Special Variables to your Statements

This are the important built-in Variables for you to determine your character info/location etc.$.map - the map you're on ("prontera") $.pos - your current position ("123 234") $.time - current time as unix timestamp ("1131116304") $.datetime - current date and time ("Fri Nov 4 15:59:36 2005") $.hour - current hour time in 24h format $.minute - current minute time $.second - current second time $.hp - current hp $.sp - current sp $.lvl - current base level $.joblvl - current job level $.spirits - current number of spirit spheres...

Special KeyWords to your Statements

@npc (<x> <y> | /regexp/i | "<name>") Return NPC's ID which location is <x> <y> or NPC's name match regexp or NPC's name is equal to <name> . Returns -1 if no NPC was found. @inventory (<item>) Returns Inventory Item ID of <item>. If <item> doesn't exist, it returns -1. @Inventory (<item>) Same as @inventory but returns all matching IDs as a comma-separated list or -1 if the item was not found. @invamount (<item>) Returns the amount of the given <item> in inventory....

How to use Macro

Well, we want to create a movement to your Ragnarok Character...Openkore Console supports a chat command or a auto command to your Character, which means you are assigning your Character to what you wan'ts to do. so here's our simple program, we can say that we want to move your character... macro MoveMyChar {         do move 100 10         do move prontera 120 120} so now we created a program that the character will walk macro MoveMyChar {    -I rename...

How to go to Traning Ground Willow new_2-3 map

Well, this is my Macro code for training groud Willow Monsters, automacro new13 {     location new_1-3     location not new_1-3 97 52 105 48     run-once 0     timeout 20 call {     do move 101 50 } } automacro new33 {     location new_3-3     location not new_3-3 98 53 106 48     run-once 0     timeout 20 call {     do move 102 49 } } #TalktoNPC's automacro TalkNPC13 {     location...