cooling device is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Infrared Scan</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is removed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill success rate is now 100%.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Players that were detected will have their evasion lowered for 5 seconds.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Magnetic Field</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The fuel cost of the skill is changed from 3 to 2.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill area of effect is changed from 3x3/5x5/7x7 cells to 5x5 cells fixed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The SP drain is now fixed 50 per second.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Earth element damage and quagmire will cancel Magnetic Field.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Neutral Barrier</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill variable cast time is removed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill reuse delay is now 90 seconds.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill area of effect is changed from 3x3 cells to 5x5 cells.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Stealth Field</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (80/100/120).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Variable cast time is removed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill reuse delay is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill area of effect is changed (3x3 cells -> 5x5 cells).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The SP cost over time is changed (3 seconds 1% / 4 seconds 1% / 5 seconds 1%).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Ranged damage reduction is changed from 30% to 20%.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Repair</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Variable cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill range is changed (4 + SkillLv cells).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Item consumed by the skill has changed.</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Before: All levels 1 Fuel</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">After: Level 1, 2 : Repair A (1) / Level 3 ~ 4 : Repair B (1) / Level 5 : Repair C (1)</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The HP recovered by the skill is changed.</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Before: 6/9/12/15/18%</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">After: 4/7/13/17/23%</span></li>
</ul>
</li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Shadow Chaser</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Invisible</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill SP cost is changed.</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Before: 5/4/3/2/1%</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">After: 10/8/6/4/2%</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Detecting skills will no longer cancel Invisible.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">All Masquerade skills</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">No longer affects boss type monsters.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Manhole</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can only be used on Siege maps and PVP enabled maps.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Dimension Door</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now only affects you or your own party.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Bloody Lust</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">No longer caused provoke status, but berserker status.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can only be used on siege maps and PVP enabled maps.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Feint Bomb</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill effect has changed to hide you before performing the backstep.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Reproduce</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skills copied through reproduce now have twice the SP cost.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Shadow Form</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Detecting skills have a chance to cancel Shadow Form.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Deadly Infect</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Success rate is decreased.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Changed to only work when used with short ranged attacks.</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Royal Guard</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Reflect Damage</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The reflect rate is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">A number of reflect limit is added.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (80/100/120/140/160).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The SP drain while active is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Changed to only reflect short ranged attacks (will not reflect trap damage).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Pinpoint Attack</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (30->50).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Exceed Break</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (20/32/44/56/68).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Overbrand</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (32/44/56/68/72).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Ray of Genesis</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (60/65/70/75/80).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Inspiration</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (80/90/100/110/120).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The amount of bonus stats is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The amount of bonus attack power is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The skill requires 1% experience in order to cast. If you do not have that experience, you cannot activate the skill.</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Sura</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Gate of Hell</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Deals additional damage when cast as part of a combo.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Crescent Elbow</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Activation rate is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The bonus knockback damage is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Lightning Walk</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration time has changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Activation rate is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Howling Lion</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (80/90/100/110/120).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Lightning Ride</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Casting time and skill reuse time are increased.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Pressure Point: Cure</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill reuse time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">HP recovery amount is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Pressure Point: Energy Gain</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Pressure Point: Convert</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill reuse time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Max HP decrease amount changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Consumes an amount of spheres equal to skill level used.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Pressure Point: Revitalize</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Consumes an amount of spirit spheres equal to skill level used.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Max HP increase changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The bonus defense gained is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Fixed casting time is changed (1s/1.5s/2s/2.5s/3s).</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Wanderer/Maestro</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Swing Dance</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The bonus attack speed is changed from being based on your JobLv to your level of Lessons learned.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Moonlit Serenade</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Magic attack power increase formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Windmill Rush</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Physical attack power increase formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Reverberation</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The limit to the number of reverberations you can place is removed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Severe Rainstorm</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill reuse delay is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Despair Song</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can now be cured by the priest skill 'Status Recovery' and the Sura skill 'Lion Howl'.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can no longer be placed at a target's feet.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Siren's Voice</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill success rate is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Deep Sleep Lullaby</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Changed to be self targeted.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Area of effect is changed (11x11 / 13x13 / 15x15 / 17x17 / 19x19).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill success rate is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">The targets stats can lower the success rate.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Deep sleep can be cancelled by the Bishop skill 'Lauda Ramus', Sura skill 'Lion Howl' and Wanderer/Maestro skill 'Sound of Destruction'.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Circle of Nature</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can only be cast on yourself or your party members.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can only be used on PVP enabled maps.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Gloomy Shyness</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">SP cost is changed (60/75/90/105/120).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cooldown time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Evasion decrease rate changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Attack speed decrease rate changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">When using the skill, has a low chance to halve movement speed, and cause the target to dismount from their Dragon/Gryphon/Pecopeco.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Now improves the rune knight skill 'Hundred Spear'.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage amplification formula is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Great Echo</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">For each wanderer/minstrel in party above 2, deals additional damage.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula has changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Song of Mana</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">For each wanderer/minstrel in party above 2, increases sp recovery rate.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Dance with Warg</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">For each wanderer/minstrel in party above 2, increases the attack power and attack speed of Rangers and increases the bonus Warg attack damage.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Sound of Destruction</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill reuse time is increased.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Changed from around a single target to ground targeted.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Any bard or dancer based skill effect will be cancelled.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Success rate is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Targets that have effects cancelled will take damage.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Targets that have effects cancelled will have a 100% chance to be stunned.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can only be used on PK enabled maps.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Lerad's Dew</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Sinking Melody</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Enemies in range will immediately lose SP and have their int decreased.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration time changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Warcry from Beyond</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Enemies will have their MaxHP lowered, but in exchange gain higher STR and Critical Rate.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Endless Humming</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill reuse delay is changed (110/120/130/140/150 seconds).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill area of effect is changed (9x9 / 9x9 / 11x11 / 11x11 /13x13).</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Sorcerer</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Spell Fist</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill bonus damage is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Vacuum Extreme</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">No longer affects mechanics using magic gear.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Cloud Kill</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Poison Buster</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Variable cast time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Striking</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Bonus weapon damage is changed ((SkillLv*2)+8) * WeaponLv.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Earth Grave</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Diamond Dust</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Warmer</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Variable cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill cooldown time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Varetyr Spear</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill variable cast time is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Arullo</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill fixed cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Skill variable cast time is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Changed to ground targeted, ranged changed to ( 3x3 / 3x3 / 5x5 / 5x5 / 7x7 ).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Success rate is changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Sorcerer Summon Skills</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Agni(Medium) Passive mode [Heater]: Psychic Wave becomes fire element, Psychic Wave sp cost increases by 1.5 times.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Aqua(Medium) Passive Mode [Cooler]: Psychic Wave becomes water element, Psychic Wave sp cost increases by 1.5 times.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Ventus(Medium) Passive Mode [Blast]: Psychic Wave becomes wind element, Psychic Wave sp cost increases by 1.5 times.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Tera(Medium) Passive Mode [Cursed Soil]: Psychic Wave becomes earth element, Psychic Wave sp cost increases by 1.5 times.</span></li>
</ul>
</li>
</ul>
<b><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Genetic</span></b><br />
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Thorn Trap</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Max number of placeable traps changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can no longer be placed at a targets feet.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can no longer be stacked on or near other thorn traps.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Can now be used in siege mode.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Howling of Mandragora</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Area of effect changed (11x11 / 13x13 / 13x13 / 15x15 / 15x15).</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Success rate changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Mix Cooking</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Cooking success rate changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Number of items made per cooking changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Bomb Creation</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Bomb creation success rate changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Number of bombs created per attempt changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Special Pharmacy</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Base success rate changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Silent Breeze (Homunculus S Skill)</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Duration is changed.</span></li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Causes 100% chance to be silenced, but will remove some other status effects.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Fire Expansion</span><ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Effect of level 1 and 2 are changed.</span></li>
</ul>
</li>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Hell's Plant</span></li>
<ul>
<li><span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Damage formula is lowered.</span></li>
</ul>
</ul>
<div>
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;"><br /></span></div>
<div>
<span style="background-color: white; font-family: 'Trebuchet MS', sans-serif;">Thanks to <b>Doddler</b> for this Update.</span></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com4tag:blogger.com,1999:blog-1075763940567700436.post-40263713049558889672012-05-04T06:53:00.001+08:002012-05-07T14:07:30.354+08:00Siege Breaker[GX][Philippine Ragnarok]<div style="font-family: "Trebuchet MS",sans-serif;">
<br />
<a name='more'></a>I think this guide only dedicates to pRO players, because we only limited to the current items that we have, and basically we don't much expend money by the time being. However this guide also takes to BUY or to GET some required ITEMS.</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="color: #b45f06; font-family: "Trebuchet MS",sans-serif;">
<b><span style="font-size: large;">First, I will show the list of item that we need:</span></b></div>
<div style="color: #b45f06; font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: large;">Head Gears:</span></div>
<ul style="font-family: "Trebuchet MS",sans-serif;">
<li><span style="font-size: x-small;">Top:::Giant Baphomet Horns(pRO "Large Baphomet Horn")[12% resistance to Demi Human]</span></li>
<li><span style="font-size: x-small;">Middle:::Blush Of Groom[3% resistance to Demi Human]</span></li>
<li><span style="font-size: x-small;">Bottom:::Gentleman's Pipe[2% resistance to Demi Human]</span></li>
</ul>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="color: #b45f06; font-size: x-large;">:::SET ARMORS:::</span></div>
<span style="font-family: 'Trebuchet MS', sans-serif;">ARMOR:</span><br />
<ul style="font-family: "Trebuchet MS",sans-serif;">
<li><span style="font-size: x-small;">Glorious Suit[+20%HP][7% resistance to Demi Human]</span></li>
</ul>
<div style="font-family: "Trebuchet MS",sans-serif;">
SHOES:</div>
<ul style="font-family: "Trebuchet MS",sans-serif;">
<li><span style="font-size: x-small;">Glorious Shoes[+10%HP][4% resistance to Demi Human]</span></li>
</ul>
<div style="font-family: "Trebuchet MS",sans-serif;">
GARMENT:</div>
<ul style="font-family: "Trebuchet MS",sans-serif;">
<li><span style="font-size: x-small;">Glorious Muffler[+5%HP][5% resistance to Demi Human]</span></li>
</ul>
<div style="font-family: "Trebuchet MS",sans-serif;">
This sets are my suggestion because of resistance that you need against Characters even if they are <span style="color: #274e13;">Normal Attack</span> or <span style="color: #274e13;">Magical Attack.<a href="http://ratemyserver.net/index.php?page=item_db&comid=113">[link]</a></span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="color: #274e13;"><span style="color: black; font-size: x-large;">:::END OF SET:::</span> </span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
SHIELD:</div>
<ul style="font-family: "Trebuchet MS",sans-serif;">
<li><span style="font-size: x-small;">Valkyrie Shield[Thara Frog Card] = [30% resistance to Demi Human]</span></li>
</ul>
<div style="font-family: "Trebuchet MS",sans-serif;">
WEAPON:</div>
<ul style="font-family: "Trebuchet MS",sans-serif;">
<li><span style="font-size: x-small;">Assassin Dagger[Doppelganger Card] = [+20%HP][+3% ASPD]</span></li>
</ul>
<div style="font-family: "Trebuchet MS",sans-serif;">
ACCESSORIES</div>
<ul style="font-family: "Trebuchet MS",sans-serif;">
<li><span style="font-size: x-small;">Glorious Ring[HP+300][%5 ASPD]<a href="http://ratemyserver.net/index.php?iname=glorious+ring&itype=-1&page=item_db&quick=1&isearch=Search">[link]</a> </span></li>
<li><span style="font-size: x-small;">Glorious Ring[HP+300][%5 ASPD]<a href="http://ratemyserver.net/index.php?iname=glorious+ring&itype=-1&page=item_db&quick=1&isearch=Search">[link]</a></span></li>
</ul>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
Now we have all the required items, then I will show you the computation <a href="http://www.blogger.com/goog_1805224300">[</a><a href="http://calc.irowiki.org/?caXcAaYadbPbMbLbMababaaaneaQaaaaaaaaaaaaaaaaapxaad5aaeurYaar4aar1aar5aar5aaaaaaalkkffkffbkffa">CALCULATOR]</a></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="color: #b45f06; font-family: "Trebuchet MS",sans-serif;">
The Stat Build that I post:</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
str = 1</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
agi = 103</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
vit = 100</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
int = 99</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
dex = 100</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
luk = 1</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="color: #b45f06; font-family: "Trebuchet MS",sans-serif;">
Summary of my stat build:</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">Q: Why str?</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">A: I don't need strength to attack the Emperium because of its <span style="color: #274e13;">class type</span> "plant", plants are immuned to any attack, magical or normal, however you can attack them 1 hit per attack, while Emperium's HP is about 700~1000. </span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">Q: Why agi ?</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">A: because I don't need to expend to much stat point just to speed up our character, moreover agi is also about attack speed and this "speed" is our winning point to kill Break Emperium.As well Agi will increase our flee rate.</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">Q: Why vit?</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">A: we need vit to increase our Health Point(HP) as well to our DEF.</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">Q: Why int?</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">A: Int supports the magical attack(MATK), however we don't have skills to use to attack Emperium, but! how about magical defend(MDEF)? magical defend will lesser the damage from the enemy like<span style="color: #274e13;">[Tetra Vortex] </span>and etc .</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">Q: Why dex?</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">A: Dex also supports the Attack Speed, as well to the Hit Ratio.</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">Q: Why luk?</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<span style="font-size: x-small;">A: We don't need to deal between Double Attack and Critical Attack, we need to use Double Attack to break the Emperium without Critical Attack, Crit only works once, while DA doubled our attack.</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
Back to our Calculator, go to <span style="color: #b45f06;">"Monster Combat Simulation"</span> tab.</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
After clicking the tab, select the "Monster" value = "Emperium"</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
Now, we need to analyze our Emperium's Attack</div>
<div style="font-family: "Trebuchet MS",sans-serif;">
Time/Hit = <span style="color: #cc0000;">0.3sec/hp</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
Double Attack Chance = <span style="color: #274e13;">50%</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
Emperium's HP = <span style="color: #351c75;">700hp</span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<b>Formula:</b> <span style="color: #351c75;">700</span><strike style="color: #351c75;">HP</strike> * <span style="color: #cc0000;">0.3sec/</span><strike style="color: #cc0000;">HP</strike> = <b>210 seconds </b>/ 60seconds = <b>3.5 minutes</b> * <span style="color: #274e13;">50%</span> </div>
<div style="font-family: "Trebuchet MS",sans-serif;">
= <span style="font-size: large;"><b>~1.25 minutes to Kill Emperium</b></span></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<br /></div>
<div style="font-family: "Trebuchet MS",sans-serif;">
<b><span style="font-size: large;"><span style="font-size: small;">Our Defends:</span></span></b></div>
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<span style="font-size: large;"><span style="font-size: small;">12%+3%+2%+7%+4%+5%+30% = <b>[63% resistance to Demi Human]</b></span><b> </b></span></div>
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100% - 63% Resistance = <span style="font-size: large;"><b>37% Normal Attack or Magical Attack</b></span></div>
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so you only have <b>37%</b> total damage,but! we need to make this <b>37%</b> to <b>100%</b> again because of other cards or items like "Raydric Card" etc.</div>
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Transform <b>37%</b> into <b>100%</b>:</div>
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Normal Attack Only[Raydric Card]: 100% - 20% = 80% of the parent 37%</div>
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Convert 80% into numerical form:80/100= 0.8 </div>
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<b><span style="font-size: small;">Magical Attack: 37% Damage</span></b></div>
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<b><span style="font-size: small;">Normal Attack: 37% * 0.8 = 29.6% Damage</span></b><br />
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<span style="font-size: large;">Skills: </span></div>
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Cloaking Exceed = even they Cast like "Dragons Breath, Jack Frost" you won't be seen<br />
Hallucination Walk = 50% chance to ignore Magical Attack, + 250 Flee Rate, this also help you to dodge Extremity Fist and other Normal Attacks<br />
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<b><span style="font-size: large;">Summary:</span></b></div>
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<span style="font-size: small;">Kill Time: ~1.25 minutes</span></div>
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<span style="font-size: small;">Magical Attacks: ignore or 37% per hit</span></div>
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<span style="font-size: small;">Normal Attacks: 29.6% per hit</span><br />
<span style="font-size: small;">Skills: Cloaking</span><span style="font-size: small;"> Exceed</span><span style="font-size: small;">, Hallucination Walk</span><br />
<span style="font-size: small;">Flee Rate: 650[Calculator]+250[Hallucination Walk] = 900Flee Rate</span><br />
<span style="font-size: small;">HP: 50,000+</span></div>
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<span style="font-size: small;">Does this guide help you? you can discuss it </span><a href="http://ragnareview.freeforums.org/discuss-siege-breaker-for-philippine-ragnarok-online-t8.html"><b><span style="font-size: large;">HERE</span></b></a></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1tag:blogger.com,1999:blog-1075763940567700436.post-54769847983060031192012-03-01T01:05:00.005+08:002012-05-07T11:27:38.732+08:00Dual Client [ Valkyrie, Valhalla, New Chaos, New Loki, New Iris, Sakray ]<div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">
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<a name='more'></a></div>
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<b>Update Date:</b>3/3/2012<br />
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<span style="font-weight: bold;">Privacy of the website</span><br />
<blockquote class="tr_bq">
The software that we uploaded is safe 100% and it is based to the OLD DUAL LOGIN, if somebody tried to edit the files and re-uploaded the files, then it's your own risk!... You only have the two options TRUST or TO LEAVE this website.<br />
--Try some <span style="font-weight: bold;">accounts</span> before you use it to your <span style="font-weight: bold;">main accounts</span></blockquote>
-----------------------------------------------------------------------------------<br />
<span style="font-weight: bold;">How to use</span><br />
<blockquote class="tr_bq">
-paste the files to your <span style="font-weight: bold;">Ragnarok Folder</span><br />
-run the <span style="font-weight: bold;">Valkyrie.bat / Valhalla.bat / New Chaos.bat / New Loki.bat / New Iris.bat / Sakray.bat</span><br />
-you can run<span style="font-weight: bold;"></span> many times you want.<br />
-always patch your client like Ragnarok.exe or Valkyrie.exe[PATCHER] to update your GRF files</blockquote>
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<br />
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<span style="font-size: large;"><b><a href="http://ragnareview.freeforums.org/post10.html#p10">DOWNLOAD HERE</a></b></span></div>
</div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com17tag:blogger.com,1999:blog-1075763940567700436.post-35310868922175847012012-03-01T00:07:00.003+08:002012-05-07T18:14:43.155+08:00[Openkore] Store your misc. items for future use<div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">
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<a name='more'></a>As what i've seen to Openkore Default Values, the Item_controls.txt must include this items for those who wants to save the MISC items for QUEST or whatever they will need it..This is my collection of information for Job's Quest and more...</div>
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<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">3carat Diamond 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Acorn 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Aloe 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Animal Skin 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Barren Trunk 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Bear's Footskin 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Bill of Birds 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Black Hair 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Blue Gemstone 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Bug Leg 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Clam Flesh 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Clam Shell 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Claw of Desert Wolf 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Clover 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Coal 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Cobweb 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Crab Shell 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Crystal Blue 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Cyfar 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Daenggie 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Decayed Nail 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Dokebi Horn 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Earthworm Peeling 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Elder Pixie's Moustache 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Empty Bottle 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Feather 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Feather of Birds 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Fine-grained Trunk 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Fish Tail 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Flame Heart 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Fluff 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Frozen Rose 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Grasshopper's Leg 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Great Nature 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Green Herb 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Green Live 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Heart of Mermaid 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Hinalle 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Holy Water 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Horn 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Horrendous Mouth 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Illusion Flower 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Immortal Heart 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Insect Feeler 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Iron 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Iron Ore 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Izidor 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Jack o' Pumpkin 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Lantern 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Manacles 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Mane 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Maneater Blossom 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Mantis Scythe 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Ment 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Moth Dust 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Mystic Frozen 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Necklace of Wisdom 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Nipper 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Old Frying Pan 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Old Magicbook 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Orc Claw 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Orcish Voucher 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Piece of Egg Shell 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Poison Spore 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Porcupine Quill 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Rainbow Shell 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Red Blood 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Red Herb 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Reptile Tongue 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Rotten Bandage 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Rough Wind 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Sharp Scale 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Shell 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Short Daenggie 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Singing Flower 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Single Cell 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Skel-Bone 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Snail's Shell 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Snake Scale 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Solid Shell 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Solid Trunk 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Squid Ink 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Star Crumb 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Star Dust 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Steel 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Stem 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Sticky Mucus 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Stink Scale 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Tendon 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Tentacle 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Tooth of Bat 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Trunk 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Venom Canine 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">White Herb 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Wind of Verdure 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Wing of Red Bat 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Witherless Rose 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Worm Peeling 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Worn-out Prison Uniform 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Yellow Herb 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Yggdrasil Berry 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Yggdrasil Leaf 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Yggdrasil Seed 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Yoyo Tail 0 1 0</span><br />
<span style="font-family: 'Courier New', Courier, monospace; font-size: small;">Zargon 0 1 0</span></blockquote>
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You have the option to delete some values there, but by default the items will store to your storage, grab the code and paste it to your <b>controls/item_controls.txt</b></div>
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comment for suggestion and question.</div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com0tag:blogger.com,1999:blog-1075763940567700436.post-9296815291481163732012-02-23T22:00:00.002+08:002012-03-01T00:10:18.798+08:00New Iris Information<div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
<a name='more'></a>I'm offline for 4months, and a new server came out, Levelupgames new game server<b> NEW IRIS</b></div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">This is the Openkore Bot Information of NEW IRIS</div><div style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
go to your <b style="color: #666666;">MAIN FOLDER/tables/server.txt</b></div><blockquote class="tr_bq" style="font-family: "Courier New",Courier,monospace;">[Philippines - pRO: New Iris]<br />
ip 202.57.117.80<br />
port 6900<br />
master_version 15<br />
version 1<br />
secureLogin 1<br />
secureLogin_type 0<br />
secureLogin_requestCode<br />
secureLogin_account 0<br />
serverType mRO<br />
patchserver wpatch.ragnarok.com.ph<br />
patchpath /patch50<br />
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9<br />
serverEncoding Tagalog<br />
charBlockSize 116<br />
gameGuard 1<br />
recvpackets recvpackets.txt<br />
addTableFolders pRO</blockquote><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Just comment for more questions </span>...<br />
<div style="font-family: "Courier New",Courier,monospace;"></div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com11tag:blogger.com,1999:blog-1075763940567700436.post-34793121637408678752011-11-22T09:08:00.001+08:002011-11-22T09:08:22.791+08:00How to use your [equipAuto]<div style="font-family: "Trebuchet MS",sans-serif;"></div><a name='more'></a>Do you wanted to switch a weapon or an armor? but doesn't know how to do it?...well...doing those things can easily done by using just a few configuration to your config.txt<br />
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</div><blockquote style="font-family: "Trebuchet MS",sans-serif;">equipAuto {<br />
<span style="color: blue;"> topHead</span><br />
<span style="color: blue;"> midHead</span><br />
<span style="color: blue;"> lowHead</span><br />
<span style="color: blue;"> leftHand</span><br />
<span style="color: blue;"> rightHand</span><br />
<span style="color: blue;"> leftAccessory</span><br />
<span style="color: blue;"> rightAccessory</span><br />
<span style="color: blue;"> robe</span><br />
<span style="color: blue;"> armor</span><br />
<span style="color: blue;"> shoes</span><br />
<span style="color: blue;"> arrow</span><br />
<span style="color: #b45f06;"> monsters</span><br />
<span style="color: #b45f06;"> weight 0</span><br />
<span style="color: #b45f06;"> whileSitting 0</span><br />
<span style="color: #b45f06;"> hp</span><br />
<span style="color: #b45f06;"> sp</span><br />
<span style="color: #b45f06;"> homunculus_hp</span><br />
<span style="color: #b45f06;"> homunculus_sp</span><br />
<span style="color: #b45f06;"> homunculus_dead</span><br />
<span style="color: #b45f06;"> onAction</span><br />
<span style="color: #b45f06;"> whenStatusActive</span><br />
<span style="color: #b45f06;"> whenStatusInactive</span><br />
<span style="color: #b45f06;"> whenFollowing</span><br />
<span style="color: #b45f06;"> spirit</span><br />
<span style="color: #b45f06;"> aggressives</span><br />
<span style="color: #b45f06;"> stopWhenHit 0</span><br />
<span style="color: #b45f06;"> inLockOnly 0</span><br />
<span style="color: #b45f06;"> notWhileSitting 0</span><br />
<span style="color: #b45f06;"> notInTown 0</span><br />
<span style="color: #b45f06;"> timeout 0</span><br />
<span style="color: #b45f06;"> disabled 0</span><br />
<span style="color: #b45f06;"> inInventory</span><br />
<span style="color: #b45f06;"> manualAI 0</span><br />
}</blockquote><div style="font-family: "Trebuchet MS",sans-serif;"><span style="color: blue;">Colored with Blue = <span style="color: black;">are the equipments to shift,</span></span></div><div style="font-family: "Trebuchet MS",sans-serif;"><span style="color: #b45f06;">Colored with Brown = </span>this are the CONDITIONAL, each of them REPRESENTS an (AND)...</div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;">how does equipAuto function's work?</div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><blockquote class="tr_bq" style="font-family: "Trebuchet MS",sans-serif;">equipAuto {NAME} {<br />
values....<br />
}</blockquote><div style="font-family: "Trebuchet MS",sans-serif;"> how many times can I create my own equipAuto?</div><div style="font-family: "Trebuchet MS",sans-serif;">A: many times as long as you provide a different name to/on it.</div><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;"><b>EXAMPLES:</b></div><blockquote class="tr_bq" style="font-family: "Trebuchet MS",sans-serif;">equipAuto JurType {<br />
leftHand +9 Specialty Jur [Doppelganger:Mobster:Soldier Skeleton*2] [4]<br />
rightHand +9 Specialty Jur [Doppelganger:Mobster:Soldier Skeleton*2] [4]<br />
monsters Tatacho, Centipede<br />
}</blockquote><blockquote style="font-family: "Trebuchet MS",sans-serif;">equipAuto DualDagger {<br />
leftHand +4 House Auger<br />
rightHand VVS Fire Damascus [Fire]<br />
monsters Bradium Golem<br />
}</blockquote><div style="font-family: "Trebuchet MS",sans-serif;"><br />
</div><div style="font-family: "Trebuchet MS",sans-serif;"><b>How does this work?</b></div><div style="font-family: "Trebuchet MS",sans-serif;">-Well my character Guillotine Cross Maps located @ man_fild02(new world) the story is, im using Dual dagger because the ability of House Auger(Ice Pick) to ignore the defense power of <span style="color: #b45f06;">Bradium Golem</span>, while Im also using my Jur for Tatacho and Centipede to lessen the time to kill them.</div>Daisonhttp://www.blogger.com/profile/15348154563598445755noreply@blogger.com1